We continue to work with your feedback and in this news we want to mention one of the most frequent comments from the Battle for Stalingrad update. Here we will tell you what we have already done and what we plan to do in the future with the concussion mechanics.
The way it works
Let us remind you that detonating allied explosives does not kill in Enlisted, a gameplay assumption without which the game would be less comfortable for everyone involved in the battle. But the motivation to be careful when dealing with explosives is required, otherwise these mechanics will lead to unrealistic scenarios, like throwing grenades into a room and destroying concussed enemies while being unaffected by the explosion in any way.
Our task was to find the perfect balance between gaming conventions and the desire for realistic battles, and then provide interesting gameplay for both sides.
What happened
That said, we noticed a significant number of complaints about the frequency of being in this effect and the āmotion sicknessā feeling from the in-game concussion animation itself. We have already made several significant improvements that we will tell you about later, but we also have more significant changes planned.
Improvements
We began making some changes a few hours after the release of the update:
Significantly reducing the duration of the concussion effect.
Significantly reducing the radius over which the concussion effect is applied from the detonation of both allied and enemy grenades and explosive packs.
(Since this announcement was released) Reduced the radius to which the concussion effect is applied from both allied and enemy bombs, artillery and mortar shells, grenades, explosive packs, TNT, and other explosives.
Meanwhile, we also plan to rework the concussion effect itself that some players complain about, by the simple definition of āmotion sicknessā. This gameplay improvement will take time to implement, but with the changes already released, we hope that battles in Enlisted will remain comfortable for you.
no matter what the devs do itās still going to be uncomfortable and awful to play as long as the effect is applied to allied explosives. just revert it to bp4 state, there was nothing wrong with it. please relay to the devs that nobody wanted this, and lots of new changes are just making the game worse/more frustrating to play. this is one reason for the frequency of people sitting in buildings/their spawn, away from the combat, just sniping. thanks
It is unlikely that we will return FF in squads. grenades, explosives, mines, bombs, remote explosives, grenade launchers, mortars, shots from allied tanks.
We donāt want your frag count to go negative. And you donāt want to.
then wouldnāt it be more annoying if you went into a room, your ally throws an explosive, it concusses you, and then you get knifed by an enemy who comes through after it exploded?
Cool, but still unplayable.
The game simply isnāt fun if you canāt aim for 90% of the match and ultimately quit after playing 1 game a day, because it hurts my eyes.
And still can get concussed through walls, how fun!
Return it to how it was before. Iād rather die because an enemy abused being uneffected by a nade then have a headache.
What Rambo replied. Plus tanks spamming the objectives with HE, plus planes, plus I donāt even know wtf is going on with this new concussion effect. Try playing Normandy. Try it. 90% of the game concussed. I have a feeling that Iām playing and drinking at the same time.