OG title, after finished: Why this game is way worse than the 10 years old Red Orchestra 2 (except graphic and vehicle)
I will later add pictures to make it more adequate.
[WIP]
First edit 2021.1.19 2am
2nd edit 2021.1.19 9pm
3rd edit 2021 1.23 1am
I am a Chinese player, English skills is limited.
I have collecting info on this topic for 2 weeks, and from more than 5 players. One of them are a RO2 veteran that hosting two RO2/RS1 servers. Other one are veteran BF3/4/1/V and WT player. Rest are from the local Enlisted chatting group.
Red Orchestra 2 is one of the most popular and positive reviewed percentage FPS game on steam. Though 10 years after its release, 6 years after EOL, it still get hundreds active players everyday. You should get one if you interested in WW2 Eastern front FPS.
BTW, Verdun and Tannenberg, though a WW1 FPS, is also a great game balanced well between arcade and realism.
The review is originally Chinese and still wait for supplement in the future.
ATM only comparing to Enlisted Moscow campaign.
Stop telling me Enlisted is only in CBT. As long as itâs opened to public, we can review it and thatâs what the first impression is.
The game is still not finished now but devs are thinking how to disgusting players
Pros:
This is a 2021 FPS game, with lots of Nvidia new graphic technology. This game was once seen on Nvidia official PR material. Graphic is great, even as good as a AAA BF1 game.
Also the optimization is very good, not hardware costing while provided a decent graphic.
While RO2 is really outdated. Itâs using UE3, and is a 32 bit program. Also unstable somewhile. Graphic glitch in LoD.
Vehicle is Great. Because of WT, WTâs vehicle physics is one of the greatest among other games. This game though using WTâs very low tier tanks, still perform well.
RO2 only have 4 tanks, T34 76, T70, PZ3(?) and PZ4(?). T34 and PZ4 is ok, but later T70 and PZ3 is very buggy.
Free accessing most building in game aera, you can explore every corner of maps.
In RO2 era, game canât hold so many content. Also, you can only entered designed aera.
(Only that door of that building is accessible)
Cons:
Enlisted is very boring. I am surprised even I lend my account to them for trial, they said this game is so boring that stopped playing only first several hours. They should be the target customer of this gameďź
As for me and other owned Enlisted players, some of us stopped playing of lack of content and depth.
Now, Enlisted only 4 maps, 2 modes. Also copy paste buildings everywhere, especially in invasion, big maps with open but boring field. Maps are wide and lack details. Few posters, few soviet related stuffs. If without soldiers, this might be anywhere else, not moscow rural area.
RO2 has plenty of maps, also they have lots of community maps, so never feeling boring at first dozen hours. Also, RO2 has 4 modes, TE, FF, SD, CD. Though only FF and TE is frequently played, the later two bring extra joy when playing with friends.
And RO2âs most maps are recreate from the real place in Stalingrad. Most official maps comes with its different unique buildings. Never feels boring exploring new maps. Maps are elaborate designed, especially official maps. The passage, cap zone, tickets, everything, even arty and spawn timer is specified in different maps.
BTW, RO2âs city and street environment makes some more interesting maps. Enlisted except the new Monastery map, just all plain maps.
Lacks of distinctive features.
Enlisted had some interesting stuff like CR inventory mechanism, could be a highlight of this kind of historical FPS. The main mode âsquad modeâ is⌠just fully display of the clumsy AI. If you are not controlling them, they are âOKâďź but as long as you have to command them, they just disappoint you.
Even RO2âs bots know to spread out, to use the cover, to attack via multiple route.
Enlistedâs are so dumb, you jump in a building, they just detour via the doors⌠Also not knowing to hide and cover. The aiming turning is weird, and can enter terminator mode via weird interaction.
RO2 has so many unique features, like 3D tank interior, authentic real squad and TLâs make up. Squad are âsquadâ, squad member tend to cooperate and communicate. Yeah, I always play as solo in RO2, but not this kind of solo in Enlisted.
Weaponry:
Enlisted weapons is âplainâ, SMG are SMG, LMG is buggy, pistols are useless. The weapons in same category is all the same, except parameters like rounds, recoil, damage, etc.
RO2 has a real, expressing weapon level trees, all weapons have 3 tiers. Different tiers enable workable features. Like Rifles L1 base, L2 bayonet, L3 newer skin. Or MG34/42, L1~3 gets 50/75/250 round magazine. AVT40, L1 basic, L2 bayonet, L3 scope. So you can snip in L3 AVT as a assaulter. Nagant and C96 are more fun, like silencer and full auto in higher tier.
Configure weaponsâ part should be a common feature as a battle royale game. Enlisted could get one, but deleted its inventory system.
Also, weapons are wrong or not representing the historical situation. Like PZ3B. Like no DP27 but Madsen. No MG34 but MG13? No PPSH but PPD34/8? If you have so many rarely seen Madsen, so whereâs SVT and G41???
RO2âs weapon upgrade for real functions not Enlisted âman made parametersâ.
