You’re both technically right on this issue. There are a lot of quitters, which in turn causes a shortage of players on teams. Its not rocket science.
You’re both technically right on this issue. There are a lot of quitters, which in turn causes a shortage of players on teams. Its not rocket science.
this is cause and effect.
you get into the match with lots of bots->you get roflstomped->you quit->more bots added to match
without quitting you get average 30% of bots in match and with quitters included you get 40% of bots in match.
but you don’t know they are bots when you get in right? you have said that before, that there is no way to tell
so whatever is causing players to quit, can’t all be because they know there are bots on their team since they don’t know until players quit and then they know for certain
You’re both technically right on this issue. There are a lot of quitters, which in turn causes a shortage of players on teams. Its not rocket science.
Yes I think so, I am not questioning the statistics if they are indeed accurate
But in my own experience I just see a lot of quitters
just finished a match and there were a total of 8 quitters, only 2 left at the start of the match with no stats to their names and the other 6 left during the match for whatever reason, and had lost a total of 33 squads all together which is an avg of 5.5 squads lost each before they decided to leave
This is very common match for me, so looks to me like the quitters cause more bots than anything else to create unbalanced matches
this is just my experience
sure the stats might average it out to make it appear more gentle, but I just don’t experience what the stats represent
and I agree, it’s not that much fun rolfstomping when I can’t even see anyone to shoot because my team is too deadly and there is nobody left to fight…however if we are roflstomping and I am still getting my share of fun, then I stop caring, I just want to have my chance at playing the game and having fun
Would like to add that in this match I didn’t really see any mass spamming of high end stuff, there were a couple of tanks that finished top (nobody even cracked 100 kills), so perhaps that was it, but pretty sure that will still happen in the new BR, so pretty sure the quitters would quit all the same in the new BR system, since players quit from both sides, 4 quitters on one team and 4 on the other
so in this case wasn’t even because of the roflstomp, the team that won had equal amount of quitters and the match went down to the last objective and was a close match, defenders won btw
I only saw one flametrooper being used
In the new BR system if that is the reason some people quit, they are going to hate that BR if they want to play there for another reason, which will effectively ruin a br for a person
so not only will people be quitting matches more, they will also be avoiding certain BRs, much like how people are avoiding certain campaigns
so again back to the question, what is really different
people lost the choice of their campaigns and were forced into limited loadout playstyle
yay
but you don’t know they are bots when you get in right? you have said that before, that there is no way to tell
so whatever is causing players to quit, can’t all be because they know there are bots on their team since they don’t know until players quit and then they know for certain
ACTUALLY, when you very first get into the game, and check the scoreboard as its loading players in, it only displays the PLAYERS not the BOTS.
If those names then grey out, it means they quit.
Which campaign?
but you don’t know they are bots when you get in right? you have said that before, that there is no way to tell
so whatever is causing players to quit, can’t all be because they know there are bots on their team since they don’t know until players quit and then they know for certain
you can tell when you start losing badly. bots always have low kill count.
just finished a match and there were a total of 8 quitters, only 2 left at the start of the match with no stats to their names and the other 6 left during the match for whatever reason, and had lost a total of 33 squads all together which is an avg of 5.5 squads lost each before they decided to leave
This is very common match for me, so looks to me like the quitters cause more bots than anything else to create unbalanced matches
you will notice one interesting phenomena if you check normandy stats.
most “balanced” games player wise have most quitters. it is so high that you get negative value for bots entering the match (you have guaranteed quit per match). i blame the MM that puts most balanced games on shittiest game modes. ppl hate assault and conquest (both are insta quit for me on normandy), while they have mixed feeling about confrontation/destruction.
for invasion you get that ~281k bots enter match and ~189k bots are cause of quitting. percentage of bots cause of desertion is much higher than in rest of campaigns. just look at moscow, out of 442k bots, 371k are from lack of playerbase, while 71k is cause of deserters.
also i lack means to check when player quit. was it at beginning so problem was map/mode, or was it during the match. there is also quit reason that players quit when they spot that their team has much more console players than opposing team. normandy attracts lots of console players.
ACTUALLY, when you very first get into the game, and check the scoreboard as its loading players in, it only displays the PLAYERS not the BOTS.
