Found this post back from '21 while writing a title for this one, so why not revive this discussion now that it plagues all the “campaigns”.
I think everybody should be aware by now what kind of meta is prevalent on High-BR games. A cancerous mess consisting of spamming automatic rifles equipped on every single troop that can equip it because he can’t equip an SMG or an AR (and the only reason why Pacific isn’t affected yet is because all the sweatlords with M2 carbines are now pitted against equally bullshit Krauts).
I personally believe that this kind of gameplay is unhealthy for the future, as it discourages anybody who doesn’t have gamebreaking weapons unlocked right now from attempting to even bother with equipment above BR2 (BR3 in case of Germans due to their overpopulation and Japan because of their restriction to BR4 max at the current moment).
This idea was partially inspired by the fact that Americans have a Johnson LMG in their research tree as an MG instead of an SLR despite being closer in terms of weight and length to other automatic rifles like AVS/AVT/FG42 (5.9kg vs ~4-5) rather than to “true” machine guns (9+ kg).
Instead of making Johnson LMG yet another part of the problem, how about making other automatic rifles restricted only to MGunners and Assaulters (and other classes capable of using ARs)?
List of changes (When I mention BR, I also mean moving the weapon in the research tree as well if possible)
Machine gunners
General changes
- Changed classification to “Machine Gun”.
- Changed all affected weapons’ stats accordingly (using Johnson LMG as a template: -25% sprint speed (as opposed to -50+% on “true” machine guns), ~0.4 dispersion, ~10/~25 ADS/hipfire multipliers (compared to 0/~15 for SLRs), ~100 rounds in both magazine and reserve).
AVS-36 (in case of this one I actually have two proposals thanks to the info from Russian Wikipedia):
<…> According to the manual, AVS-36 fire selector was locked using a special key belonging to the squad leader, who could allow some of the soldiers to use automatic fire mode in case of emergency.<…>
- Add a special separate semi-auto only version of AVS-36, either replace the existing AVS-36 with this semi-auto only version and add “MG” AVS-36 as a new weapon, or vice versa.
- Not add anything new, just change the existing AVS-36 into a machine gun.
“MG” AVS-36 - BR3, “SLR” AVS-36 - BR4 (same as Breda PG (Carcano), I’d like to make it BR3 as well for consistency, but there are enough people in here complaining about Soviet bias already).
FG42 I - moved to BR3(4?)
AVT-40, FG42 II - moved to BR4
BP weapons:
Gorov LMG - moved to BR4
Breda PG (CR) - Moved to BR4 (or 3 considering its primary fire mode?) It might require some further tweaking.
T20E1 - move to BR4? (not sure about this one).
In theory, such a change would allow AVS-36 (and maybe FG42 I, not sure about it) to be used in (potential future) early war maps. AVT-40 and FG42 II would become more mobile counterparts to big magazine machine guns like MG34/42 or DP-27 and will serve essentially the same role as American BARs and Johnson LMG. In case of the Soviets it will also allow to spice up their otherwise lacking machine gun selection. BP weapons had their BRs changed just in case devs would like to separate BR5 from BR3-4 or sth like that.
Assaulters
General changes:
- Changed classification to “Assault rifle” with necessary adjustments.
Affected weapons:
- M2 Carbine
- Gewehr 43 Kurz - move to BR4?
In case of this one, when devs will allow Japanese to (quoting the announcement) “burst into tier 5 battles” while riding a single fucking SPG, BR5 would no longer be a safe haven for Americans to beat up Japs as they please, at least on the infantry level, as these automatic weapons will be restricted in numbers. In case of G43 Kurz, in theory, it would just somewhat reduce the number of automatic weapons in German squads (considering that it’s a BP weapon that was also pulled out of store), forcing the players to choose either … or …, and not both at the same time.