WW2 was not divided into tiers, neither should Enlisted

Well a player has to choose what BR to queue for in the new system

so which is it?

How can people like me that have reached the end of multiple campaigns remain stuck in tier 1-2 if we are currently farming noobs with high tier weapons we have? your assumptions don’t make any sense

What will happen is people that want to continue to enjoy their end game gear will queue for the top tier and then quit more matches until they find the match that makes it easier to win and have fun against bots and lesser players on the opposing team

and those matches are the ones where the other team has the quitters and weaker players

nothing changes there other than quitting intensifying

and it will be the same across the other br too, because as people have rightly pointed out, as soon as people notice the other team has more higher br gear being used, the lower br will be inclined to leave and find a better match

the fk you havent.

Really ?

“People quit because in current game theres no balance and they get shit team”
“Nothing will change, people quit because new matchmake provides balanced games and people quit”

Like what actual fk are you even trying to say ?

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when you have 10 slots, equipment balance isnt a problem. when you have 4 slots, you have big problems. try to play with just 4 low tier squads and tell me how you like the balance then.

of course there are reasons to divide it into 10 tiers. grind. but overall it doesnt really matter if there are 5 or 10 tiers. you will still have ±MM, so having ±3 MM on t10 system or ±1 MM on t5 system is pretty much the same thing.

if they want an easy win they can always go custom and fill loby with bots. one sided games are most boring games out there no matter which side you are on. people regularly quit one sided games even when they are on winning side.

end game games may end up being a sweat fest, but it would be nice to actually have somewhat competent team instead of bots and players worse than bots.

this is not WT, WoT or WoWs where even few tiers make big difference. you can comfortably play on ±4 or even ±5 MM without big handicap. this is more or less how every campaign started (around 20 levels worth of equipment). problems started when people with lvl 1 and lvl 30+ started to be matched in same match. with merge and no BR those problems would be even worse…

By constant sealclubbing and spam of meta for easy xp… and money.

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he can find reason for quitting in everything.
you now have 100% of veterans seal clubbing newbies, but somehow seal clubbing will be even worse with new update where they will divide veterans across multiple tiers…

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Slots issue is something completely different for me. And yes, I think it is biggest issue this game has.

Yeah, thats basically what I do not want.

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I see the issue

you guys think this is only about seal clubbing

you don’t seem to understand that it’s just a player imbalance

here is the facts

for every match that has one team seal clubbing the other

there are a group of noobs or new players or lower level players that are also participating in the seal clubbing because the other teams players have quit, and now they are largely farming bots and any players left behind too stubborn to quit, like how I used to be

In the new system, you might be able to technically say you have put a stop to seal clubbing from high end gear against low end gear, that is just a fact, I am not here to argue against that, of course that will stop because they will no longer queue together

but what won’t stop is the one sided roflstomp as people call it, which is very similar to seal clubbing, only difference is, the guys on the other team that remain after the quitters leave will have slightly closer gear to the gear the clubbers have, but what difference does that even make? Hardly any, the results will be the same, just for some reason now they have to do it with limited br gear that makes no sense

because the balance issue of players quitting matches will remain and get stronger and one team will still stomp the other, only difference is they will be limited by BR

The thing is, that there are two things to consider here:

  1. Skill, players trying to learn the game are needing the fair lobbies in more than just the equipment sense. By letting them start in a situation where the gear is NOT the question, they have a way to better hone their skills and learn strategy, without getting blown away by players that have both.

  2. Equipment. Once a player has learned from the lower tier lobbies, they can advance into the stronger ones with better gear. Gear alone should not be the deciding factor.

If they lack the SKILL to beat players at a higher tier, then they will need to go back to lower tier. At least with the new system, the lower tier players will stand a chance, and hopefully some will learn from it so they can better adapt.

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will it stop roflstomps? no
will it heavily mitigate roflstomp? yes
do you know why? cause you will have much higher % of humans every match.
bots are useless. ffs you can farm 100+ kills with one soldier when you have bot heavy enemy team.
with merge and new MM we should see almost pure human 10v10 matches. which is much better than average 7v10 matches we have now. not to mention higher tiers should have more experienced players that should at least know how to stop enemy.

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Yes and that is why a simple rifle only and infantry only mode would have sufficed as an optional choice for any player to enjoy

there they won’t have to worry about any of that stuff

but why does the entire playerbase and the entire game have to suffer for this? that makes no sense

Same answer, this could have been achieved by merely creating an infantry only rifle only mode, there was no need to destroy the entire immersion of the game

I’m ok with them having a side arcade mode that is training wheels and balanced and completely non historical as a different queue, but just not ok with ruining the immersion of the game as the price for that and in exchange for that

I don’t think higher tiers will offer players with noticeable better skill, lol.

