Sure they do champ, especiatly when you aint getting hit by anything and preferably at the edge of map.
Well hit from flak also produces that lovely cloud effect. But we can continue about that once you have seen the hit indicator for first time.
So planes with broken models are ez mode for you but you cant figure how to get rid of AA gun in hallway ?
If the current AA gun does lets say 150dmg on direct hit on infantry and buffed AA gun does 300dmg.
The result is pretty much exactly same as currently, you are dead.
Just to clarify, you cant be “more dead” so the increased damage dont magically make you “more dead”
so dont worry.
And ? Im quite confident it would still be faster to re-arm rather than have cooldown lenght of your average schoolday.
Sure bit exeggerated but you probably got the point, didnt you champ ?
So, yesterday I played 9-10 games for the U.S. with a comrade from scratch. We did not buy weapons and fighters, we have no premium units.
We have a 100% win rate. The only hard match was 1, when we were defending in annihilation mode, but we won that as well. The rest - we took the Axis off the map in 15 minutes
I have KD 2.5, per match I averaged 3 vehicles units destroyed. P38 is the best aircraft of the game. Missiles fly to the point without ballistics, I destroyed 7 tanks and 3 planes in one match with no problem. If anything American machine guns and cannons have 2-3 times more damage than the German 20mm. I was shooting down ju188 in 10 seconds.
Anyone who whines about US weapons and equipment is a lowly retard. If I with a zero account won all the games, have the same FC as the Axis, but have not unlocked any strong things yet (I just got up to m1 garand), then everyone whining is a nerf with one hand.
With P47 I wouldn’t lose any games at all.
The m8 missiles are so strong that they clearly need a damage and accuracy erf. I destroyed all German tanks in a few seconds, whether they were standing or driving, it didn’t matter.
An absolute op that only an invalid would not be able to use.
BTW both Mp43s and tigers and panthers and fg42s played against us.
Once again I was convinced that the forum is full of idiots who don’t know which side to hold the mouse on.
Much weaker. The M8s do not allow German tanks to live more than a minute. There is no need to aim with them.
The 20mm cannons and machine guns of U.S. planes do a lot of damage, unlike the Germans. 120 rounds per 20mm p38 gun was enough for me for 2 planes. With the fw190 I spent 500 per Thunderbolt.
Absolutely broke down.
Missile damage on tanks should be reduced, and there should still be ways to destroy planes.
Anyone who complains about the difficulty of playing the u.s. in norman is an idiot
The greatest thing that affects victory or lost is not weapon/equippment, it’s playerbase. In this match I have to spam kamikazing and grenade launchers because I have no choice(MP43/1 wouldn’t help you if you have to 1 vs 5), but I still lost.
I have proposed a reasonable solution, but you have ignored it for two messages and have just resorted to childish insults. It is clear you are being disingenuous for the sake of contrarianism. With this in mind, I say this with the utmost curtsey, stop thinking out of your ass. If you are not willing to engage in good faith, there is no point in continuing.
As state before, easier to use does not mean better. We have already established that the WFRs are more powerful in the hands of people who know how to use them, as the slash radius is far larger. I am not opposed to infantry getting the ability to dodge rockets better, or infantry having a better and more reasonable way of killing aircraft, but tanks should remain as vulnerable as they are to counter grey zone camping, and thought needs to be put into the counters to make sure they don’t just encourage more people to kamikaze.
As for your 100% win rate, maintaining a high win rate is incredibly easy if you play with another person, even for factions like Tunisia Axis and Stalingrad Allies. Play try playing it alone for a while and your WR should stabilize to something more average.
you literally don’t need to have a brain to kill a tank with an m8. This means that no matter what tanks you give the Axis, they will be killed in 30 seconds. This is completely off the mark as far as balance goes.
Would it be just as hard for planes to kill a tank as it would be for a tank to kill a plane? Why should one class suddenly dominate everything else.
Bullshit, I’m ready to make a video of me destroying 10 tanks in a minute with the m8. I’m waiting for the same with bf110. This is literally impossible.
If not “harder to use”, it’s just impossible to use on tanks. The M8 flies at insane speed perfectly in the center and kills tanks when hit head-on, side-on, it doesn’t matter. It absolutely should not be that way. Either perfectly in the roof or you did not do damage to the tank
Thing about the M8 is the splash is tiny, so it is compensated for by lack of dispersion. This makes it balanced against infantry, but that means tanks get the short end of the stick. Sorry the game has to work that way, but you can’t change the M8 without making the WFR way more powerful against infantry. Since the majority of the game is centered around infantry, I would think it is more concerning to balance around them.
Again, you are not looking at the infantry side of this, WFRs are far better against infantry, while having the capability of killing tanks if you hit dead on like any other rocket. The problem is hitting dead on, as they have the dispersion of the HVARs and a rather odd drop, and also the penetration replay thing that shows up when you hit a tank has been know to be finicky, sometimes displaying that you directly hit a tank with a bomb when you missed by a mile and only barely caught the tank in the radius. Even if that wasn’t the case as you claim, the WFRs stomp the M8s against infantry while the M8s are the ultimate tank buster, so it would make sense in the spirit of asymmetrical balance of Normandy.