The last levels of Normandy deserve amazing things

Disclaimer: the topic may contain spelling and minor semantic errors, as the text was translated by the translator and corrected manually, there may be errors.
This offer was created in order to express my belief that I should pump 2 to 3 million experience for the sake of uninteresting levels (hello Me-410 A1\U2 on 34, hello Kar98k with GGP/40 on 33, hello M1 Thompson on 32, hello weird MP43 on 32, hello M10 GMC on 31). Even with the premium levels for 180k experience passes a couple of days (and those who play poorly or not very much longer), not to mention the players without premium. As a result, get copypasta from another campaign or something completely useless - terribly frustrating. I literally in any campaign can name moments of boring passing levels, which I tolerated until the good stuff, and if up to level 20-25 I can still understand such moments, then further - no.
P.S. no need for CTs and all sorts of US analogues. Normandy already has cool tanks that give variation in choice - Tiger-Panther, Jumbo-M4A2 76W. The new cooler tanks will just throw them away. So the new tanks need to be told to stop. The Tiger 2 will be in Berlin, where it belongs.
It seems to me that the highlvs should be such that the player looks at the campaign and says “wow, I want to play for this”. They should be unique, strong, and interesting. So my suggestions for the last levels of Normandy:

Level 37 - Grenadier Squad 2:
AXIS: RPzB. 43 - Legendary Panzerschreck (early model). Probably the most recognizable grenade launcher of the War on par with the bazooka. Excellent anti-tank weapon.
ALLIES: The M9A1 Bazooka is the second no less legendary grenade launcher. Increased penetration compared to the M1A1, which will allow you to penetrate German tanks in any place (except that the tiger at the rhombus will be able to compete)

Level 38- Attacker for the Attacker-Pilot Squadron 2:
AXIS: Do 335 B-2 with a suspension of two 250kg bombs and 1,500kg bombs - aircraft a combination of great pros and cons: great armament, availability of bombs, high speed for a piston plane, but poor controllability, maneuverability and uncomfortable view from the cockpit. It puts high demands on the pilot, but offers great capabilities in return.
ALLIES: P-61C-1 “Black Widow” with four 500 pound bombs, “big brother” of P38, with excellent rate armament of 4 Hispano and the presence of defensive turrets. Good maneuverability and ability to take a good supply of bombs. A legendary multi-purpose aircraft that can destroy ground targets and planes.

Level 39 - The NEW Anti-Air vehicle squad:
On the squad menu it will occupy an armored vehicle slot or a choice of infantry or armored vehicles. During combat it will occupy a special “light armor” slot - 1 or 2 (to be tested) per team.
AXIS: Wirbelwind. A powerful MPS with four 20mm cannons based on the Pz4. It has an anti-bullet armor “turret”. Terrible power against planes.
ALLIES: Crusader AA Mk.II - As Americans did not have serious SAM during the war, the British Crusader goes up against the German Smerch. The two 20mm Oerlikon Mk.II guns have a large ammunition capacity and are as good as their German counterparts. Serious threat to German aircraft.

Level 40 - New weapons to fill gaps in sides’ weaknesses:
OSB: Mg42 with a 100-round belt. Still the same rapid-fire Mg42 (still unrealistically slanted) only with a really big belt. Become a real machine gunner for the Axis, too.
COUNSELERS: Thompson M1928A1 with a 50-round drum. A serious answer to the MP43 (though the MP43 still needs a damage increase to 9.9-10.1 and a bullet dispersion reduction to 0.5), which will allow you to mow down packs of infantry without reloading. Grab 3 discs of 50 and hit the German bunkers for a visit.
The 100-round version could be a gold claim. Balancing a 100-round drum is simply impossible, and besides, it was not used in the army.

Level 41 - Fighter for the Fighter-Pilot Squadron 2:
AXIS: Me-262 A-1a with R4M air-to-air missiles. The most famous jet of its time, which took an active part in the battles in the skies of Normandy. Four guns, high speed. But in return the low maneuverability, which will make you change your playing style on it and learn to attack “on the pass”. In maneuverable combat will be easily defeated by his opponent.
ALLIES: The Tempest Mk.V is versatile, maneuverable, fast - literally the perfect fighter. Four 20mm Hispano cannons barely stand a chance against the enemy. In addition will get a suspension of two 250-pound bombs to be able to do damage on the ground.

Level 42 - NEW Motorized Infantry Squad:
A squad of 8 men. 2 of them have a special class “Motorized Infantry”, armed with Machine Guns and Assault Rifles, similar to motorcyclists. Further in the tree open additional soldiers up to 8 people. Of these, another 4 can take a specialization of their choice, and two will remain fighters:

  1. Radio operator/Engineer/Stormtrooper
  2. Radio operator/engineer/Grenadier
  3. Grenadier/Stormtrooper/Sniper
  4. Machinegunner/Sniper

The squad can be taken into a vehicle slot or into an infantry slot; during a battle it will occupy a new “light armored vehicles” slot.
AXIS: Sd.Kfz. 251/1 with machine gun. The most famous half-tracked armored vehicle that appeared many times in the movies. It gives good anti-bullet protection and the ability to fire a machine gun. You can make the windows on the sides functional for firing.
ALLIES: M3 with a 12.7mm Browning. An equally famous vehicle with a powerful machine gun for firing off infantry.