Also, the LMG is not used as it supposed to be, like in RO2, or even more arcade âVerdunâ. In both this games, LMG need to be deployed to ADS. They can be used for hipfire, but is inefficient and lack mobility (Both these game considered its weight). Current Enlistedâs LMG is lack of characteristic feature. Just a high recoil high damage and less ammo SMG.
Look at Verdun also RO2 does:
Verdunâs chauchet like RO2âs LMGs, are capable of hipfire, but cant ADS without deployed.
And RO2 give LMGs a very large amount of ammo per mag, also with high damage, high firerate, perfect for staying somewhere and create firing line.
Also for PTRD or AT soldiers, the AT rifle cant be ADS without deployed, so RO2 give them pistols, its supposed job:
While in Enlisted, one of the most unreal part is holding LMG and AT rifle and ADS. Also, in both games, LMG hipfire is with a huge recoil, not work well in CQB. so is different from SMGâs job.
And perhaps this is why Enlisted cant represent the actual use of DP27 and MG34. They do not have the âbipodâ function. (Also MGâs suppression.) So greatly reduce this LMGâs features.
Clumsy movements:
RO2 has a âstandardâ of how high the obstacles to be for stand shooting, prone shooting/hiding, etc. And it created 2 different hitbox, one for bullet collision, one for human collision. So navigating through indoor furnished rooms, you wont be tripped or stucked with minor stuffs.
RO2 as physx item, you can kick it around.
Even with so many furnitureďź you still get a smooth movement when moving near them. Because the items has multiple hitbox, and a slight slope on hitbox for every items. Some you can just walk through them.
In Enlisted, all stuff are fixed, some can be destroyed (RO2 also has destruction function). But like chairs, you can not push them around, just awkward. Also because all hit box is matched perfectly, causing bugs like this (I bet they didnt fix it):
https://forum.enlisted.net/t/trenchs-stage-box-where-ppl-stand-at-and-shoot-out-and-its-walls-are-buggy-and-useless/2404/9
Also the swinging of doors and windows⌠Especially those opens toward you, always cause a jam.
RNG:
I know this is P2W. But currently it is not. And Im still gonna say how this disgusting me.
Enlistedâs logistics is not fun at all. You may get mad while throwing 20+ orders without getting what you want.
The RANDOM part should be used for giving players more new feelings with the existing content. Not to disgusting them.
Like random weathers, random maps, etc. This is not Enlistedâs pro part. Tannenberg already have 6~7 weathers/time per map! Different weathers and time can give you 50% more new feelings using existing content.
For current Enlistedâs logistics, I think it should be change to a shop purchasing like experience.
See also:
https://forum.enlisted.net/t/the-grind-and-the-lack-of-accomplishment/2463
https://forum.enlisted.net/t/why-enlisted-will-die-if-nothing-changes/2343/34
Tech trees and progression levels:
Enlistedâs progression is too slow, the deliberate long and slow progression is intended to keep players playing the game. But making players feel sick, or even mad (also at RNG). The deliberate long 2h/4h/8h? long academy upgrading time, taking 333*3 of lv1 soldiers for 1 5 star soldier. All of this may not keep players here, but making them to leave the game because these disgusting and deliberate progression and upgrade system. Also for 3 tech trees per squad, they may not so apparent, but lack of fun.
Also Enlistedâs progression level can create a huge gap between new players and veterans. Level up gives you so great advantages, much more worse than the already newbeeâs hell RO2. In RO2, you get most weapons and functions at start, leveling up gives you enemies weapons, some slight perks and so on. You still get the same model of the veteransâ gun except they are without any upgradable parts and perks. But in Enlisted, you even unable to use the same model or even type of gun like veteransâ at starting stage. You dont have access to MG or even SMGs at start! This is still not very apparent now, but after OBT, all playersâ progression may differs greatly. The gameâs balance of newbee and veterans may become a nightmare.
Also, campaigns, factions do not share progression. This may cause a huge player division in the future!
In RO2, both factions in one campaign shared roles and campaign progression. So switch from german to soviet is not that hard.
Also in RO2, the high levelâs unlocks are mostly non essential functions, like some fun things like sliencier, able to switch auto mode, butt of gun and etc. They are fun to unlock but not important to unlock.
And perks isnt that ridiculous OP compared to Enlistedâs 100% more xxx
To be continued:
Balance:
Enlisted dosent even provide a basic balance of (real) player count between two sides.
RO2 DO have a bug that can let ppl joined other side even if its full (or have >2 players than other side)
Vehicles (tank interior, and functions)
BOT
matchmaking and joining match, servers, lag

In RO2, all this stuff can be custom tweaked by server admin, so they can provide all kinds of server settings that fit players.
In Enlisted, you have to get used to some weird and annoying server settings, like botsâ difficulty, etc. Or you dont even have any option but forced to play what they send you. Like you dont have any options of joining what maps, or even what servers (intentional bug).
UI
Player communications
Immersiveness. Almost 0.
Fun
BGMs
other minor details.
Uniforms.