I don’t disagree, on the whole - I mean, I’ve done this myself. But it’s at GREAT risk to myself (since you never know when you’re just going to kick over dead, you don’t have armor, you’re deep in enemy territory, and at anytime, even if the tank is alone, they can turn and shoot you, whereas, all I have is secrecy, luck, and either an AT weapon or an explosive…) Not gonna lie, taking out a gray zone tank while the timer is running out and landing the explosive just right… it was a pretty sweet kill.
First, let me try to explain something here, since those who speak English as a second language obviously aren’t understanding the point at all.
The situation you describe above is realistic, just as the one above that and I’ve done both. (Again, as I’ve mentioned in this thread, the gray zone camping doesn’t really bother me that much. It’s the hypocrisy about it that does.)
And here’s part of that hypocrisy: It’s fine for a tank, with armor, machine guns, cannon, and protected crew - to camp in an area that provides them excellent protection (gray zone, meaning no CQC, meaning it very much narrows down what can take it out, that’s why people do it).
Vs. the counter to it which is either a tank, AT weapon or soldiers of various types generally having to leave their gray zone to get close enough to get in range for their weapons to be effective - some of which have to risk even further by going into the enemy gray zone and seeing how long it takes for the luck to run out.
The point here: why does the tank get to be a special snowflake and get the benefit of gray zone protection but the counter to it doesn’t? Doesn’t that illustrate the unfairness of the situation?
Sure, sure. The answer could be shorted to “get gud” - but the point I’m trying to make - the counter to the tank using the gray zone - takes a LOT more work than the tank who benefits from it. How is this fair? How is this balanced?
Why do the strongest units get the benefit of sitting in the gray zone?
As the saying goes: two things can be true at the same time: Tanks get extra protection by being in the gray zone, whilst there are still SOME ways of taking them out. It doesn’t make the situation fair. Where do other units (outside of say, AA guns and AT cannon) get any benefit from hanging in the gray zone?
There’s no remotely comparable situation in the game. Here’s a thought:
Ignoring for a moment any other reason for having the gray zone (like protecting rally points, etc) Hypothetically: Why not just take out the gray zone completely? The tanks would still benefit from being at great range, right?
Wouldn’t all you “gray zone campers” be okay with that solution?