[[ Suggestions ]] Spawn Balance For Vehicle And Squad With Transport Vehicle?

I think there is some problem makes the game not enough funny in current game system,

  1. players can infinity spawn their highest level vehicle. which reduced the diversity of the battlefield.

Imagine when the more powerful vehicle comes out to the game. Like German Panzer and Tiger or King Tiger,or Soviet KV2 in moscow. When most of the player reach that level with heavy tank. They wont choose and play the low level tanks anymore. Like puma or t26 stuff will never appear into the battle anymore. You will see thousands of heavy tanks in each battle.

I think this situation is not conducive to the long-term development and operation of the life of Enlisted Game.

There should have some limitations for Vehicle spawning.

I believe a spawn points (SP) system is a good choice. maybe we can combine the “Spawn Point system” in Warthunder and the “Soul Bablance System” in Cuisine Royale. every time the player finishs a battle they can get some spawn points so that they can deploy more powerful vehicle into the game.

different vehicle has a different spawn point costs, powerful vehicle costs more spawn points

Just like special ability of heros in Cuisine Royale (CRSED). With Soul Balance the players may could not use their ability each game.

With Spawn Point like this. For Vehicle in Enlisted. Maybe player can depoly a extremely powerful vehicel every few times of the game.

Such as Someone may only depoly a king tiger once every few times of battles. by the limitation of Spawn Points

Here is a example: (just my opinon forget the value of SP in the example):

  • finish a battle +100SP
  • wins a battle +200SP
  • depoly a King Tiger (Tiger ii) -1000SP (if every time lost the game. you can only play this tank once every 10 times of battles)

  1. transport vehicle for squad

currently developers already trys to create some free transport vehicle like jeep and truck into the game.

I think we can bind the transport vehicle with infantry squad spawning which can makes player have more choice and traits in the battle

Maybe some thing like Heros and Generals (FPS) and Steel Divisions 2 (RTS/RTT Game)

Different numer of squad member can be able to select different vehicle

such as squad with 4 member can choose jeep and squad with 6 member can choose a larger vehicle like Truck and Armor Troop carrier like a M5A1 Half-truck.

Spawn squad with a Transport Vehicle costs more Spawn Points of the player

I think Enlisted is a good game with great potential

I believe with such kind of systems The Player can get more funny and more diversity in the game.

and More Importantly! The Developer can make more premium vehicle and stuffs! I m happy to spend momey on it.

That will be quite benefits for both players and the developer and the game.

7 Likes

I like the idea

1 Like

Honestly, it is a nice idea, but perhaps being able to deploy heavy tank once per 10 battles is just too cruel (or 5 if you manage to win 5 times in row). I saw only few IS series or King Tigers in Berlin test and they were nowhere near decisive to justify that. Perhaps SP income should be a bit higher than 100 SP? Also, I don´t really see how well that would work with campaigns such as Moscow (I can´t imagine being able to spawn in for example BT-7 (that currently sits as high tier tank unlock… so just to give you an idea) once per 10 battles only to get yeeted by uncooperative team.

1 Like

Talking about the first point, you are kinda worng there’s max amount of tanks on the battlefield (2) and if the game will keep Stream of new players you will see less tigers and more of the low tier stuff, also tiger 2s won’t be so effective in this game they are very big (in small maps they’ll just…) and infantry will target them the most. I don’t think you should limit players ability to play stuff they grinded for.

I like your idea about infantry vehicles.

It’s more about using tigers in Normandy or KV1s in Moscow, I think.

1 Like

I think OP was talking about the heavy tanks

But I agree every 10th battle is a bit too much

if i have to be honest, i don’t really like the first suggestion about the spawn balance vehicles… for simpler issues, the first is, i grind so much for a tank that is not going to last 1 match. right now, tanks are far easy to kill than before. cosindering that we have rockets planes, explosives, rpgs, and others tanks that shoot back… people would just waste time and hopes for something that might get destroyed after 4 meters that leaved the spawn. because spawn campers are still a thing, and base camping it’s still a stronger thing in enlisted.

and second of all, if someone putted actual time in reasearching the stronger tank, i don’t see why he shouldn’t use it as we said before, it’s fairly easy to destroy those.

but, i do get your point which is what i agreed in the past, the problem with enlisted ( for my personal opinion ) is that most of the things that you unlock will most likely be forgotten just because what you unlock 9 times out of 10 it will be better. making pointless what you have been used until than.
which something should be done about it.

but regarding how would the suggestion work, unfortunally it’s a no from me.

speaking for the second point of this thread,
i totally agree with what you suggest which
kinda reminds me the idea i posted a while ago ^^.

so a +1 from me.

1 Like

My issue stays with the suggested stuff that it’s objectively better.
Take Normandy. Both sides get a mobile light vehicle with a small gun and a medium tank with a medium-long 75mm gun. In between, there are two short 75mm gun tanks that either have good armor, or good mobility.
The upcoming TDs will get the same sidegrade treatment. One of the TDs gets a better gun than the sherman but less traverse speed. The other gets more armor but limited traverse when compared to the Pz4.

Are you serious? When you mentioned maintenance fees, I knew you were pulling the wool over my eyes. No one in his right mind would suggest such a stupid idea

1 Like

This is definitely not a good idea,this will only make players feel frightened when using vehicles that are not easy to unlock.

1 Like

spawn point is different from maintenance fees.

spawn point can be reset every match.

1 Like

And then what? Every game might not pay enough for maintenance, and by the way, what do you want to pay for maintenance? Ask the war Thunder players how much they hate the system and you’re adding maintenance fees. If you’re trying to make the game better, stop the stupid idea of maintenance fees

:sweat_smile:

You don’t have to send that look. I just want to ask you, is that good? Not so much the maintenance fee as the reload time, the more advanced the tank, the longer the cooldown time, the aircraft suicide attack time doubled, that’s not better than the maintenance fee? And the current tank grid is not strictly categorized, why not think about these aspects of hard extended gameplay
That means you come home from work after a hard day, and the first thing you do when you come home from school is to open up the army and continue your shift. Do you have enough money for today? No new weapons vehicles? The loss of yesterday’s maintenance fee, do not play? Then buy the gold team, buy the premium account, now, let’s go.
Really think about it, if this is conducive to enlisted,If you think you’re right, I think it can’t hurt to ask somewhere other than the forum