My idea is to remove tanks from player control entirely - make them entirely AI, and rather conservative/passive AI at that - by which I mean they will not go swanning around at 50kph trying to spawn camp.
Instead they will follow your infantry squad and support it - you can designate general area targets for them to overwatch for example. It would help if they did not have the current infantry AI insta-see-and-kill capability of course!!
They also drive off when your current squad is killed… so you don’t get them for hte whole game - and they have a cool down timer as now so you can’t jsut call tehm up again straight away.
Accompanying this - remove the compulsory requirement to have a vehicle in your 4 squad lineup - so if you do not choose to have a tank then you can field 4 infantry squads.
I mean iirc it was part of the original concept but as far as I’m aware bot tanks were never actually attempted, they just said they were planning on all vehicles being bots with fixed behaviors.
Enlisted is combined arms, it will just ruin the gameplay imo
Plus, AI tanks would be very… clumsy
They’ll probably get always stuck in tank traps, aim for only one enemy instead of group of enemies, thus providing limited support by them
Also, it will upset a lot of players who love driving them and devs already introduced observation devices and are developing tank enterior
In some seats you can scroll to change your view to a different port.
However the transition is slow, a bit disorienting, and the visibility is terrible so you’re all around better off just traversing the turret or rotating the whole tank.
people just want to split the anti-building and anti-tank role between 2 explosives. That in no way, shape or form fixes the issue of not being able to get away from the anti-tank grenade or explosive pack if you notice it in time but get slowed down by crew switching.