All of the proposed variants participated in the war on the Western Front and had instances of combat use in 1944, which is fitting from a historical perspective.
I don’t think anyone wants another p51 or fw190 to be added via ctrl-c ctrl-v. Add something for which people will want to buy premium and premium units, extra slots. Add a unique experience that doesn’t break history, like Fedorov or Mkb in Moscow!
Please visit my Russian-speaking thread if you like the offer and like it there, because the developers are mostly Russian-speaking and I hope that they will see it there.
IM IDIOT AND FORGOT GIVE LINK
It is:

7 Likes

All good apart for the me262, there is nothing able to counter It.

2 Likes

The me-262 requires the ability to attack on the pass and penalizes the pilot for any inaccuracy as you fly past the target.
Tempest can easily defeat him in a turn fight and catch up if the me-262 loses some speed after a maneuver.
In the end the fighter does not affect the game as a whole as much as the attacker
Give the Russian-language thread a like, I hope that the developers will see this and we will see cool stuff instead of copypasta

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A) SAMS is a post war AA as it stands for surface to air missile
B) america had SPAAGs during the war such as m16, m13 m15 and technically the m19 (m19 was produced during the war but was more of a korea war weapn)
C) the western allies did have jets such as meteors and p-80 shooting stars
D) you forgot the johnson LMG and the FG42 II

Just normal routine for a good pilot

why should you fight the enemy when you can Simply outrun him and/or catch him by Surprise?

a normal fighter yes, an untochable fighter with 24 Rockets Is another thing.

2 Likes

hell the 262 doesn’t need the rockets since it has 4 mk108s

Yeah, there are a lot

But overall, great suggestion. Though Tempest should have 500s not 250s.
Don’t exactly like the attacker options.
Do-335 feels too wunderwaffe and P61 was a night fighter.
For the allies, I’d add in either a B26, B25, Mosquito or Typhoon.
For axis Maybe a Do-217 or a Fw-190F.

First-person in the realities of Enlisted, not WT, it’s a lot harder.
The Me262 is one of the real planes that was there and would really like to see it

4 Hispano will break it in a split second, so the more accurate pilot will win

Small missiles that have almost no explosives. We already have 10 hvar + bomb, what scares you about that? The R4M has three times less explosives than the M8, so it requires literally a direct hit on the infantry. It’s basically rockets against planes

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spamming 24 Rockets its not hard at all, its like a buffed p47

in wt probably yes, we both know how 20mm work in enlisted

yeah buy you have 24 of them and they are High velocity Rockets thus they dont fall much, and you can shoot them up to 1km.

1 Like

Read it.

Not a viable choice against wirblewind. And M19 is just nonsense here.

Saw no combat use during the war. Only 2 recon flights in 1945.

Only used against V1s in 1944. Flew combat missions, but later on in 1945.

Literally noone wants this. It’s just adding fuel to the fire.

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Excuse me, you can pm me, I’ll try to fix most of them.

Perhaps. But I wanted to make it make sense in a more fighter plan than the P-51. I think 500kg for a fighter is a bit much.
The 4 guns should make up for it

Me-410 Also more of a fighter (heavy), but ours is an attacker.
The Do 335 has a lot of disadvantages in the form of a BAD CABIN. Very poor maneuverability. I don’t see any reason to consider the OP. There are fewer bombs than on the Ju, so you deprive yourself of them in favor of course weapons (as well as depriving yourself of turrets)

Perhaps, but I am guided by the principle - no more than + - 1000 kg bombs, otherwise the game will turn into absurdity.
P61 seems to be the stronger option

No better than ju188, depressing stuff

They still have less explosive mass than a hand granade. The 30mms will do more damage than the rockets.

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I am in favor of distancing the revival points of aircraft, so that to the battlefield was to fly 40-45 seconds. Also me-262 can have more distant in meters respawn to fly the same or slightly less, similarly with the point of ammunition recharge.
In fact, I do not see any problem. The P47 is considered a balance airplane. R4Ms require literally a direct hit on a person to do damage (weaker than a grenade), so it won’t be much of a problem.
In addition, you will have a couple of seconds to see infantry and aim because of the high speed, which will also make it difficult to attack.

They promised to fix it. I think we’ll get a version much closer to WT

You literally said the same thing. It is. I think the damage can be kept to a minimum.

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Maybe later. Don’t feel like it today. It’s late and I’m tired.

Still feel as if the 500s would make it more equal to the 262.

It was a general purpose plane. Certain versions were interceptors, certain ones night fighters and some ground attackers.

Wunderwaffe as in a rare prototype. 37 made, by the time Normandy was going on, at most 10 would’ve been created, none of which would be used in combat.

P61 is a night fighter. Not a ground attacker. Adding it as such simply feels wrong.
And, that wouldn’t be broken.
B26 could carry 2x2000lpd (<1000kg), and B25 with 3x1000lpd. Mosquito and Typhoon have way lower but have better air-to-air.

Eh. Fw190F could be fun with the 1000kg bomb and Do-217 could carry 4x1000kg.

maybe with the reson that they are weak the will add the 48 rockets payload, and btw they have 520g of explosive a normal m24 hand granade had 165g.

theoretically they should be at least 2 times stronger than an hand granade

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Practically, there’s other factors at play.

we cant really say, i think DF will simplify all of this in this way

more filler = big boom = more death

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Nah.
Axis rocket.
Obviously weak non-russian technology.
=as much damage as a 20mm HE shell

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the most they can do is 7.62 damage and only bc it’s a famous russian caliber.

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