Testing expanded BR for maps

Please excuse me. It wasn’t until I read your otherwise rather destructive conversation for the second time that I realized that we surprisingly agree on this point. :slight_smile: Yippee

After reading through your other “arguments” several times, I can’t agree with them. Just because something isn’t good today is no reason to make it even worse in the future.

This also includes the GAMING EXPERIENCE and a coherent overall concept, including atmosphere. If everything were to appear generic, this would only allow for a limited identification of the player.

Please don’t forget that the game itself set the standard by attempting to recreate battlefields in the past through corresponding maps and the corresponding equipment.
I’m never talking about 100% accuracy. But Tiger 2 in Stalingrad or Tunisia are simply ridiculous and contradict what has been done so far, and bother those who value a coherent picture.

From your comments, I gather that you don’t really care whether the game features WWII weapons under the conditions of the time or whether the developer switches everything to laser weapons in the next release.

I just want to conclude by pointing out one thing: The best game balance will be achieved by following history.

Why? Quite simply. Over time, each side has introduced innovations, new tactics, and technologies at record speed to gain even the smallest advantage or to offset that of the enemy. If one side had been completely superior from the start, the drama wouldn’t have had multiple acts and would have spared humanity a lot of suffering on the battlefields.

Now you can comment on every sentence individually and try to talk yourself to pieces.

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First they need to give us proper terraforming tools, custom content support and make the mod servers more stable. Currently it is nearly impossible to make entirely custom maps due to these limits

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While I’m not against it, I have issues with how you’re introducing it right now. If I understand it properly, this way:

  • pro: higher chance of playing with SVTs in Moscow (BR III-IV mixed matches?), where they were actively used (from 1942 on their production was cut back I think, though I’m only a “wikipedia expert” :slight_smile: )
  • con: less chance to play historically more believable setups
  • con: less chance to play in Tunisia with low BR equipment, as there is still NO PREFERRED MAPS SETUP and now my low BR could end up in Berlin as well

I have two wishes:

  • With the merge, the historical periods were somewhat kept by the BR, with this change even that is gone. Just for educating us, can you please add weapon info on

    • what time period the different weapons were used
    • in what war theaters
    • and how rare were they (e.g. Fedorov Avtomat ~3200 vs. SVT-40 > 1 000 000) ?
      Later on it would be a great help in adding a “historically accurate” custom game mode.
  • I would like to have an “expert mode” squad setup, where I could prepare the same squads for multiple BR levels and multiple theaters of war/time periods. I’m okay with anything in BR I-III and apart from the main rifle(s) I don’t think anything else would be required to change. But this way it would be more random weaponry, and I could prevent a BR-II weapon from 1945 to appear in Tunisia.

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Nothing gets worse. The Tiger II was issued before the M3A1 Grease Gun but suddenly people lost their minds over the Tiger II appearing in Tunisia.

Which is overall fine for people because otherwise, player numbers wouldn’t have increased post-merge. Even you didn’t care for the atmosphere where you used Volkssturm and 1944-45 US gear in Tunisia.

And broke its own standards five years ago so complaining about it in 2025 is stupid.

But not the M3A1 Grease Gun despite the gun being issued in December 1944?
Yeah, I see how important this topic is for you.

Sure, whatever your meds tell you.

Jack - Laugh
And we saw how that worked in Moscow where the devs had to add the Panzer IV F2 because no one wanted to feel the historical balance of Panzer III and 20rd Beretta vs T-34 and Drum PPSh… well unless they played the Soviets of course. Worked very well.
And that is why we see so many successful “historically accurate” multiplayer FPS games with a TT and liberal squad system such as… err or… and don’t forget… and of course…

You larp too much. This is not a simulator and never was. If you want to larp, Arma has WW2 mods.

Puh Big words for a larper, who can’t decide what he actually wants.

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actually not. you would get german BR1 and BR2 tanks vs soviet BR3 and BR4 tanks, mp40 vs drum ppsh41, kar98k vs garand etc. just check standard equipment from a squad in that time



btw this doesnt even translate well cause e.g. soviets ~6 million ppsh41 produced and germans had ~14 million kar98k and 900k mp40, so soviets had more of assault squads than germans.

problem with historical battles is that they were not 1:1 and all factions had different doctrines that dont translate well into the game.

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Because by that point, it wouldn’t even be a game. If you’d made all your gameplay elements subservient to historical accuracy.

You’d just be making a historical simulator, not a game.

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I understand what you mean. :slight_smile:
Even though the armament and equipment of the troops changed during the course of the war and did not remain the same as in the example of the Wehrmacht in 1939 until the other two war parties shown were drawn into the conflict.

That’s exactly why I mentioned the softening factor earlier, that it doesn’t have to be 100% accurate. Because I’m also aware that I can’t pack something this complex into a game.
However, if I remove the reference to the battlefields, simply solving a problem that was created with the last update at the expense of the gaming experience and immersion, I don’t think that’s the right approach. Because that would once again lose some of the previously established connection.

