Your feedback about last update

What I like

Rewards / Battle Pass
Remove equipment from reserves

Request to Add
Reduce minimum squad members down from 3 or 4 down to 1 or 2 or completely remove minimum like before.

2 Likes

The attack on servers and compensation on January 2 - News - Enlisted

1 Like

YES PLEASE
Hey guys, noticed so often that the german contact grenade dosent hit something, even when it hit something.
The biggest Fail was, as i threw it into 5 enemys and not even the hit marker was triggered.
So in the end, my grenade explode in the middle of all of these soldiers, got no hit marker or even 1 kill…NOTHING
And this happend sooooooo often to me,
Pls look at this issue.
Thx

2 Likes

shouldn’t we do something for the medic class ?( like add to more squad than the Stalingrad one )
It’s one of the class I see the less I guess
and I have a question how do you equip the IAR 81 C with the JG 52 squad ?

Hello friend, have you checked that no other squad has the plane equipped?

1 Like

Not gonna happen because apparently people like their assaulters too much or they like their variety of specialist

Not everyone played stalingrad - Suggestions - Enlisted

1 Like

Co se vám líbí

  • hratelnost

Co se vám nelíbí

  • kazdý update znepřehlednuje upgrade
  • nemožnost hrát jen jednu lokaci, automatické přiřazování lokalit

Co není příliš snadné pochopit

  • research - naprosto nepochopitelné

How many more months do we have to endure impact grenades.

We knew they would be a problem, when we previously had 3x Explosion pack meta, then we had 3x Phosphorous Grenades meta. It was easy to see where this is going, why are we stuck with this miserable meta that ruin especially lower BRs vs Bolts or Semis.

This game as an “explosion” problem. Maybe consider not adding more explosives devices we already are having a hard time from planes and tanks.

And change the damn radius and damage on impact grenades already. BR2 is a miserable nade spam fest.

3 Likes

thanks for the answer and i’ve already a squad equiped with the IAR the JG53 and the only plane in that’s squad is the IAR so i can’t unequip him :confused: i have some other plane like that where you can only use them on there proper squad . In the screenshot it’s show that i could use them but they are already in a squad do I really need to sell them ?

I am not sure, but if you can’t give your squad another plane in order to release the IAR, you’ll prolly have to sell, or use that squad and not the one you want.

1 Like

0.5.1.80

Like:
New Ardennes map, more snow but has potential. New camos look good.
Spitfire Hurricane now has bombs

Don’t like:
Lost customization on my squads, now random on certain maps.
Floating hats and other graphical bugs, stretching soldiers
Some premium squads ie SAS squad wearing shorts in Normandy, Ardennes seems ok though.
Customization and appearance orders not enough as now 5 campaigns.

Victory marks on majority of planes is wrong way, RAF don’t shoot RAF down…

No German low tier paras, higher tier games are against bots mainly.

Event structure is too many hours, let us do those hours when we want no limits please, to avoid burnout.

Tailgunners broken on some planes, axis attacker on Pacific

BR2 Matchmaking means Tunisia is quite rare

Don’t understand:
Custom games no XP

More feedback later

1 Like

Abolishing campaigns and creating random battles seems pretty good but it’s not finished. Lots of units that I won’t use and lots of bought weapons also useless. Played 767 battles since the new update for the Germans and of those battles 100 wins other losses for other nations ok more wins than losses. I can’t explain this. Clothing for soldiers could be a bit more variant I would definitely welcome a suit for snipers. And now the maps and their rotation, well that’s where it gets a bit tied up too. Constantly only stalingrad or moscow and the other maps circulate very few of that number of battles was Normandy thirty times. Italian troops are under Germany and British troops are under the US.

What should be adjusted ??

Map rotation
adjusting the number of units
each nation should have its own research
Adjustment of occupation points ( some points cannot be occupied because there are unprotected units )
Tweak the graphics. Sometimes soldiers are stretched or have their helmets off their heads.
Modification of paratroopers who can now occupy buildings without fighting on the roof. These units are unbalanced and need to be fixed as soon as possible.
Error in team allocation. with BR I weapons and groups you fight against BR IV-V.
The German research tree contains an error in BR.
MP 38 is BR II => Beretta M1 is BR III => MP 40 is BR II. Why isn’t it in a row? It’s pretty confusing.

That would be all for now.

2 Likes

Latest on the Big Merge:

Things seem to have calmed down quite a bit and become quite a bit more competitive since the week before Christmas. It’s a lot less frustrating to play the game.

After falling from Brigadier General to Major in about 3 days after the Big Merge, climbed back up to Brigadier General and close to Major General.

We were getting absolutely wiped out by the Nazis before the Ardennes map dropped. Jumping into a terrain that was unfamiliar to everybody got things stabilized out to just a bit better than 50/50. But over the past few days, it’s been about a 75-80% win rate for Allies across Pacific, Normandy, and Ardennes. I’m not sure if it’s just (good) luck of the draw or if I’m playing at magic times when no one is playing as the Nazis. But, I’ll take it.

1 Like

I agree things are alot better at Tier5 for allies.

T3 on the other hand seams to be the group the covers holes for higher tiers.

T3 seams like the most realistic scenario when it comes to automatic weapons.

It’s the most fun for me as not everyone uses automatic weapons and ones available are not from the future…

1 Like

wow, the last 20 games I lost completely under 5 minutes…

What I want:
BALANCING BALANCING BALANCING! and as a german fraction not 99% defending the base games.

Players left the game like rats from a sinking ship in the first minutes of the game. I willl wait for the next update. Unplayable.

And do better Anti Cheat Services. Enemies shooting through fog and walls, thats embarrassing.

3 Likes

Don’t like outstanding bugs since Christmas update:
Stuka D3, D14Y tailgunners not working at all
Even with tiers, still some vehicles in wrong BR resulting in redundant vehicles as something better to choose.
Low silver economy for weapons and upgrades

Don’t understand why No preferred map MM option

2 Likes

Something that makes absolutely no sense in the new weapon progression is the repetitive list of the Tommy guns AND their relative position to the Grease gun.

The M3 was designed to replace the Tommy because everyone hated the Tommy Gun for lots of reasons. To have the M3 be a tier 2 weapon and the Tommies all BR3+ is nonsensical.

Then, when you get to the order of the Tommy variants themselves, the M1A1 is oddly listed in the middle of the list when it was ultimately the “best” version of the Tommy that tried to strike a balance. Tommies are notoriously sucky guns. When the M3 was distributed to front lines in 1944, they quickly replaced the M1928A1 and M1A1s that were floating around.

Why in the world would you have the grease gun as a BR2 and the Tommies as BR3, 4, and 5???

1 Like

On the list of the Tommies, there should be a pilot blackout vision effect applied when firing down the sights to account for the pressurized air that blasts into the shooter’s face through the extremely idiotically placed weep hole that points up and back into the shooter’s face. M1A1 doesn’t have the weephole in this location, so eliminating that (non-existent in the game) effect would have been a way to increase authenticity and separate the weapon variants in a meaningful way.

1 Like

Tell me that you never played the US without telling me that you never played the US.

Serious answer:

Spoiler

Real life aspects like reliability and ease of manufacturing/maintenance do not exist in game, while ergonomics exist in a very limited form. IN THIS GAME, SMGs are rated according to their DPS (affected by ROF and mag size) and their accuracy (recoil and dispersion values). Hence, an older 50 rounds drum Thompson 1928 (that cannot jam) is way stronger than a slow firing M3.

4 Likes

…what?!