The T-34 is a Sovietmedium tank introduced in 1940, famously deployed with the Red Army during World War II against Operation Barbarossa.
From Wiki SO no it is from 1940.
The T34 had a sloped armor that gave the same armor thickness as other tanks with less metal. All modern tanks use this now. The Germans used square plate in many layers to provide the same thickness.
Many principles of tanks from WW2 are hard to include in games.
Like the Sherman tank. I wondered why sent them out to fight. later I learned that the Sherman had a few things that none of the German tanks had. They could fire there guns and hit things while on the move. The Germans had to stop and fire.
are you even listening to me? im not talking about the game ffs, IN THE REAL WORLD THEY WOULD KNOCK EACH OTHER OUT FIRST SHOT.
you go and send me some real life tanks, sure ill try it out no problem, lol.
that is literally what Iâm trying to say, that this logic is âflawedâ you cant compare combat effectives based on âwho tried to counter whatâ, because not every âcounterâ was successful or as effective.
The T34-85 was a great tank, it was cheap enough and strong enough to push the germans back to berlin, but to say it was as good as one of them âoverengineered-unreliable-too expensiveâ german tanks is just silly.
The claim, that the turret traverse rate of the Pz-IV is historically accurate, is simply wrong.
I have a copy of the original German service manual D653-08 âPz-IV A-H elektr. Turmschwenkwerkâ from 12.09.43 and it states clearly, that for the tank variants B-H the electrical turret traverse speed was 16°/s. It was in real life higher than what is modelled here.
The J lacks the electrical drive for the turret traverse. You are correct for the turret traverse speed of all the other Panzer IV variants. But the J, lacking the electrical turret traverse, only had itâs hand crank available, and is modeled correctly in game for such. It was a late-war simplified design made to be cheaper and easier to produce.
You claimed âThe traverse rates of the J and H are accurate to historical sources.â
This is definitely wrong for the H-variant (and probably the E variant).
The traverse rate for the J-Variant was for sure slower due to no eletectrical traverse (I guess I know this for some more years than you ), but you wonât find any historical sources with hard numbers, since the traverse speed depended on the ability of the crew, how fast they could manually turn the turret. The original manual tells only how many ° the turret was turned by one full turn of the hand crank.
You have secondary sources suggesting estimates for the turret traverse on the J. As for the others, the upgraded turret traverse speed is about 14 degrees, but Iâm not entirely sure why it doesnât reach the manualâs level, but whatever sources Gaijin is working off of disagree, and theyâre usually good at having historical documents backing such, even if they tend to weigh Russian / Soviet documents over original manuals annoyingly often. (Warthunderâs maxed out traverse is also about 14 degrees on the Panzer IV, so thatâs a carry-over) So that might be something to post a bug report for, here or in the Warthunder forums, but theyâll also only usually act if you have two or more sources backing a particular performance claim. SoâŚ
In WT Gaijin had integrated in the max traverse rates for various tanks into their crew progression. Iâd have to trawl the WT forums for the post, but they had the %s by which crew skills contributed to the attainment of the max traverse rate allowable for a given tank.
Why did they do that ? Well as far as I can speculate to ensure ppl either paid for or ground their crews to max stats in order to ensure optimal performace for a given vehicle.
Other than that - donât knowâŚ
If you need a source for the PzIV variant traverse rates, youâll find it in Panzer Tracts No.4-3 Panzerkampfwagen IV Ausf. H and Ausf. J, 1943 to 1945
Iâm not sure why, but it is what it is, it monetizes the grind further, I suppose, but even still, it maxes out at 14 degrees / second in warthunder with an aced crew, so if thatâs off, thatâd be something youâll want to report to Gaijin in a bug report.
I didnât check the PzIVâs but I did check the PzV variants and they are correct. You need the maxed out crew to get the full benefit of the hydraulic technology !! I guess the secret is in the dial tuning or some other form of MSU.
PZ IV can easely one shot t-34-85 as well. aim for the turret ring and 90% of the time this will result in a total crew death. The small weaknesses of the PZ IV can be compensated for by player skill rather easely.
i would say overall the vehicles are fairly balanced again eachother and despite the PZ IV being slightly weaker. this is offset by the fact you unlock panther G at level 12 which does not take long and instantly gives you the best overall tank in the game right now.
Thatâs simply not true. Itâs governed by significant RNG to the point where I think the opposite is true. I try to play my PzIVJ in just about every match and Iâve only been able to single shot a T-34/85 about as many times and Iâve got fingers on one hand, with what I think were very lucky shots.
Iâve actually had far more OHK on the T-34/85 with the Panzerfaust in comparison.
i have changed my mind. after playing more with the Panzer IV J i found out just like you said that penetrating it comes down to rng alot of the times. i think because of a bugged armor model of the t-34. i have had multiple instances of point blanking a t-34 straigth through the frontal plate and my shell simply failing to pen. T-34 armor needs to be fixed and the Panzer IV J needs to be buffed when it comes to post pen damage.
But i still think that after reaching panther G the armor meta changes in the Germans favour. t-34-85 is s-53 is an overall worse vehicle then Panther G
Yes, but itâs not as wide of a gap as there is between the Panzer IVJ and the T-34-85 D-5T. But as they made the Panther A a premium, which would be, if nothing else, a marginal downgrade from the G, thatâs not really an option to swap out, so Panther G it is. (The D having not seen production in over a year and Iâm not aware of any in berlin, Tiger 1âs being slightly worse and would have made a better premium squad given how few there were left, but they did see berlin, but if it werenât a premium then you have the question as to what to put panthers against down the line, plus youâve got the question of German mains complaining the most iconic tank is a premium, so on, so forth.)
Anyhow, the Panzer IVJ should be swapped for the H, and otherwise the balance is in a good place.
There is definitely a bug(if not intentional lol) with the T34s damage model which causes almost everything to shoot toward it swallowed by a black hole. Iâve already experienced it many times when I use Panther only pen it to rng and it one-shotted me through the turret. In WT its whole crew could be killed by 5 times.
Yes, naturally. This bug(if not intentional but I highly suspect it is since it already existed since the opening of stage 2) destroyed every motivation for you to play Berlin.
I mean, I have more of a complaint of how T-34-85âs are ignoring explosives than it eating up shots from my panthers, as usually itâs not so bad that i canât kill a T-34-85 in three shots or so.