Why is the T34-85 so much better than the PzIV?

The T-34 is a Soviet medium tank introduced in 1940, famously deployed with the Red Army during World War II against Operation Barbarossa.
From Wiki SO no it is from 1940.
The T34 had a sloped armor that gave the same armor thickness as other tanks with less metal. All modern tanks use this now. The Germans used square plate in many layers to provide the same thickness.

Many principles of tanks from WW2 are hard to include in games.
Like the Sherman tank. I wondered why sent them out to fight. later I learned that the Sherman had a few things that none of the German tanks had. They could fire there guns and hit things while on the move. The Germans had to stop and fire.

are you even listening to me? im not talking about the game ffs, IN THE REAL WORLD THEY WOULD KNOCK EACH OTHER OUT FIRST SHOT.

you go and send me some real life tanks, sure ill try it out no problem, lol.

that is literally what I’m trying to say, that this logic is “flawed” you cant compare combat effectives based on “who tried to counter what”, because not every “counter” was successful or as effective.

The T34-85 was a great tank, it was cheap enough and strong enough to push the germans back to berlin, but to say it was as good as one of them “overengineered-unreliable-too expensive” german tanks is just silly.

The claim, that the turret traverse rate of the Pz-IV is historically accurate, is simply wrong.

I have a copy of the original German service manual D653-08 “Pz-IV A-H elektr. Turmschwenkwerk” from 12.09.43 and it states clearly, that for the tank variants B-H the electrical turret traverse speed was 16°/s. It was in real life higher than what is modelled here.

The J lacks the electrical drive for the turret traverse. You are correct for the turret traverse speed of all the other Panzer IV variants. But the J, lacking the electrical turret traverse, only had it’s hand crank available, and is modeled correctly in game for such. It was a late-war simplified design made to be cheaper and easier to produce.

Before yall say it’s fine and balanced

Is Panzer IV J better than T34-85 at anything?

You claimed “The traverse rates of the J and H are accurate to historical sources.”
This is definitely wrong for the H-variant (and probably the E variant).

The traverse rate for the J-Variant was for sure slower due to no eletectrical traverse (I guess I know this for some more years than you :wink: ), but you won’t find any historical sources with hard numbers, since the traverse speed depended on the ability of the crew, how fast they could manually turn the turret. The original manual tells only how many ° the turret was turned by one full turn of the hand crank.

ingame? guess no,
reallife? probably the ability to spot the enemy first ( better vison ) but that should be it I think. why do you ask?

You have secondary sources suggesting estimates for the turret traverse on the J. As for the others, the upgraded turret traverse speed is about 14 degrees, but I’m not entirely sure why it doesn’t reach the manual’s level, but whatever sources Gaijin is working off of disagree, and they’re usually good at having historical documents backing such, even if they tend to weigh Russian / Soviet documents over original manuals annoyingly often. (Warthunder’s maxed out traverse is also about 14 degrees on the Panzer IV, so that’s a carry-over) So that might be something to post a bug report for, here or in the Warthunder forums, but they’ll also only usually act if you have two or more sources backing a particular performance claim. So…

In WT Gaijin had integrated in the max traverse rates for various tanks into their crew progression. I’d have to trawl the WT forums for the post, but they had the %s by which crew skills contributed to the attainment of the max traverse rate allowable for a given tank.

Why did they do that ? Well as far as I can speculate to ensure ppl either paid for or ground their crews to max stats in order to ensure optimal performace for a given vehicle.
Other than that - don’t know…

If you need a source for the PzIV variant traverse rates, you’ll find it in Panzer Tracts No.4-3 Panzerkampfwagen IV Ausf. H and Ausf. J, 1943 to 1945

I’m not sure why, but it is what it is, it monetizes the grind further, I suppose, but even still, it maxes out at 14 degrees / second in warthunder with an aced crew, so if that’s off, that’d be something you’ll want to report to Gaijin in a bug report.

I didn’t check the PzIV’s but I did check the PzV variants and they are correct. You need the maxed out crew to get the full benefit of the hydraulic technology !! I guess the secret is in the dial tuning or some other form of MSU.

PZ IV can easely one shot t-34-85 as well. aim for the turret ring and 90% of the time this will result in a total crew death. The small weaknesses of the PZ IV can be compensated for by player skill rather easely.

i would say overall the vehicles are fairly balanced again eachother and despite the PZ IV being slightly weaker. this is offset by the fact you unlock panther G at level 12 which does not take long and instantly gives you the best overall tank in the game right now.

All I ask is switch the Pz IV variant to either H or G. I really don’t like the very slow horizontal traverse of the J variant.

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That’s simply not true. It’s governed by significant RNG to the point where I think the opposite is true. I try to play my PzIVJ in just about every match and I’ve only been able to single shot a T-34/85 about as many times and I’ve got fingers on one hand, with what I think were very lucky shots.

I’ve actually had far more OHK on the T-34/85 with the Panzerfaust in comparison.

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i have changed my mind. after playing more with the Panzer IV J i found out just like you said that penetrating it comes down to rng alot of the times. i think because of a bugged armor model of the t-34. i have had multiple instances of point blanking a t-34 straigth through the frontal plate and my shell simply failing to pen. T-34 armor needs to be fixed and the Panzer IV J needs to be buffed when it comes to post pen damage.

But i still think that after reaching panther G the armor meta changes in the Germans favour. t-34-85 is s-53 is an overall worse vehicle then Panther G

Yes, but it’s not as wide of a gap as there is between the Panzer IVJ and the T-34-85 D-5T. But as they made the Panther A a premium, which would be, if nothing else, a marginal downgrade from the G, that’s not really an option to swap out, so Panther G it is. (The D having not seen production in over a year and I’m not aware of any in berlin, Tiger 1’s being slightly worse and would have made a better premium squad given how few there were left, but they did see berlin, but if it weren’t a premium then you have the question as to what to put panthers against down the line, plus you’ve got the question of German mains complaining the most iconic tank is a premium, so on, so forth.)

Anyhow, the Panzer IVJ should be swapped for the H, and otherwise the balance is in a good place.

There is definitely a bug(if not intentional lol) with the T34s damage model which causes almost everything to shoot toward it swallowed by a black hole. I’ve already experienced it many times when I use Panther only pen it to rng and it one-shotted me through the turret. In WT its whole crew could be killed by 5 times.

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I mean yes, but that’s a bug, and doesn’t change my points, I think?

Yes, naturally. This bug(if not intentional but I highly suspect it is since it already existed since the opening of stage 2) destroyed every motivation for you to play Berlin.

I mean, I have more of a complaint of how T-34-85’s are ignoring explosives than it eating up shots from my panthers, as usually it’s not so bad that i can’t kill a T-34-85 in three shots or so.