Majority of players?
I highly doubt.
then we should talk about stats without vitality perkâŚ
Yes, my opinion is that vitality perk is yet another thing thatâs used only by small percentage of players to farm those who are clueless and bots.
Way more impactful than body armor.
And thatâs exactly the reason why I think body armorâs feature shouldnât be changed. Since we already have so many things like that in game. And many of them are way more impactful than 10% dmg reduction to torso.
tbh i never use vitality since i prefer health restore by medpack (beside most soldier i have, have like 16 vitality and i dont want to put it into that tbh
Another bodyarmor thread in a nutshell:
-complain about asymetric balance
-here comes adam with pisstake telling us yet again p2w never even existed because you can easly dominate bot matches with just pistols (i wonder why itâs bot matches, not like players are going away from this game)
-voyomay with only sane take as always - if it doesnt matter why keep it? followed by botched uno reverse cries that it doesnt matter so we should keep it
-forum moderator chipping in with itâs just help a little when stars aling bro
Everyone completly missing basic game mechanic - damage falloff .
Let me put in in ameba terms:
10 % damage reduction translates into 10% (i guess) further range at which weapons would switch from 1 hit kill to 2 hit kill, same with range where 2 hit changes to 3 hit and so on
It does, depending on what range you shoot at. Itâs nice to look at just damage statistics and completly miss the table part explaining that at longer range damage is lower.
Last i checked average distance of fights is not 1 meter
Is what I sayed, average combat distance is 50m+ so gun with low damage need always the same number of shots body armour or not
But letâs talk about another point no one mentioned, we donât live in a perfect world and almost no one, just someone use full star gun and body armour+ vitality, and we should put everything in the equation wen we speak about this
Pad in hand, we never or one time tot⌠We see the perfect situation who should happen for see the body armour do really something, and even if happen how much matter?
I mean we are 20 people splitted in two team, if one of our shoot in the whole battle doesnât kill or down, it really matter? (Also Iâm sure we waste more ammo without kill someone)
And as I said up
Everyone should use it because it look cool
eh i only use it on my hero, assaulter and important class tbh most of my riflemen are just conscript (with blue pant)
Whatâs the point of customization then, in normal games is to change appearance.
In enlisted is another money pitt to give minimal advantages
that an opinion
I said in urban map, body armour is an uniform as another, simply in urban map let players choice to use armored uniform if they want and keep it outside other map
Simply as that, sure it need a better costumization system but whatever, uniform map swap should be used for have the better uniform on that map
Thats cool and all, but even on urban berlin maps we got new maps that are outside of it, so no way to predict when you get urban maps.
Ye we need a better costumization system, currently even choice winter uniform for Moscow is a gamble because you can get spring map and be visible from the enemy spawn
That we can agree on, like game having option to buy cosmetic faces for event squad that wears masks, and on top of that you can do that 5 times for each campaing. Itâs beyond ridicule.
But since they work for money, unless they monetise it even harder i donât see bright future
greyparrot retired im pretty sure
fg42 II goes from 80m OHK weapons to 40m OHK weapon
breda pg CR goes from 80m OHK weapon to 20m OHK weapon
stg44 isnt really affected (range where it matters isnt really useful for AR)
mp40 goes from 2 hits kill with 30m, to 2 hits kill within 15m
so if anything body armor has more effect without vitality perk and stock weapons.
boring day, so any forum drama is good
He still reads the forum, Im sure he is reading this too, but he doesnât give a F about replying anymore, he was just wasting his time arguing with idiots.
He wasnât the most impartial, but he knew more about the exploitable mechanics of the game than any other player.
But thatâs completely out of the context in which I meant it.
What I meant was that the other things (vitality, slots) are used on a larger scale and are more effective.
Or are you trying to argue that itâs better to have body armor that gives 10% dmg to torso reduction than just +35% to health?
I donât get the point of why people seem to be focusing on the smaller issue earlier. The imbalance prevails in so many others things. This one at least has some narrative reasoning. And thatâs why I like it.
Anyway, as Iâve said several times, how often do you see squads that are fully equipped with body armor?
I mean, I donât very often. And Iâve been playing against BR5 Soviets quite a bit lately.
Youâre just arguing it with some specific scenarios, thatâs nice. But whatâs most important is how often those scenarios happen.
And in my experience, very rarely. I just donât see every soviet wearing a body armor, quite the opposite.
How is that an argument? Fights under 50 meters exist, on many maps even excessively, you canât be serious.
I told you exactly the stats of how 10% changes bullets to kill, but you havenât still acknowledged that
It does matter, it makes a difference.
vitality which affects core game mechanic (e.g. damage calculation) is free and faction neutral
slots while slightly p2w dont affect core game mechanic.
nah⌠you were saying that for calculation we need to use stock weapons and i said then we need to use damage calculation without vitality perk. so i used both for that graph.
and it will happen cause nobody is doing anything about it. i complained about many other imbalanced mechanics. e.g. second vehicle slot for f2p, rocket arty and body armor. any of those arent really big advantages, but they stack upâŚ
like i said it doesnt matter if this is in 100% of battles or in 1% battles. simply it provides advantage to minority of players who use it, no matter how small that advantage is.