I didn’t expect you to, I was just saying it wasn’t something going on currently I was referring to is all.
Its fun to say the least
They make trying to help with a vehicle nearly untenable tbh
On top of teammates that won’t play the objective
I didn’t expect you to, I was just saying it wasn’t something going on currently I was referring to is all.
Its fun to say the least
They make trying to help with a vehicle nearly untenable tbh
On top of teammates that won’t play the objective
Man, I’m disgusted with people who cheat.
Protip: if you hit someone, you get a hitmarker. This is basically the centre of your screen, so you can transfer full auto with it and kill 5+ people in less than 1.5 second… It’s an in game mechanic. You also see tracers so hipfire is even easier.
Maps contribute to that, hence, as stated before, FG42 balance is one of the lesser problems this game has. If I were dev I would datadump all conquest normandy games and cross check them vs invasions where US/allies attack, I can bet you good money theres a 10-15% difference.
People who quit after one point are even larger problem, as they disbalance the team even further.
I just had a discord chat with maxed out allies who say that latest unlock thompson shreds mp43 up close. I am about to unlock it so I can elaborate on that, have mp43 myself and max stars mp43 is superb. yeah.
Most of these players who moan about balance on the forums cant even score 100 kills in a game on regular basis, these people should never talk balance. not talking about you or anyone in particular but please agree with me on this one as it’s obvious?
Ranked as per campaign level? This is bad, as there is clear cut difference between axis players who are maxed out and still suck vs the ones that own lobbies. Simple solution would be to make sure teams have mix of everyone, good, medicore and new players. While still imperfect it would change the majority perspective on balance. It’s easy to fall to a trap where:
‘‘Oh no we are dying! Can’t even leave the beach! NO!!! FG42 KILLED ME… AGAIN!!! IT’S broken!’’
Good players always find a route to build that spawn points in crucial locations. Good players (unless locked out by a newb in a plane) bomb tanks easily. Good players just adapt to the situation and carry their team. I wonder, had I not played allies now on normandy, would they even win? Everywhere you go you see people crying on the forums, yet I win more than I lose when solo queueing, and as stated before, win 90-95% games when matched up with ONE person of similar skill.
Hit me up if you don’t believe, thanks
They don’t have other choices at least they can get kills with Stuart and sniper rifles if they farm Springfields they are just keeping being spawnraped
I know, but they don’t even attempt for kills half the time, they just hide.
Even a half decent Stuart can support a push or a P-38 can down German CAS
I hope the teams start getting better, because this is worse than Moscow CBT where the soviets didn’t even have players and it was just up to me and a single friend.
Just the playerbase issue. I havn’t lost in Normandie for about 2 weeks which is unimaginable before. Good us players are leaving so it’s now full of Stuart shitters
I picked a bad time to grind out the yanks then, didn’t I
Yes. Allies in Tunisia have a much higher winrate. I’ve also maxed out Tunisia alllies. Thompson is a dogshit compared with Mp43 tbh
I agree with this in general, but player skill and map balance are variables I can’t account for if I’m arguing about weapon stats. On paper, and all other things being equal, the FG42 is better than the M2 Carbine in most situations.
I’ll be interested to hear the results, I’ll admit I have my doubts.
There are a lot of people who are either new or unskilled talking about this subject, true, but they’re still allowed to talk. I won’t comment on how valuable their opinions are, that’s not my place to say.
SBMM is a different topic altogether, as is good vs bad players. I think I’ve relatively well demonstrated that the FG42 is a better weapon than it’s level-unlock counterpart in normandy, the M2 Carbine, and I’m calling for both of those weapons to be restricted to specific classes and not general troops. We don’t have to agree, and I appreciate your input on external variables that affect combat in the game.
I was referencing a 10 round magazine for the FG42 not whatever weird weapon this conversation has gotten to.
My mistake, I thought you were talking about the Ribeyrolles 1918 XD
But yeah, I’d honestly rather see the FG42 in game in a role closer to the one it was designed for, already hard to do LMG work with 20 rounds, harder with half.
Perhaps move the FG42 to gunners, and the FG42 II in normandy for snipers gets the 10 round magazine? Not sure what to do about the II in Berlin.
My idea was to give snipers and normal soldiers the 10 round and give the 20 to gunners. Then remove the M2 carbine and give it to assaulters and replace it with the 10 round Johnson rifle. Now both have an “upgrade” but nothing too powerful for every soldier
I’m not sure I can agree with this solution. I don’t think we need an upgrade, and the Johnson rifle is already available as a premium squad weapon. I think moving the M2 to assaulters, the FG42 to gunners, and reducing the FG42 II to ten round mags is plenty balanced and closer to historically accurate.
Why would you leave essentially a SMG for everyone? The 1918 beretta is also a premium AND a tech tree same with the G41 squad. Placement as a premium doesn’t bar it from being used
I wouldn’t? Either you’ve misunderstood me, or I don’t understand you.
What would you give the Americans then if you remove the M2
I didn’t say the M2 should be removed, I said it should be moved to Assaulters. Nothing’s lost, nothing needs given back. They’d still have the M1 Carbine for anyone they wanted it on.
Nah I dont like that. There is a perfectly historical rifle that can be used. You’re essentially capping the Americans at what level 8 for most soldiers with nothing to look forward to? M1 carbine is hardly used as is and is below the Garand for a reason
Why use m2 when you can use the thompson?
and the list goes on and on again.
Make fg42 kick harder if you are looking for that kind of balancing…
btw i prefer gewehr than fg42 myself, but to each it’s own
If FG42 is moved to gunners, why take it instead of MG42? Because it’s more mobile and more accurate. Same argument for Thompson vs M2, M2 is lighter, hits harder, and while bad at range, is still better than a thompson.
The FG42 has already been made to kick harder, and by all acounts recoils more than it should. As an autorifle, IRL it’s almost magically controllable. This can not be said of the BAR, the M2, the Thompson especially, or any other automatic battle rifle made since, because it was designed as an LMG that could also do rifle stuff, every other big cartridge autorifle is a rifle with less-controllable-than-is-useful full auto.
I don’t know, i just played some games with familiar forum names and also lost some, all I had on my mind is that my team is useless and its due to balancing of lobbies and maps. I was being killed by fg42 and mp43’s but i never was under the impression these were overpowered and we lost because my team couldnt build spawn points. guns are too strong in total and the skill cap in this game is pretty high considering its f2p and for some people its one of their first FPS they play i guess.
You will never convince me unfortunately, moving guns while it technically makes a lot of sense changes nothing, as weapons are just easy to shoot and very lethal in this game, with TTK very low and high RPM weapons being everywhere. It doesnt matter if you reduce fg42’s ammount, especially since:
This man has a very valid point. My point is that if we go your route, this needs complete overhaul not just moving weapons. It would have to be rebalanced from the scratch, weapons TTK, recoil and availability completly changed and still lobbies will be imbalanced and you will see people whining on the forums
another point i can make:
assault maps with 2 points to be conquered at the same time, I can bet you general win rate for allies is MUCH MUCH lower than on other game modes. Because people can’t synchronize and capture them. Thats not a problem if you play with friend, you focus on A he does B and you win, most of the times.
I can bet that:
From highest winrate to lowest as Allies normandy:
Conquest, invasion, assault.