letting people into greyzones is cancer, just play train escort for that signature exploit pain.
letting soldiers equip any weapon is also way too powerful and exploitable, Im looking at you Soviet paratroopers spamming 6 ARs/SMGs.
wow this would create so many deadbeat teammates who hide 1km away from objectives and take potshots at people the whole time instead of building rallies
I would expect that a âSpecial Forcesâ slot would need to be added to the roster with restricted quantities allowed in a match at any one time. If theyâre effective as a sniper from 1km away, more power to them and the resolution of their display.
Iâd think a 2 or 3 Commando squad limit would be more than enough. Even if the restriction was set at 1 as a means to get them into the game, Iâd really like that.
Good idea. Like I suggested in a separate post, Commandos should be armed with silenced weapons, and make less noise when moving as a passive skill/perk. Iâm not sure they should be armed with all that heavy weaponry though. Also, Iâm scared theyâll end up as a premium squadâŚ
The silent movement/âswift sneakâ perk seems like a great idea. I think the silenced weapons would work into a small companion idea that I have.
The way to counterbalance that would be to have them accumulate weight penalties from both their primary and secondary weapons. If I understand the current game rules correctly, the weight penalties only occur for the weapon currently in your hand. Commandos should take both penalties. A class specific âconditioningâ perk can be added to counterbalance the weight penalty at the expense of points that would be useful for other perks. Taking very heavy gear could reduce the âswift sneakâ perk.
Iâd rather they be able to carry anything that you wanted them to take on their mission than restrict them from being able to. You can already have an anti-tanker pick up a BAR on the battlefield and carry it with the bazooka he entered the round with.
Keep in mind that, as with all soldier classes, youâd have to choose whether you wanted to give them secondary weapons or backpacks/ammo pouches. So if you decide to give them max flexibility on weaponry by unlocking secondaries, ALL of them will have to to in without extra ammo or med packs. Youâd almost have to dedicate one soldierâs secondary slot to an engineerâs hammer and if he gets dropped, your guys are very likely screwed.
All that to say thqat I donât think itâs as big of a problem as you seem to suggest.
Now to that âcompanion ideaâ I mentioned. It would be its own new concept, so bear with me a touch. If they held an event that provided a Commando Squad (of whichever faction) but it only arrives as a 1/4 squad with ONE Commando and no ability to âEnlistâ new Commandos. Now, every event, they add a single Commando soldier as the âsuper grand prizeâ that you earn if you complete 100% of tasks. In most events, the main prize of the event is done by completing something like 6 of 9 tasks then if you complete more, you get things like appearance change orders (whoopty do. I have 770 of them) but if they put a single Commando soldier from a focused faction as the â9 of 9â prize, theyâd automatically have every event have something meaningful to keep going towards. Then if you hit â9 of 9â, you Enlist a random Commando (i.e. have the Enlist action inaccessible from the main Enlistment screen but have it run when collecting the Commando prize)
They could add the 1/4 Commando squad as a Premium for people who miss the event.