Testing expanded BR for maps

How many games offer a squad system akin to Enlisted?

Then what were the Panzer III B in Moscow or the M2 Carbine in Normandy? The Twin Towers?

Pffff… Yeah Sure, very unique. Not every game offers different types of weapons…

The shitty bugged ones from the old version of War Thunder? Or infantry where Soviet body armour magically reduces 10% of all kinds of bullet damage?

Didn’t they overbuff the Panther armor? And weren’t T-34 drivers’ hatches not known for flying off when hit with HE?
Also, this exists in many other games such as Red Orchestra, HLL or Squad 44.

Tank modules do have HP (bars) and technically the crew are also HP bars. And this exists in other games as well.

So does Battlefield, Call of Duty, HLL, Squad 44 Red Orchestra…
Very unique I see.

Joker - Laugh II

Didn’t I just mention that?
But yeah, for once there is actually something unique.

Never forget the very historical Jumbo in Normandy or the M3A1 Grease Gun which was issued in December 1944.
Or the post-merge era where the same M3A1 Grease gun could be used in Tunisia.

But I forgot, that is completely different because the Panther was issued in mid-1943 and the M3A1 Grease Gun in December 1944 so the Panther is clearly worse… wait, what?

2 Likes

you could have 9 man squads with FG42s or M2 carbines from the very beginning from what i know

How about this, part 2:

  1. Leave the “legacy maps” alone:
    -Moscow I-II
    -Stalingrad I-III
    -Tunisia I-III
    -Rzhev I-III
    -Normandy III-V
    -Ardenes III-V
    -Berlin III-V
  2. Every single new map you add - make it BR I-V but don’t link it to a specific city/battle/event, e.g.:
5 Likes

Technically, you’re right about the Normandy and Berlin campaigns back then. The opportunity would have been there.
In practice, however, this automatic weapon spam didn’t exist because the weapon grind was done per campaign. This meant that you had players with different equipment and levels of progress in each match.
This meant that every player wasn’t at their maximum possible equipment limit. This mixed up the different skills more, which admittedly could have been a difficult start for a beginner.
However, these players who had the ambition here weren’t flash in the pan either.
However, the zero-recoil children’s laser rifle M2 Carbine wasn’t yet in the game at that time.

That’s precisely the madness of wanting to make everything the same and maximize flexibility through streamlining.
All of this leads to even more imbalance and dissatisfaction.