3rd person is really not that big of an advantage guys. And most games out there with tanks mixed in with infantry already have 3rd person for their vehicles.
Look at how big Arma’s community was. Are you really going to say 3rd person or the flexibility of 3rd person is a game killer
Look on SW Battlefront 1 and 2 , people only use 3.person in mp because it is a adventage. U can look around corners and above hills. People camp around an can pre-aim before u can see them.
The competition didn’t have the player wait screen I described. World of tanks used to be a lot bigger community. World of War planes tried to get started and flopped because war thunder was much better. And as soon as war thunder made tanks a lot of the players flocked to war thunder ground battles.
Point number 2 so lets say you want to play battle of Berlin on realistic (no 3rd person)
And you look at the wait screen and you see 7 players queued for the same campaign but they are in arcade (3rd person) wouldn’t you hop of realistic to play the game after waiting maybe 1 min at most. That’s exactly how it worked out in war thunder since the beginning
This is not direct competition. WOT has fully arcade gameplay with health bars etc. WT offers more realistic approach, even in Arcade mode. Players went to WT because of that, not because it has possibility to choose from Arcade/Realistic modes.
It is as bad for vehicles. Like is said - this is not WT. Here tanks have to fight alongside infantry and bad visibility is the key point in that. Right now you can sneak to a tank from behind and destroy it with det pack. Or build an AT gun on its flank. Or simply flank it with you own tank. All of that would be impossible if vehicles would have 3rd person mode. Players would clearly see everything and react respectively.
Third person view on infantry is largely hated in Arma, some server have it enabled because Bohemia didn’t managed to add separate server settings for 3rd person view on vehicles and infantry. First person view on Arma vehicles is really crap on most of the vehicles, that’s why when vehicles are involved, third person becomes necessity.
Sure and what issues were caused because war thunder split up the playerbase? Too long queue times, leading to compressed battle ratings, and unfun battles. There is no need to repeat that here.
Offcourse it did. It is not hard to grasp. People that que for realistic dont que for arcade at the exact SAME moment. So that is a split in the playerbase
On the other hand u have to sneak up to tank because its armor is bugged, any infantry would deal with tank with proper AT weapon pretty easily. For example on maps like Berlin it should take 1 hit from the window with panzerfaust and tank is pretty much done. Biggest danger when dealing with tanks are not tanks but other players who keeps killing u as u try to destroy it so… Iam for 3rd wiev it wont change much. When its working in BF5 cant see the reasson why it cant work in Enlisted.
Infantry with AT weapons are much bigger danger for tanks than tanks for infantry… 1. as infantry u can attack pretty much from everywhere, window, covers, etc. With infantry u outnumber tank like 15 to 1 so people who use a brain a little bit cant have any problems with tanks, problems are squad bots really, they just die no matter what because game cant make them cover or retaliate. Tank armor is bugged, so far tank armor is bugged so its like 50:50 to damage it, when damage and physics model is fully implemented it should take 1 hit from AT weapon and tank is pretty much done. Its said that tank crews has lowest survival rate on the battlefield and its just true. I agree with 3rd it wont change anything.
Panzerfaust doesn’t work like that. It uses shaped charge, not some magical -80 hit points damage like in BF.
Because it’s not battlefield, tanks here are very dangerous to infantry when infantry can’t get to them. In BF they are a joke. Many things that BF does is about making game “noob” friendly and fair, like adding scope glare and inability to one shot any tank in the game.
If you are trying to “damage armor” then you are doing it wrong. Only way to 1 hit tank with AT weapons is by penning and hitting ammo rack (with ammunition in it) or fuel tank.
Omg just… ok again Tank armor is bugged so far, this is verified information not something i just magicly made up. Panzerfaust is basicly heat with high penetration direct hit similar to modern RPG not affected by speed or distance. And u are again wrong because u no need to hit ammo rack or anything important, when granade from panzerfaust which has 200mm penetration btw hit its target it instantly wipe T-34-58 basicly from anywhere when damage model is reworked. It fills whole tanks with liquid heat with shrapnels and kills and destroys everything inside basicly the crew is instantly dead or burned alive. And guys please stop lecturing me i been playing WT for really long time and i know exacly where hit things iam not smartest maybe but iam telling you Upon release tanks are gonna be really easily killed no matter what. And if u get killed by the tank so easily u are bad player or just unlucky with bugs…
This is so misinformed on so many levels I don’t even know where to start. A shaped charge warhead uses a cone of copper linings that get blasted forwards. It doesn’t quite melt, but does get superheated and acts as the penetrator as such, there is no molten liquids burning anyone. This penetrator behaves pretty much like APCR, with pretty much no spalling or anything. As such, it requires a direct hit against any important module to damage it. This penetrator’s strength is not only dependant on the warheads size and amount of explosive mass, but also on the angle of impact. The 200mm of armor penetration is in ideal conditions, assuming no angle of impact. It would not cause a big explosion destroying any armored vehicle in a single shot whatsoever. However, after a hit, tank crew would often bail out, leading to an effective kill through abandonment of equipment.
Also, war thunder really isn’t very historically accurate at all in terms of WW2 shells, as they use a modern formula intended for fin-stabilized kinetic projectiles for their penetration calculations. You should not use that as the basis for any kind of “historical accurate” response.
Any source on that besides baseless claim from Wikipedia? Because I’m having hard time finding any good info. Training videos are purposely vague and only show diameter of the hole left. Which isn’t saying much as design of the charge was ineffective compared to modern systems that use 2x3 times less explosive to achive the same effect. German infantry used Panzerfaust in some cases to breach a wall.