@CaptainSebekel
And that has nothing to do with complaining, but rather with feedback and reflecting my opinion back to the publisher. Which is why he started this discussion.

Well that’s why hidrotic accuracy is not fun if people wanted historic accuracy there is games that provide that simply Enlisted can’t compete with post scriptum or hell let loose so its better stay in WW 2 era equipment and prototypes.

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I don’t think anyone is realistically asking for that, or KV-1 vs Pz II with PPSh vs K98.

Just don’t turn WW2 games into clown fest where German Panther disguised as American M10 time travels to Stalingrad and fights against Soviet defenders with AS, RD and Su-9 above.

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Most have already left the game years ago.

except you do. e.g. there was KT in battle of normandy, but there was no jumbo(and its 76w variant), pershing nor super pershing. or maybe battle of moscow where t34 and KV1 were standard tanks with some KV2, but germans only had either 50mm or short 75mm guns that were inadequate against them.

this is only for tanks and i could probably find loads of examples for infantry weapons and planes where one side had overwhelming advantage in terms of weaponry and other had nothing to counter it.

so there are only 2 options that are possible if you want balanced game: either remove often times iconic weapons that are OP and other side doesnt have counter to them from certain map rotations(e.g. t34, kv1, kv2, ppsh41), or you accept fact that they need to introduce prototypes and “future” weapons on that battlefield.
if you go with first option, then some maps/campaigns will be only playable with BR1 equipment and you would need to remove loads of content from the game, cause other sides didnt have counter for them besides prototypes and “future” weapons.

if you accept second option, then there is really no difference between super pershing on normandy or super pershing in tunisia…

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As someone who actually literally camped over 24 real life hours in Arma DayZ mod with his sniperrifle on the opposite side of a valley - just to get one single kill - a dude 1500 meters away, unlocking the front door of his base, so my team could get into his home after him unlocking said base…

Lets just say we got 8 billion people on this planet, there surely are some who enjoy being tortured.

I actually like to play simulators sometimes - but I know that I am a very small minority.

Also I know this will sound crazy - but I have the believe that “war” is actually the ultimate sport, the ultimate competition. There is nothing more hardcore than the fight over life and death, which is why shooter games are so popular, they try to simulate the ultimate battle while removing the aspects of death, pain, disaster and misery.

So I actually disagree with the concept that “realism” cant be fun inherently.

Good old days, when we did choose Campaign and started playing whatever faction.

If BR 3 or 5 gets own Queue then i’m all in for Berlin 3-5 otherwise Berlin BR1-5 :muscle:

Where did you see that? Lol

I see 1 rule of thumb from my point of view:

If a real weapon is too OP (STG, Tiger 2, PPSh, etc) and strictly requires a Fake counterpart, it either needs to be nerfed or not added at all

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But now it is a bit too late to remove king tiger etc. So it needs to have “fake” counterpart

Well now we could at least try to not make things even worse (no T-28.in Berlin or Tiger 2 in Tunisia)

And we could even try to make things better by creating BR6 without any restrictions but separated MM and dump all the “e-sports” laser beam stuff there, even with FG-42/AVT if it absolutely can’t be nerfed and needs to go there too with T20 and Autohei.

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That’s completely unrelated to what I have said.

I also look for a more hardcore experience in some games. Like now from recent time, I had to mod KCD2, since even the official hardcore mode seems too casual tailored from my perspective.

But that doesn’t change the fact that the game will never be 1:1 accurate to history, even if it tries to be. As long as the game respects the fact that it is a game in the first place.

And I think it’s important to distinguish between what is still just a game and what is supposed to be a realistic simulator replicating some real historical period.


I don’t mind at all if the game even modifies historical facts for its own need.
It bothers me when the game steal from the immersion of detail where it’s completely unnecessary (like ofenrohr in Pacific, when they could have just put unhistorical penetration values to the already present Japanese AT lauchers. Both are historically incorrect, but one is totally obviously totally destroying the immersion)

And finally, I see huge problem in when people try to use historical facts just to push for changes jn gameplay elements that’s long established in that game. It goes against the spirit of the game.


PS. I have yet to see a console game that’s targeting hardcore audience.
For this simple fact, Enlisted won’t ever be some hardcore ultra realistic and historically accurate game.

It’s still just a F2P crossplay game afterall

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Paid premium Medic squad has Engineer class
image
Please add it to every Tech Tree Medic squads
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And to other event squads as which are still lacking Engineer and AT gunner.

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do you really think irl history was perfectly balanced? thats the most stupidest take i’ve ever heard

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Who said anything about perfect?
History is part of the balance. Without it, what would the game be based on? 10 identical items for all factions?
90% of the items in the game were invented to gain an advantage or compensate for a disadvantage in this conflict on the field. That’s where the balance lies.
Remove every historical reference, like in the battlefield example, and what do you have left?
A WWII game without a WWII?

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