Suggestion: Squad-Armament Points System

In this way we can specialize semi auto rifles for US faction.
Make their cost same as other faction’s BA

2 Likes

The one Like M1 Carbine you mean?

Life expectancy of single soldiers in this game is extremely low.

One of the reasons to spam automatics is to be sure you actually manage to play them, despite half of your squad being regularly wiped out in seconds.

2 Likes

No!

  1. enlisted ttk is to fast most of the player wo unlock high-end equipment cant use it because they die before shoot
  • As you posted a guy can use only a mp43 in a squad this guy die and him need wait 3 respawn for try to use it, the next time the guy start camping
  1. weapons point system is a shit because kill all the motive for gind better gun, wy grind if i have to stay with the mp40 and g43 with most of my assaulter enginer? I dont grind a this point and dont play because there is no incentive to progress
7 Likes

Why force players who invested time and sometimes gold to handicap themselves just for the newbies? I would rather have free to play players to have unlockable squad slots after reaching certain campaign levels to give lower level players more flexibility.

Sometimes full auto spamming is the only way to win because most of the team is poorly armed, low level and bad players.

2 Likes

If that system is applied, it would be okay to allow a refund on the purchased item.

Also m1 garand

this is actually we need

1 Like

If this system have implemented to the game, It would make TTK pretty longer since Automatics, and some assets being reduced.

If you want to use MP43 more often you just could put 2 squads of MP43 then. It’s a choice of yours to add or not.

It Won’t that much. Since weapon it self’s stat haven’t changed, weapons are same as before. Just its number a bit reduced. And As I said Above the Value of each weapons on my suggestion is just a randomly chosed Placeholder. It isn’t fixed, could be changed.

1 Like

It is not only for Newcomers.

That could be one good idea.

Yes I know, most of they could be bad or rather an AI Bot, and that’s one of the point. There isn’t many users in Enlisted. Not that much, and user income flow is small either. Those New-coming players just keep being dead, leaves the game, and team loses for being filled With AIs Bots instead of players, and to win spam Full autos again… It is a vicious circle.

3 Likes

As I said before, I don’t like limiting players of certain play styles or weaponry but the bolt action buff makes this system redundant.

3 Likes

I totally agree with this as it reduces the gap between newbies and veterans, while increasing the fun of the game and providing a lot of variety at the same time.

1 Like

As soon as you unlock semiautos, that gap is already reduced by some 75%.

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So basically what your saying is the exact same thing I was harping on then about over a year ago?

And what I had suggested and tweaked for a year whenever the discussion has come up?

Not exactly the same thing, a bit Different. This one deals with a narrower range, Mostly only about Armaments, and is a little more granular. well Ive read your Suggestion Before though, can’t deny that this influenced by it

Didn’t you say semi-auto/MG/SMG users as “Spammers”, but don’t like reducing those automatic weaponry per squad because can’t spam it?

Not like this im for limit same squad spam and weapon class licked, dont make the progression system usless and if you read that shitpost i sayed this

You can try and sell it as different but I see that as basically a rehash of exactly what I had been taking about for almost a year just rewritten.

Yours might just be weapons but basically you’re selling the same concept as your own.

The balance idea is flawed though without the squad value balance required as well that prevents people from rotating out 3 assault/flame/tank squads. It needs that as well or it fails because it addresses only one of the 3 major balance problems.

Over the last year I’ve refined the approach and encompassed all 3 variables that factor into gameplay.
It was, and never will be just weapons.

Your table doesn’t eliminate another spam which is that of grenades. Without that on the tally sheet, you will just move the goal posts on balance and make a new Meta. Further to that as well it makes premium squads in their current iteration P2W. Because they can break the mold on Weapon requirements while you hamstring the F2P squads.

1 Like

Why this makes the progression system useless? Even Heroes & Generals has limit to those High tier weapons. Like repair cost or weapon weight system. In H&G, single soldier can’t use two heavy weapons at a time, or they have to sacrifice their ammo to carry more weapons or some bandages.

Because, the point system make high end weapon value to much in the squad AKA as OP posted you can use one of them in every squad, now tell me the point to unlock better weapon if you have still use early one in mass, it kill the grind, the point system is a shit

Instead limit same squad type spam and lock automatic weapons only to assaulter and enginer squad can reduce drastically the auto spam, withaut kill squad management

1 Like