Removed the temporary immunity of soldiers spawning at mobile rally points set by an engineer.
No! Specifically put it on the top of the list.
This encourages spawn camping, as I already saw multiple times when either a machine gunner or just a player with a knife is standing on a point and gathering frags.
Should the invulnerability period be reduced compared to previous times, but it should still be there. Maybe even add a time limit between consecutive spawns to actually make it “not main” spawn points.
Now you are only prohibited to build rally points near the stationary spawn points in each mission.
No! This force a massive hide and seek where you will be forced to find all the beeping noises in the area, as it will be harder to “deactivate” the rally field.
If any stationary or dynamic capture or spawn point is activated in the mission, all mobile rally points are destroyed near it.
Finally some quality of life for engineers! Not in the way I like it, but still better than nothing.
I think it will be better to allow engineers to replace old buildings like rally points and guns remotely after some time. There are still guns behind your spawn points that you will have to go back and dismantle. There are still rally points far in the flanks that are already useless, but has to be dismantled.
Engineers (especially if we are talking about a newly respanwed squad and not the old one) should have some grace period of about 2-3 minutes after which they can remotely replace the old gun / point for half or less the resource points.
Now the mobile rally point can only be destroyed by the enemy or the player who has built it.
No! In some cases allies (and mostly squad mates) actually help you to dismantle old and not used equipment. Yes, it will remove the cases when an ally intentionally destroyes your rally point, but those were rare.
Removing an allied rally point should warn you about what you are doing (just like the newly added thing with supply crates).
Rally points must be more distinguishable depending on the nation, as at the moment it is almost impossible to do. And more distinguishable from the surrounding objects.
Improved system of AI-soldier enemy detection
Any improvements in AI is welcome, but this is by no means the most needed now. AI needs to actually do what you tell them to and not prioritise shooting. AI has to make use of covers and not stand in plain sight. AI should not block player’s vision, especially when firing form windows. AI has to be a little bit more of a competition and not just jump on your knife willingnly giving away life after life.
Bronze orders for logistics are no longer awarded for completing battle tasks.
That is good. But battle tasks are now practically useless (yes, I know that Battle Pass uses them). They just obstruct main menu interface. Most likely a lot of players will ignore them.
As a side note - battle tasks should account for the weapons you actually have. They should not ask you to do the impossible.
When trying to use an enemy’s supply crate, you will now see a message about that crate belonging to the enemy.
This is good, but Supply Crates should be made more distinguishable between different nations. And to top it, Supply Crates, imho, should be way more distinguishable compared to the surrounding objects. They may also provide a limited set of additional medkits or grenades at the expense of more ammo.
Grenade throwing mechanics have been improved. The left hand thumb now indicates the throwing direction.
I guess most players already knew that grenades are actually thrown in the direction you are facing and not somewhere else. Instead it should be indicating the approximate point where the grenade will land.
You will no longer be able to aim while jumping.
Good.
Now if you control a plane by the keyboard, mouse controls are blocked.
No! There were a lot of players who used both keyboard for some quick maneuvers and mouse for a more refined ones. Should stay as it was before.
Fixed a bug in which a player could join into a battle even after cancelling the process of searching for one.
Finally! =) Now fix this in WarThunder!~