Testing the next update

The test server is available from April 26th 16:00 (UTC) to April 28th 16:00 (UTC)

Download the test server client | Preliminary patch notes | Report a bug!

WHAT IS A TEST SERVER

This is a separate game server to which your account is copied. The next update is already available on this server, and every Enlisted player on PC can participate in testing it before the official release. To get on the server, you need to download a special client and install it separately from the main game client.

The actions performed on the test server and the earned progression will not be transferred to the main game server.

YOUR FEEDBACK IS IMPORTANT

This is the main purpose of testing — to find and fix bugs in the upcoming update before its release, and to discuss with you ideas on how to make the update even better.

Feel free to leave your feedback on the update in the preliminary patch notes’ topic, and any bugs you find can be submitted via the link in the header of this announcement.

Thank you for helping us make Enlisted better!

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Wow!
I’m in now!
To experience the new Enlisted!

Oh my could it be true? have the lord finally awake from skyrim?
(welp they remove the ***** from the thing but im gonna keep it since that how i saw it)

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Feedback below:

  • Please add FSR 3.

Also you need hardware accelerated GPU scheduling turned on for frame gen.

EDIT:

I have added DLSS FG —> FSR 3 Mod. On a 3070 running at maximum settings at 1440p, with DLSS quality, i went from avg 170fps to 210:

kép

FSR 3 Off

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FSR 3 On

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FSR 3 + DLSS 2 Performance

There are artifacts that needs to be ironed out of course. But generally it works fine.

  • DirectX 12 is still stuttery. Loading into the menu, and doing any interaction results in stutters.
  • Transparency on the statistics board is broken:
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M&K Support for console?

Good to see that you fixed the bipods. I will be testing how well they work

This preliminary notes look awesome. I love everything, Erma Emp!!! Bipods!!! New uniforms!!

Looking at modEditor from devserver, bipoding still increases dispersion for MGs.

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I suggest to try it our first, since it’s a lot smoother

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Does this mean DSR software like from Nvidia and AMD will now work properly ? :thinking:

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The issue wasn’t jerky recoil. Even single shots had their random spread noticeably increased.

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Bipods :slight_smile:

Let us know if any issue is present please.

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New Assault Enginners finally no longer freezing to death in Summer :handshake: :ok_hand:

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So far from testing on some ledges and sandbags, fantastic work :smiling_face_with_three_hearts:

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The new skins look so awesome!



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In current Modeditor, MG dispersion cone stays the same when prone and aiming, but crouching and standing get increased dispersion when bipoding.

In Devserver Modeditor, even when you are prone dispersion cone increases when bipoding compared to just aiming.

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New practice range is also looking great!



Small grass through the wood though

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