I played both WT and WOT and so many other games, lol…

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I am curious about this, how can you know that?

What will be put in place to stop 4-8 players to quit from one team for whatever reasons they will have?

Because I don’t see how teams will stop mass quitting loser matches, or bad maps, or crap teams, or avoiding certain players or groups on enemy teams, bad starts, not getting their vehicle etc…

and what happens when they leave those matches that now have less 4-8 players the existing players are just farming bots, same as now

and the players that left queue up for new match with a new set of players and bots, and now if they are the winning team the others have 4-8 quitters and the cycle continues on and on and bots are the ones brought in to fill those spots of the quitters

or is there something changing with the new br system to prevent quitters? I have not heard anything like that

only you are suffering. most of the playerbase is happy. people can finally take different weapons/vehicles that arent end game meta and enjoy them without pressure.

i made a mistake. it should have been 4v10. i simply guesstimated based on 30% bots entering match every game.
i could probably even make exact distribution table of human players by side.
also new MM is made to match human vs human without bots unlike current MM.

average quitting % is 20%, so 4 players. to stop quitting first thing you need to do is remove bots from the game. second thing you need to do is introduce some kind of map choosing system. third thing to do is to for PC users to have option to disable crossplay on.

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Infantry vs Infantry isn’t fun though.

Honing their skills and learning strategy goes beyond just infantry vs infantry. Its things like using smoke and trenches to push up. AT troops, field guns, and mines to eliminate tanks rather than just throwing explosive packs, even more complex things like the importance of shutting off your engines when coming in for a bombing run, so the enemy doesn’t hear you coming.

What you call “immersion” I would generally call a “spammed shitshow”. Higher grade gear decimating players that don’t have a chance to fight back, flamethrowers spewing flame in every direction rather than used specifically to clear trenches and bunkers, and defenders that don’t know what the fallback plan in advance is, nor have any kind of fortifications there in the first place.

At least with the new system they won’t have to worry about the equipment barrier stopping them from learning the core strategy.

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I guess I dont understand this change like I get it’s fair if theres enough players to do 10v10 at around a tier but if its just going to grab whoever if it waits long enough or a certain range of BR is empty or less popular per faction, then whats changed really.

ok, then have a separate entry level mode for that, training wheels mode

where you get to taste the nastiness, but not the full nastiness :rofl:

BS

The new system at one BR you will be facing players running nothing but Flamethrowers, don’t give me that BS

If anything, it’s going to get worse at certain BR levels because that is where everyone will be spamming certain things

And I am not saying it’s perfect now, it does need work and it is already with its faults and problems, but this BR isn’t fixing those

many things.

  1. bots wont be entering game like they are doing now. currently on average you have 6 bots every match at start of the match. without anyone deserting.
  2. you wont be having big differences between tiers in peak hours. only in off peak hours you will see big difference between tiers. currently you get worse disparity in equipment every match than what you would have even in off peak hours.
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without anyone deserting you would have much more equitable matches now, showing where the problem is

the reason most matches suck is because of the quit culture, and since there is nothing in the new BR system to stop that, it will continue and will likely intensify at certain BR where certain equipment will be more spammed because that will be the focused place where those things will be used

whereas right now, it’s spread out all over the place

Which sounds really nice in theory, but we know that peak or non peak, players still quit matches to seek better matches, and that will still the only way to avoid the increased spam that will come with the new BR system

because at the tier with flamethrowers, they have no other place to play, so they will be everywhere

same with any other extremes of this game

forcing all the players with certain equipment all into a limited pool is going to make those games extremely unpleasant and create more quitting, which in turn creates more matches with more bots, and than we find ourselves back to square one

but hey, it sounds nice on paper and on the sales pamphlet

makes for a great experiment, just didn’t have to come at the cost of the core immersion of the game

They haven’t said either way about it (though from what I’ve heard they ARE working on a solution for the quitters).

I’m all for trying to find solutions through trial and error. They have to TRY new ways in order to figure out if they work. Testers really don’t get the job done like they should simply due to the needed volume of testing required. The only way to figure it out is by testing it with at least a chunk of the playerbase. Like with the events.

no you wouldnt. on average you only get 10% more bots with deserters. so that means 6 bots are entering the game and you get 2 more bots cause of players deserting for a total of 8 bots in game (data just for crossplay on, crossplay off is total PVE). depending on the campaign player difference between sides is everywhere between 20-100%

like i said nothing to do with quit culture and everything to do with lack of players.

what is better match according to you? one sided roflstomp and you are on winning side? best matches are when any side can win and even losing match is fun. one sided roflstomps are most boring matches even when you are on winning side.

based on what? i dont understand this reasoning.

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