If those names then grey out, it means they quit.
yes that is how I normally check, but there is still the chance that as the game begins that those empty slots get filled by players, so you cannot judge off that alone
as I have queued into matches where the first objective has already been taken and I just joined and already the fight has begun
Which campaign?
any campaign, I have noticed this consistently across all campaigns, but most recently been messing around on Normandy due to the event
also in that match it was full when I checked at the beginning, so there were no bots, just 8 player quitters that then brought in 8 bots? right?
also in that match it was full when I checked at the beginning, so there were no bots, just 8 player quitters that then brought in 8 bots? right?
If there are 8 quitters at the start, then the real issue is that you are coming across clans trying to get into the same game to farm XP most likely. This is not terribly uncommon to see on weekends and holidays.
most “balanced” games player wise have most quitters
I do notice that some the most fun matches are the ones where both teams have equal amount of quitters and less players overall, so that to me is another indicator that trying to force more players into matches will only have the effect of causing more quitting
because then there are less players spamming ridiculous stuff, so the game is more relaxed and fun
and since I realized that the quitting is part of how to find fun in this game, I don’t even care about that any more except when one team does a mass exodus, that usually just destroys the match
but limiting the gear in matches by force doesn’t seem to be the solution to reducing quitters or help new players
a different approach would be needed in my opinion
If there are 8 quitters at the start, then the real issue is that you are coming across clans trying to get into the same game to farm XP most likely. This is not terribly uncommon to see on weekends and holidays.
No, didn’t come across as clans, it seemed to me like all individuals leaving at different times
Like I said, 2 quitters only of the 8 were at the start, the others played and lost 5.5 squads on average between them, so 6 players played the match for a while and then quit
and this is common thing I witness, not always in a fun way, since sometimes it’s just one team doing all the quitting
Hello, I just want to remind that the game won’t be 100% rigid with the tiers, but rather it will take closer tiers into account for a match.
i told them that we will probably have ±2 to ±4 MM in peak hours and wider range in off peak but some people demand that the low tier players must always be matched against high tier players cause that is “historical”.
dont forget people most likely start quitting all the time if they dont get spawn camped by high tier weapons.
even if we don’t look at it from a historical point of view and look at it just from a pure gaming perspective
currently let’s say you have 1000 players and ‘x’ amount of players are spamming something like flamethrowers for example and each match is 20 players that’s 50 matches where ‘x’ amount are split up over, which spreads them out
with the new system those players will be split from the rest of the queue, so let’s say out of 50 matches, you are only going to find those players in 15 matches and if you are queuing up for a match in that BR range, then you are going to see those players more than ever before, and you have to quit many more matches to avoid the matches where they are heavily involved
this is only making matters worse, not better
no matter if you have ± whatever MM range
it’s squeezing the players some people are trying to avoid into a box and making it harder for players to spread out and enjoy matches without that
so for example, let’s say that somebody likes to use their Thompson and the Thompson is at the same tier as the flamethrower (just as an example, could be whatever), and that player hates the flamethrowers, now they are trapped in matches with more flamethrowers than ever before
This is increasing a problem, not helping
and worse of all, the player will have very little option outside of uninstalling the game and playing something else
cause flamethrowers only exist on 1 tier. good argument…
if there is prevalence of flamethrowers on one tier, then it is problem of game mechanic/gun/flamethrower and not problem of MM.
it would not be the first time weapon was nerfed in this game cause of spam/abuse. just look at explosion packs and WP.
like you dont like to play against flamethrowers even with same tier weapons, imagine how newbies like to play not only against flamethrower, but also against stg44, fedorov, m2, tiger, is2, p47 etc. and those newbies need to deal with that every match.
the problem isn’t that pronounced now
but it will be extremely common once the BR is implemented, so of course it’s due to the BR
because currently, there is a wide range of matches and people spread out, and when you quit a match and search for a new match, there is a wide pool of potential matches with less chance of finding that thing you hate
with the new BR system, if you want to play at a certain BR and the thing you hate is there, you are going to see it all the time, there is lower chance to find another match at the same BR without it
so basically you want to force more players to reduce BR as their only way to avoid those things and then miss out on using something else they want because it’s at the same tier
it just makes no sense
there was better ways to give new players a way into the game, this wasn’t it, because this destroys the entire game
if the issue is purely to help new players into a nice entry point into the game, then just have that, no need to destroy the rest of the game
when i play BA i hate seeing SA/AR in all the matches… but i am seeing them every fking single match. how do i play BA without being in a match with something i hate?
BA rifle only mode?
what if i want to play mid level tanks and dont want to play against tigers and is2? are you gonna suggest me WT?
il answer in hes behalf, shooting range.