Armor like helmets and flak vests can fix the meta by making weapons like auto-rifles and SMG’s less effective. Armor could also be used to decrease the effectiveness of grenades which in real life was the primary function of helmets. On the other hand body armor was almost unheard one of the few exceptions would be US bomber crews who even then rarely wore flak vests instead sitting on them.
So were assault, semi autos and Machine guns many factions using bolt action rifle from the start to the end of the war. This could also lead into a weight mechanic meaning one could not go around with a primary secondary, pistol grenades and mines. So between weight and armor balance would be returned to the force.
Like in fallout survival, assault rifles would have to deal with armor and ammunition weight. Tanks would not have to deal with everyone having several det packs making not just anti-tank soldiers more effective but eve4ry class more important. Weight could also impact speed and endurance thus the game is saved or something.
tanks for saying i didn’t read it without saying i didn’t read anything more than the title, you have the best armor move like a turtle can jump or climb and are bullet explosive resistant not proof.
Please do so i take two sniper shots at your fat head and you are dead, this is ww2 armor hell current amor which means you cannot go prone and if you do you need help to get up. so not game amor that is no different than a normal uniform.
Also ignoring the entire weigh mechanic again saying i did not read more than the title. also we already have bad armor in the game with the soviet body armor, and helmets that are just cosmetic.
No, you are wrong. I’ve read it all and just thought your suggestion is pretty bad. My answer was obviously meant in an exaggerative way, an obvious joke.
It’s either going to be too overpowered or just too insignificant and annoying.
Definitely not a way how to “balance” anything.
Weight already has impact. It increases how much stamina you spent when sprinting.
Though it’s overall meaningless because of perks and especially flasks.
I must agree that current state of things where players are encouraged to take as much equipment as posible and create a supersoldier, is boring. Imo there should be more mechanics that require you to make some kind of a tradeoff.
Though I’m not sure if toying with damage is the best option.
If that obvious, as for op or a joke different bullets are affected by armor in different ways just like a tank.
Shotgun pellets, pistol or smg rounds, or the intermediate cartridge of a full auto will have less impact on armor than a full rifle round or a machine gun round so no not over or under powered. its not everything or nothing its also the reason why almost no ne uses smg’s in modern combat and the 6…mm ammo is being looked to replace the 5…MM Nato standard the same way it replaced the older 7…MM ammo.
To be simple shotgun will bounce of ammo
smg and pistol will need to hit flesh
assault rifles and carbines will be greatly reduced
while full caliber MG and rifles will almost ignore armor
Armor is not a shield/force field/ energy screen that equally reduces all damage, it is like tanks armor to a lesser extent. heavy large rounds are more effective than smaller rounds
or course mass and speed has an effect but the idea that assault rifle and semi-auto do the same damage when most assault rifles are intermediate rounds is a joke.
ARS are over powered an AR uses a weaker round than a semi-armor rifle
i have given up on shotguns so should you
pistols should be a weapon of last resort
SMG’s are bullet hoses at close range and would still kill people
and you did not read my post i mentioned that only bomber crews really used flak vests this is a mechanic the game left reality long ago or smgs and bolt action rifles would be the most common
mg’s and flame throwers and sniper rifles would be less common and ar’s would be almost unheard of so reality left long ago.
back to flak vests even in Vietnam most people sat on their vests if they brought them at all to counter mines a practice that sometimes continues to the current day.
this is a mechanic also stop ignoring the weight idea that ties it together, take a rifle and not much else and you are a cheetah take a current load out and you are sloth.
again read my lips for the last time i know no one used flak vests in the army they were for bomber crews, the idea is that ars are way op if an ar can down a man a bolt or semi auto rifle should insta kill.
we will not have real loadouts what we really need to fix the game is BR 1-2 BR 3-4 5. but that won’t happen so we have to nerf ar’s which have no balance like
making them inaccurate when firing full auto first bullet sure accurate second third less and less so . my point is simple uptiering means one ting low tier will be stomped by high tier unless the high tier is an idiot.
you mean BR 1-2 you forgot you can go up or down 2 BR so 3 can fight br 4 and 5
and no i don’t want to be limited to bolt action rifles
that would be like saying you only like 80% of the game so only use 40% of the game
It needs to have a larger impact. Carrying equipment should be the governing factor, not holding an item in your hand. It makes absolutely no sense that someone can carry two machine guns and a knife and as long as he is holding the knife, he can sprint like he’s unencumbered.
