Suggestion: Squad-Armament Points System

This is nice way of stopping players from having too much firepower. As one comment here said, including grenades as well is a good idea. Someone spamming grenades will have trouble equiping their soldiers with high firepower weapons.

However, more discussion about setting the point value for each weapon and max arms point for squads are needed. My opinion is making sure every assaulter and machine gunner get their automatic weapons and the rest get semi-automatic weapons.

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I think I half understand what youā€™re trying to say, but that doesnā€™t solve the underlying problem. Already in Stalingrad there is a squad of engineers with 6 Mkb. The fact that only ā€œEliteā€ class armaments enable automatic and semi-automatic rifles has already been partially implemented in the game system, and what if that prevents the squadā€™s automatic attack? I would answer no.

Yes-those values are just ones made for Example. If Devs are to implement this or similar one in-games, I think they would make up with some survey/pole for it.

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Imho (as an uncultured, noob, noskilled, biased, P2W, crutch-needing veteran player) the edge given by full FG / AVT / M2 squads, although not negligible, is largely overestimated.

(The 2021 me fresh Normandy player with nothing higher than Garands and G43s used to think exactly the same, BTW)

Technically i think only riflemen should be able to use automatique rifle.

Specialist can already call artillery, build raly and fortification and destroy tank.

So a rifleman could be interresting to pick just to have more firepower

So a MG squad would have 3 MG, 3 semi auto, one automatique. And itā€™s balance.

Specialist do special thing, riflemen donā€™t do special thing, but have a better gun.
Except with this method you can still have 9 FG42 in a squadā€¦

So it doesnā€™t work.
Thatā€™s why i propose the opposite.

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Well they may are, but there could be some differences by its site, usage and etc.

Personally, I actually think the one like StG or Avtomat Fedorovs (Assaulter Weapons) are more better than FG itself, but there is a power coming from larger squad numbers.

And even if Automatic Rifle squads are overestimated, it dosenā€™t mean that Automatic Rifles should remain in current state. They need to be balanced anyway.

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It could mediate inflation of power
fire power of ingame squad is almost same as US army squad in afghanistan

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I didnā€™t understand what you want. This thread was to prevent the dominance of automatic rifles by limiting the cost of weapons to a certain number per squad.

Aside from the ā€œeconomicā€ aspects, if automatics end up being restricted in number, then any arbitrary dispersion must go.

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Yeaā€¦ FG42, AVS, M2 are automatic rifle. Not SMG.

I just wanted another alternative to avoid the spam.
For me more simple to implement than a new system with points.

Well there still could be a bit, but at least it should follow the real MOA stats.

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And these automatic rifles will have high costs. I donā€™t see any problems.

Dev already said they dont gonna limit in any way how a player costumize they squad (weapon,equipment) the idea is nice, but this make practically usless grind high-end gear if one soldier on 3 squad can use it

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I canā€™t agree because level up is not hard if you play correctly.
Everyone can get higher power if you play more.

It is more a ā€œguideā€ than a limit I suppose, just like adding another classes at squad by squad upgrades. You only can add 1 MG gunner at riflemen squad, but no one says it is limiting Squad customization.

Well I think it is making more ā€˜strategicā€™, rather than making them useless.


As I said in my suggestion, you still would be able to use High-end weapons like MP 43, but with some strategic choices added. To use High- Firepower but less Soldiers, or a bit Low power but with more soldiers.

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Yeah ! if you can not beat advanced player ,try purchase some golden squad or try to play this game correctly "LEVEL UP OK? "

It make usless, with enlisted ttk you end use your lv40 weapon once one 7 respawn

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Leveling up isnā€™t that hard, Iā€™ve Maxed all Campaigns either and I know that. But what it is mostly important for newcomers are First Impressions.

Not only about Newcomers but about Ordinary users also, Firepower creep would game more Tired, Standardized Weapon sets, and perks and etcā€¦

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Oh please, if you shoot someone, he goes down just as well regardless if heā€™s wielding a knife, a rifle, an MG or a bazooka.

This ā€œlow level players are helpless vs endgame gunsā€ rhetoric is just false.

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Well I think I cant understand what you are talking about, once one 7 respawn?

If you want to use End level weapons more often, you could bring up more squads with it, or by making your squad smaller but with Higher leveled Weapons, and etc.

Things wonā€™t change that much, only thing that would change is an amout of Automatic weapons per squad a bit reduced.

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