Add a `Commando` soldier type

A British Commando soldier should be added to the game and all weaponry, all equipment, and all constructions should be accessible to them (if so kitted.) They should be immune from grey zone restrictions to incentivize actions behind enemy lines to provide a meaningful counter to camping tanks, disrupt defenders’ resupply lines, and “stay back” to repel oncoming attackers to extend time for their own defenders to fallback and set up meaningful defensive perimeters.

Impetus: British Special Air Services / “Commandos” are a well established historical contribution to the Allied war effort. I should be able to give a Commando an Enfield sniper rifle and a Bazooka, a BAR and a mortar, an M1 Carbine and a Thompson, a Thompson and a radio, a mortar and an engineer’s hammer, etc, etc, etc. Obviously, all the weight penalties would need to apply and perhaps an additional penalty should be incurred for carrying multiple “heavy” items. Stamina perks can counteract the penalties.

If balancing concerns are an issue vis-a-vis the addition of “jack of all trades” Commandos to existing squads, add a premium/event squad which is the only one Commandos are permitted to be assigned to. Commando squads were famously very small. A max of 3 or 4 Commando soldiers would be a good idea. Having them able to enter the map from under the water (when applicable), by amphibious carrier(when applicable), from a normal ground spawn, or from the air as paratroopers would be ideal (choice of operator)

The low max squad size would serve as a meaningful counter if someone were to try to treat them as “super soldiers” and not as technical specialists.

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I don’t know what you want to say
But you can complete all objectives using paratroopers

No you can’t

so it basically what i would call “saboteur” class altho my idea was maybe 1 or 2 guy arm with pistol (and maybe some sort of main weapon) and they are mostly in the grayzone and cant join the frontline fight that was what i have in mind anyway (still WIP so maybe one day i might make a topic about it to see what people think)

That would be slightly different (much more limited than a Commando)
The Commandos had 30 units and 4 Assault brigades. What I’m suggesting is a small unit that you can do ANYTHING with, that can have ANY weapon and ANY secondary along with the ability to enter the grey zone with no penalty.

Essentially, they’re a machine gunner, an engineer, a radio operator, an assaulter, an anti tanker, a sniper, or a rifleman depending on how you want to set them up. So there’d be no limit to the squad of “you can add a sniper but you can’t add a machine gunner.” “You can add an engineer or you can add an anti-tanker but not both” etc, etc, etc.

The difference from the Paratroopers is that the Paratroopers get to dynamically choose their loadout after hitting the ground. What I’m saying is that the Commandos would have a fixed loadout (unless someone wants to suggest something in addition) but that fixed loadout would have them able to be anything you want them to be and you can combine them in any way you wish to combine them.

(assuming a Commandos squad size of 4)
4 snipers? check
4 antitankers? check
4 machine gunners? check
1 sniper, 2 assaulters and 1 machine gunner with your sniper’s secondary a Tommy gun, your 2 assaulters with an engineer’s hammer and a radio and your machine gunner with a mortar? check

etc, etc,etc…anything you want.

Super extra credit if you can manipulate their loadout on the squad selection screen inside a match before deploying them so that they can be changed inside the game.

While it would be interesting you suggest something far too powerful.
A squad that consists of 3 or 4 people and can go behind enemy lines is an interesting idea. I’d like to add it but it needs limitations.
I’ve suggested something like this many years ago. A spy or espionage like aspect I think would be cool.
Maybe we should only keep the greyzone around spawn points. That’d be fair overall wether or not we add this commando class.

I personally HATE the recent change to make the advanced spawn points immediately available as protected zones after capturing a point. I never “fall back” after the enemy attackers capture and want to fight it out to prevent them from easily advancing. I don’t remember the exact map but yesterday I was in Normandy (one of the ruins) and the cap got taken while we were actively defending the point (they just slowly overtook the point.) I tried to stand my ground and take out the advancing troops, but spawns started happening about 15m away from me as the default spawn point advanced and they could shoot me but every time I shot them, nothing happened but a shield displaying. That’s absolute bull crap. That idiotic spawn protection needed to be play tested better. I think keeping A protected spawn in the back is a great idea so that you can’t just spawn camp and leave the opponents with absolutely no way to respond.

I think that problem should have been solved with the addition of a protected spawn rather than the complete changing of the way spawns work.

I added a suggestion a while back to create an “offsides” modeling for grey zone, but that idea didn’t gain any traction. That idea would have the grey zone only accessible if the other side camped in it for long enough to trigger the grey zone to deactivate to allow for infiltration missions. If you’re interested in that idea, you should see it in the suggestion list. If you’d like to talk about grey zone changes, I’d certainly be open to that conversation.

Why do you think that’s “something far too powerful?” You can already have any random soldier pick up any random weapon from the ground. What’s really the difference between that and having a small squad with handpicked load outs?

The weapons from the ground have significantly less ammo. You also can’t pick up AT weapons and other specialties.
Also the way you described it suggested they have more than two weapon slots. That’s just bad, speed is determined by the weight of the current thing you’re holding.
You suggest supersoldier capable of everything, why have anything else if that’s the best?

What are you expecting?

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Touching an ammo box completely negates that. You get to reload them, even enemy weapons if you reach an enemy ammo box; it’s fantastic!

I know. That’s silly.

No,no. I’m not suggesting anything like that. I’m suggesting that for the 2 slots, a Commando can put anything in them.

I already mentioned that a Commando that tries to carry extra heavy gear would have a speed and stamina penalty. You could counterbalance that with a “conditioning” 5 star perk or something like that, but that obviously takes away other important perks. The point is that you would be ABLE to take anything but that probably would be inadvisable unless you have a very specific goal in mind and can achieve it.

I think they become extremely useful soldiers, but I am saying that things should be done to keep them from being treated as super soldiers (although you should expect them to be very good soldiers…they’re Commandos)

Like partisans?

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I guess that partisans would be a useful corollary for the Soviets although I think the OGBM would be the better inspiration (OGBM trained the Soviet partisans)
The KSK would be for the Germans.
The Teishin Shudan would likely be the closest analog for the Japanese.

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(In Ahnold voice)
“If you give a man a jingle, he will jingle for one day.
But if you teach a man to jingle, he vill jingle all ze vay”

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Maybe instead of being called Commandos, they should be called Raiders so that there is a larger range of squads that can be added to this class.

No matter if partisan, commando, etc, they all have the same job and abilities.

Commando would be the approriate term for the class of “Special Forces” soldier. Whatever they’re called, as long as the concept is the same and the name for the class isn’t something like “Muppet” I wouldn’t really care. So either “Raider” or “Commando” seem like they would be fine but Commando is the more expressive term.

British called them “Commandos.”
Germans called them “Brandenburgers”/“Freikorps”/Kommandos (I initially said KSK, but KSK was founded WAY post-war)
Soviets called them “Otdelnly Gwardieskij Batalion Minerow” (“Separate Minefield Guard Battalion”)
Japanese called them Teishin Shudan (“Raiding Group”)
US called them “Marine Raiders”

I’d be fine if they kept the troop class name as “Raider” and made the squad name carry the “Commando” name, that’d open up opportunities for the addition of the USMC Frogmen, Spetsnaz, or “IJN 1st Raiding Group” They’d certainly make coastal/river destruction maps much more fun

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Famous Examples

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“Arnold trying to decipher his text.”

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image

I’d think it weird to just give the ability to take anything and everything.
Now instead of a whole new class it could be a squad of riders or just a squad that can have a 4 total of any combination of soldiers.
As for the weight, it only measures by what’s in your hand, changing that for them should change it for all.
Granted it’s done right I think it’d be a great addition to the game

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