What is the Problem with the Current System?
Current Squad and Weaponry system in Enlisted has no other Limits. You can add any weapons as many as you want, unless limited by Soldier Numbers. Due to this, Some users Even compose their squad like 9x FG 42 for Example. Those kinds of squads are Mostly Both Un-Historical and Balance breaking. This only imposes users to use Standardized Setup and Perks, and Those are one of the reasons why Newcomers leave the game, even some Veterans Either.
Without dealing and Solving this Fundamental Issue of Enlisted, any other meaningless Quick-fixes, like Bolt-Action Buffs or Crazy Visual-Recoils, only will bring up with worse Side-effects.
So to stop this Whole Complete Issue, we need a solution for a Fundamental Issue.
What is a Squad-Armament Points System?
Squad-Armament Points System-(hereinafter referred to as Points system) is a basic limit for a squad. Each weapon Has its own Value, and Squads are having limits of total Values. Better weapons will have Higher Value, while simple ones have a lower value. This would be a good way to reduce Balance-Breaking weapon Spams, while there being No other Un-historical weapon Stat changes.
For example, Points system could be adopted to Enlisted Like this :
I have set the Squad-Points limit as 10 for Example while giving some weapons their Value.
First to see the Engineer squad, with having its Armament Points limited, The squad only can arm 2x FG 42, which is way more reduced and affordable compared with current situation.
and next The Assaulter Squad, armed with 2x MP 43/I and MP 40, spent all its points to add the Automatic weapons, which made it only can take fewer Soldiers in squad. this might could be seen as some kind of Penalty for taking Automatic weapons too many.
But by changing those High-Value weapons to Lower-Valued, The Squad could be armed with more variable Weapons and more soldiers.
And Last-A Riflemen squad.
Currently, Riflemen squad has Maximum number of 9 Soldiers, without any Limit or Restrictions of Full-Auto weapons. but if with Points System implemented, that Nonsense will be gone, no more.
Without any Quick-fixes and stopgap measures, Points System would be able to care most of the Balance Issues Happening with small arms. and also it could make Newcomers armed with Semi-Autos and Bolt-Actions more competitive against High-Leveled Veterans, Without any Quick-Fix updates.
Devs, Face this Issue Boldly, PLEASE.
Most of the “Quick-fixes” you’ve made mostly only came with worse Side-Effects, only making Enlisted weirder, and just un-understandable. Semi-Auto Nerfs. Bullet Dispersion of Automatic Weapons and the List goes on…
It is time to face the Basic, Fundamental issue, and Deal with it Boldly. This game is still in beta, and we still have some Chances.
@1942786 I hope you guys will one day.