I think a starting point is:
setting a max weight between your primary and secondary weapons
adding Level 5 “conditioning” perk to give additional weight
having soldiers incur weight penalties for BOTH their primary and secondary rather than the weapon in hand (switch to knife and you can sprint while carrying two M1919A6s…it’s comically absurd and makes the current mechanic a complete farce)
nerfing the crap out of assaulters
adding a “Commando” soldier to serve in the current incarnation of the way people seem to want to play. They should be able to create multipurpose forces, but they shouldn’t be able to put together a large squad of them like they currently can do. Move that into a Commando where the player can give them ANYTHING THEY WANT, limit the squad size to a max of 4, and restore balance without actually cutting anything out of the game. Move it to special forces.
I have been thinking the same exact things. I’ve been brainstorming ideas to overhaul class capabilities, squad upgrades, and perks to create a more “diversified” system that doesn’t just make every soldier a super soldier that can do everything because it does feel stale.
Imo different squad engineers having unique constructs like MGs with Heavy MGs is a good start
Some ideas I’ve had (Note these aren’t definitive, just rough ideas I’ve thought)
No more backpacks, make it a squad upgrade option. The point is that squad upgrades are more unique and we have to really think about what upgrades we want to choose over others. Like choose a backpack slot or X
Assaulter squads (by default) can carry more than 1 grenade
in real life the MG was the core of the squad and every soldier carried ammo for it. So make it that the more riflemen an MG squad has the more ammo the MG can carry. The same can go for specialist squads like AT
Riflemen were the backbone of every single army, make Riflemen squads have a percent boost to capturing/ defending objectives
only AT squads, AT soldiers in other squads, and Engineers can place AT mines (When I play only AT squads use AT mines)
only Engineer squads, and Engineers in other squads can place mines
Again no. SMG & rifle became obsolete after assault rifles as general infantry weapon, both SMG & rifles are still in use in special occasions.
Has nothing to do with the armor. But with the fact that as assault rifles has become shorter and more compact, the 5.56 has lost significant amount of its velocity which is crucial element for 5.56 to work in terminal ballistics as intended.
Current bandage fix for 5.56 is to increase gunpowder to get more velocity out of M4, which is near borderline exeeding cip limits if havent done so already.
Great, like shotguns wasnt useless yet
So instead of aiming to center mass with hidious dispersion I need to go for precise face shots or sponge bullets to legs & arms ?
Quite sure most SA rifles does way over 10dmg, while none AR does over 10dmg.
Fedorov aint AR.
The current mechanic conflicts with the weight mechanic
for example
If you just need to deactivate the armor plate to get more ammunition
So why unlock the grid and buy a backpack?
yeah backpacks/ammo/grenade need to go in a weight system
the idea is everything has a weight so you have to make choices
do i want extra ammo or a health pack,
or a grenade, or a mine
a weight limit would mean you could spec a fast assaulter with a shotgun or smg
or a slow soldier with a anti tank weapon or mg
or something in between like a rifleman or sniper
I like the current upgrade method and equipment mode
This saves me from spending more time training different squads and extreme configurations
Commandos are able to use automatic weapons
This is already enough
You can get ammunition for the main weapon from the AI
They are just the most basic units
The only advantage is that it is versatile and can use grenade rifles
Limiting tactical equipment is stupid
That would only significantly reduce their number of appearances and would not be able to effectively achieve the expected goals.