the M-16 was lethal because the bullet tumbled thus creating a bigger wound, and velocity at current combat ranges means jack, the 5.6 is already faster than the 7.6 in fact against an unarmored enemy too fast you only need speed to penetrate body armor, and look into the creation of an intermediate round between the two like the 6.5 Grendel
first because BR 3 4 Semi autos are forced to fight br 5 automatic and they are straight up superior meaning when a br5 rifle meets up against a br 3 4 they win unless the br5 suffers a stroke
as for the ar 10 sa 10 + unless that plus is plus 5 it is irelavant in the current meta
a ar can kill or down a soldier with one body shot same as a sa
Ar has nearly the same accuracy and range with more bullets and a greater rate of fire
so sure increase the health of a soldier so sa can down kill a soldier with one body hit and a ar cant
or decrease range or accuracy than it might matter
M16 uses the same 5.56 just like the M4, not much have changed but the barrel lenght.
It actually does, since these problems with 5.56 terminal ballistics were noticed against people without anykind of bodyarmor, if my memore serves right it failed to perform as intended at as short as 80-100m ranges.
Especiatly with M4.
Too slow speed → clean thru penetration.
Not exactly sure what you are after here, 7.62x39 ? Which has been rather obsolete round in FMJ ever since its creation.
Or 7.62x51 nato that is a rifle round rather than intermediate round ?
Wrong again, if my memory serves right to yawn as intended it requires minimum of 2000-2400fts speed on impact.
And im quite sure there is separate “ap” round for 5.56.
Quite sure when 5.56 first saw combat, there wasnt much of body armors.
Quite sure it has nothing to do with body armor piercing, since fair share of 5.56 users havent ever fought againts enemy with widespread bodyarmors.
There should be an effect for the total weight of the gear being worn, that way there is no reason to load yourself up to the tits.
Here we go again with this body ‘armor’ nonsense…
As if the last one wasn’t enough.
There are certainly moments in the heat of battle where my AI squadmates are really pulling their weight and earning their keep. I’ve had many Machine Gunning runs where my AI squad is keeping me well fed for sustained fire
I’m just thinking of new unique mechanics and overhauls that refine squad gameplay and make each squad type feel unique in their capabilities and uses. Like cards in a deck
already am
One of your soviet squads really isn’t definition of everyone.
as said above
From my personal point of view, your proposal is redundant.
Duplicate functionality or severe limitations
All you need is a big backpack to have enough ammo
AI will give you unlimited ammunition when you have less than 1 magazine left.
Maybe you can try to convince the other side or people who have similar opinions to me
I assume you copied a certain automatic weapons article into the dialog box?
I’m talking about tactical equipment other than guns.
in addition
Usually when I use level 3 equipment, I basically use automatic weapons to fight level 5
Because there is basically no way to fight an automatic rifle using a semi-automatic rifle
I wish the monkeys would understand this and stop hiding behind with their lever rifles
That is my point i i a level 3 4 monkey kit out my soldiers with level 3 gear am forced to fight a level 5 monkey with level 5 guns that is garbage it is broken i don’t like playing a game where i through no fault of my own will go from either being clubbed or being the clubber
we need br 1-2 3-4 5 lobbies or we need a real way to balance the weapons otherwise it is going to be the clubbers and the clubbed and that is bad game design
You don’t play the Soviets that much then because I see them often.
Soviets are not everyone.
Everyone has and does play Soviets
Completely unrelated to context of my first post to which you have reacted.
Currently I just don’t see every soldier wearing armor If you do, okay. That’s your battle, not mine.
They just need to learn to use automatic weapons and think about tactics, which can at least increase their winning rate by half
I often use level 3 equipment
Even if I reduce the number of suicide planes I use or even stop using them, I’ll still be in the top three easily
so
In my opinion, this is just a matter of skill and weapon selection.
They should make more use of grenades and submachine guns and smoke and hammers and even shovels
Instead of hiding behind with a rifle and trying to snipe the enemy
(Nice try)
All camps can at least have 2 infantry teams that can use submachine guns when they get the level 2 submachine gun.
You can even use light tanks or trucks to transport commandos of 3 to 5 people
This way you have 4 commandos
Enemies are almost unstoppable
Nice idea to waste tank ticket for a worse Assaulter squads.
And it is actually at least three free Assaulter squads plus minus medic.
Any other dumb idea, Grandmaster9/11?
When a newcomer doesn’t have a good enough tank
Using tanks as a means of transportation is a good choice
I often did this in Normandy when I was a novice.
Drive the M5A1 into the enemy, then jump out of the vehicle and use the M3 to strafe
Even going around to the rear to kill the enemy or blocking the doorway
The score is higher than driving the M5A1 and waiting for the opportunity to destroy the Cougar and the infantry.
Or do you think those low-caliber tanks with newcomers and cannon fodder can fight against main tanks or effectively kill the enemy?
Sometimes they may not even have the ability to confront Sherman and KV1 head-on.
Might as well let them function best as transport vehicles and bunkers.
Maybe to you, a rookie tank is just a ridiculous group that should sit on the tank and become the enemy’s pets or food. It is the best way to exist only when it is used as an option to score points and poison friendly troops.