Yet another way to balance the fg-42

usually (and in practice) damage in games in a limb is reduced by 30-40%. In rare cases 50%.
At numbers up to 50% the M2 will kill with 2 shots, as will the fg. In the case of exactly 50%, I don’t know exactly how rounding will work.
Either way it’s 3 vs. 2 in the Worst case. If we look at 6 star weapons, it will be 2 vs 2 there.
If we consider that m2 is in automatic mode by default, then even 3 bullets it will fire first than 2 bullets from fg, which is always used by players in semi-automatic mode
If the opponent has a perk +35% to health, in the body m2 will kill with 2, as well as fg

Ah, I see. I’ve misunderstood the damage mechanics.

You make a fair point, but it’s based on two, unpredictable variables: Player skill, and if one has a perk.

The game should be balanced mechanically, taking player skill out of the equation as much as possible where appropriate. in my scenario, with two equally skilled players, and the absence of a perk they may or may not have, the FG42 has a clear advantage.

The perk makes a difference, but it’s not universal enough to be the deciding factor, and if we include hugely varied player skill into the balance we either may as well not try, or we’ll get something like over complicated, mostly garbage BR MM from war thunder.

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Still argue about FG42 after it had been released for 6 months while top-level players are running 3 squads of MP43. I only put 4 FG42 in my 3 squads(2 G43K+12 MP43+ 3 FG42II)

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As you can see in many situations m2 has an advantage. This applies to limb shots at close range or killing people with the perk. These are also important details. I don’t think the damage is random, because if the M2 had less damage, it wouldn’t work the way I described.

Ah, good point, we should totally ignore a balance issue with a weapon earlier in the tree because some players don’t use it. /sarcasm.

That’s unrelated to this discussion.

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Someone thinks people actually play squads of fighters at 9 fg-42. But we know they don’t.

I don’t see that? I see that the M2 has a rate of fire advantage, which is only an advantage in CQC.
The damage isn’t random. the M2 does ~8 upgraded, the FG42 does about ~14. according to this video:
ENLISTED Damage Explained! How Does It Work? - YouTube
We have 10hp, and addtional 10 when downed.
in CQC (the only situation where the M2 compares at all), that means it’s gonna take 2 shots from the M2 to kill on chest hits, vs 1 from the FG, unless the FG player makes a mistake or is less skilled and hits a limb, but wait, the Video shows damage reduction for limb hits at ~25%. 14x.75=10.5, so an upgraded FG42 still downs in one shot.

Shooting at an enemy with the 35% health increase (13.5 hp), an upgraded M2 carbine still needs 2 torso hits to kill, or three for limb hits, while the FG42 upgraded still only needs one for torso hits, two for limbs.

*8. 8 FG42, and I’ve fought against them. Hell, when I get around to leveling axis, I’d absolutely be doing it, since it’s inarguably damn good. I don’t care what you think people are doing. I’m arguing the possibilities within the mechanics.

Using squads of fighters is ineffective. SMG and LMG are still better because they have some good specialists.
Most in the squad tend to die before you use them.
I would use it if it was effective because I maximize all my options in the game.
No one I’ve seen at the top spots has used this tactic as well.
Your idea only works on paper.

Okay, I’m tired of the crazy argument. It makes no sense to talk about one weapon without talking about the whole campaign.
Maps, modes, other weapons, tanks, planes, respawns, future weapons that will appear.
I’m sorry to waste my energy not resting or working, but arguing about something that can’t be argued about because players don’t have a common statistic.
Banana or apple, which is better?
Personally, I’m more passionate about more global issues:
The non-standardized number of weapons ammunition
Missiles that do more damage than bombs
The tactical component of invasion mode.
These are general issues that affect a lot of people, and this topic is just a waste of time.

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Its more like 10 for the M2

Automatics like that have shit hitreg

I’ve seen that, too, but it’s beside the point.

never meant to be defensive and im far from offended.
Its not even aimed at you. im frustrated at these forum topics discussing matters like everyone knows best while the game has MUCH BIGGER issues, like random lobbies, no skill matchmaking, no voip, no chat in the game (main menu) among other things.

