Enlisted uses most of the rules and formulas that it uses War Thunder
The armor of most German tanks Rolled homogeneous armour (RHA) x1.00
for example M4 Sherman armor Cast homogeneous armour (CHA) x0.94
and with the same armor thickness 100mm, armor resistance will vary 100 and 94
But is it really true that the armor of German tanks corresponds to the declared characteristics?
About the tank tiger B / King Tiger
according to the report and chemical analysis of the armor Tiger aust. B significantly inferior to the English cast
The general range of fluctuations in hardness lies within 3.4-3.9 according to Brinell, which is a fairly low indicator corresponding to armor of low and medium hardness.
Alexander Volgin. Panzerkampfwagen Tiger Ausf.B: Construction and Development
About the Panther tank
article dedicated to chemical composition, heat treatment and production german steel
This explains why in many pictures and tests the armor of German tanks was cracking and did not meet the stated armor resistance
And what does this have to do with the quality of the armor? If the German armor / Krupp armor was always bad?
M26 Pershing has a penalty to armor durability CHA
JS-2 has a penalty to armor durability CHA
M4 Sherman cast hull and turrer has a penalty to armor durability
Once you nerf German armor there will be zero reason to play as them. PPSh-41 drum should have loading disruptions since their magazines would not fit into the gun a lot of the times and AS-44/Fedorov shouldn’t even exist in the TT.
Because taking the quality difference into account is quite bizarre. The quality of steel for Panthers made in '43 is very different from the '45. Are you planning to address it as well?
And should the high tier German soldiers have far inferior stats, since by the end of the war the German military force was already made of only exhausted soldiers, old men and teenagers?
No, Enlisted is a game. Not some pseudo simulation. I find it utterly bizarre to address the difference in steel quality in a game that has vehicles like the Ho-Ri or T-34/100.
btw, the only difference it makes is 1.2 less point of damage per fragment and 5m less radius, while it got a buff in terms of fragment amount (from 980 to 1016)
Before tnt_cutted
After
In short, it makes zero difference because there is no situation in which +5m radius would matter (especially for a shell that already has 20m radius)
Gameplay and balance reasons… I also find it weird going so much into detail of how armor performs, when Enlisted/War Thunder doesn’t even simulate armor plates cracking/ connections weakening after multiple hits.
Enlisted presents every thing at it’s “peak” performence so I don’t see why we should take into account the armor quality.
(Plus there is a game balance to take into account)
Early Soviet tanks had crappy armor quality - late German tanks had crappy armor quality, this is no secret however since we dont actually have quality modifiers this discussion is pointless.
German armor is not buffed - rather a core mechanic is missing.
yes, I also think it’s very strange that the bolted-on screens/additional armor of German tanks don’t come off like artellery fire, heat, HE or bazooka heat rocket
This is not welding, but ordinary bolts
It looks very strange when HE shell OF-471 the D-25T gun, which in my opinion can smash a house to pieces or leave a crater in the ground, leaves a white cross on the infantry without causing damage.