Every argument you presented I can bounce, I would still take 8x m2 vs 8xFG22 as once i get close (and its easy, as terrain in this game is almost never flat + grenades and detpacks) it’s a slaughter. I don’t care about stat cards, m2 no aim down sight run and gun works best if you know where the centre of your screen is (kill 1 person and the game literally shows you where the centre is lol)

Based on what you write you propose a weapons re-balance that would affect m2s, so you are limited to couple of weapons instead of having them all wherever you please.
Fine, but this topic is about FG-42 needing balancing and I would say it doesnt need it.

Also one crucial thing.

This is wrong. Look up starcraft brood war and it’s pro league and the balace and the win ratio of all 3 races. It was never balanced to cather to playerbase, and it remains the best balanced game ever and nothing will ever come close as devs in general started to care about their player base because society as a whole got softer and you need to make concessions vs the crying ones.

With this all said, this game might have a weapon balance problem, but we can’t tell because each game is random lobbies and devs show no interest of sharing the data they have + no interest in creating a fair playground for everyone (and this should start with balanced TEAMS!). With that to say, if I am ever locked out of using my mp43/m2/Thompson/Bar/FG42 as I please and where I please, I have less incentive to grind.
This is not e-sports title.

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SBMM is horrible and shouldn’t be implemented especially in a casual shooter
A ranked mode would be p nice though

There is voice for squads

This would be great

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Sorry for misreading your tone, text and all that.

And I’d be interested to read and discuss your ideas on solutions for these, but not in a topic about the FG42.

If you’re not arguing based on hard facts (the stat cards) then you’re not “bouncing” my arguments, you’re shouting your opinion in the hopes that it’s louder than mine, and you’re ignoring every situation except close combat. A situation, I’ll remind you, that’s easier for Axis players to get into on the two most common invasion maps (beaches), and in conquest that FG42 range advantage helps keep allies out of a point thus avoiding CQC, where the FG42 is at a mild disadvantage at worst.

you mean like that one guy posting screenshots with his external crosshair? no thanks.

We’re already restricted for the most part, except for the M2 and FG42, which don’t balance each other in the majority of situations.

No, it’s not, and I’m not saying balance should cater to the players. Balance is self-evident, when it’s achieved, and the reason you keep seeing topics about the FG42 is because so many people can see that it isn’t. Broodwar’s balance is, IMHO, due to two things: A basic mechanical balance between the factions, and the player-made map community that was good at what they did. because they achieved gameplay balance, winning required skill on a balanced map. Right now, in the normandy campaign, Skill is less of a requirement for the german team, and the FG42 contributes to that imbalance. It’s not the only contributor, or even the largest, but it’s a big enough problem to warrant discussion on how to fix it.

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In Berlin there maybe some reasons to run 3 FG422 squads, but in Normandie, nobody would consider it if you got Mp43/1 to use which is more effective than FG42 in every possible aspect. The only advantage of FG42 is that bots are good at using them

So were you aimbotting me earlier or is the MP43 just that easy to use?

That match on le bre did my fucking head in

Fg42 2 != Fg42, the recoil is much less, especially the horizontal recoil, which is important for automatic fire. Although I still think specialist squads are better

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Like I said Mp43 is far better than FG42, it’s actually the best weapon in the whole game. Your P-47 just fucked our whole team btw

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Tbh I was hoping you were just cheating lmao
That would have been more comforting than further truly difficult to operate weapons being given to one side
At least the Soviets have enough decent gear to compete in Berlin vs it

›Just
Nah I’m referring to a match we shared earlier today when I tried out my Thompson and you kept my entire mongrel team off the point no matter how many times I tried to stop you
Ended up just sitting in the Jug at the end because that team was garbage.

Sorry I cannot remember that. I was highly impressed by your P-47 about two or three hours ago because I’ve always been seeing Stuart and P-38 these weeks.

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