So does developers dare to disclose the actual win/loss ratio of this game?

This is what I got today, from GMT 2:00 to GMT 17:20, 11 matches, soviet only won ONCE. Squad mode only.


According to my local Enlisted game chat group’s vote, 19 of 27 thinks this game is over all more pro german side, 2 of them think soviet has advantage, 6 of them thinks this game is balanced.
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Also, the moderator closed my post for " encouraging players to stop playing a certain side. "
THIS IS THE TRUTH! All of my ppl here in this chat group agreed if you want a easier game, play german. In recent situations, the balance is ever worse than before. Before lonefighters come out, at least soviet won 35 of 77 matches, nearly 45%. But now, the soviet side players are constant losing, especially in off-peak hours, soviet always has less players, so even more harder for soviet to win a match.
Also, this game LACKS NEW CONTENT TO KEEP NOT BORING. This game only has the extreme high tech trees forcing players to play, which is already makes players unhappy.
Plus soviet side players are even more harder to earn XP, because lose matches means less XP. Also, you still did not anwser my post : Need declaration of how match points translate to campaign xp - #18 by 21557209 XP works in a mystery way, discouraging players.
Plus, you cheat players like “yeah, player count are even in both side”, but nope, players are aware of this stuff! Still no awnser: So this is the balance? 2v5?! - #26 by 98438685

OR, you collect the wrong win/lose data about the game? Like lonefighters, due to lack of players, and poorly worked AI, invasion and assault is tend to be more easier for soviet to defend. But this is interferece data, because too few players to get the correct win/lose data.

Or, this is because I played mostly during off peak hours? So you just abandon players during this hours’ game experience? Though, it still gets plenty of ppl in one match, just matchmaking is a bit longer than peak hours. There are near normal human counts in one match that should enough to be consider of game balancing. Also, how to explain the later matches I played? Still with terrible balance?

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That really makes one wonder, Germany got worse gun damage(but a bit better scope… just convenience thing), slower SMGs (but less recoil but thats really it), less usable tanks (now let me finish this one before replying… PZ II sure is strong, however PZ III B is so useless that it never even participated in Barbarossa irl because it was obsolete, soviets at least got more tanks to play with). Yet they keep winning despite being in disadvantage (also in manpower in invasion mode).
Thing is, there are just too many bots and thanks to nation bias I dare to say that there are more bots in soviet side. That may be the reason of what are you seeing.
Also premium squads are not really helping either. Nobody wants to just log in the game with his 4 rank 1 action bolt rifle armed troopers and get deleted in spot by fully upgraded PPK or MP 41.
Yes, soviets are weaker but this is more kind of player issue than balance issue as most aspects of Moscow campaign actually plays against German favour.
If soviet side have enough players or at least enough people who bought premium squad (and here it is, premium squad problem) or knows what they are doing or HOW to actually defend effectively, they squash Germans like piece of cake at first two invasion points.
My two coppers to the issue.

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you again?

you already made this post:

to begin with, i started to play russians since i finished my campaign with the german.
and i can see that soviet players does not play like german does.

meaning that… it’s not devs fault for how people plays their game.

they already made more “balance” by nerfing german equipment. and making better russian weapons. which still, leads in soviet defeat. so i don’t think developers dare anything. less in win/loss rateo of this game.

like. how.
again, just because soviet lose more, doesn’t mean this game it’s pro german at all.

i don’t think you played germany at all.

very debatable. your post have been closed because it doesn’t give anything if not a rant post to begin with. you weren’t using the correct format. because suggestion are used for suggestion. which you didn’t used a suggestion in the first place.

also, WRITING LIKE THIS DOESN’T help at ALL, !!!11!.
just saying.

it really isn’t. you win 50% of the time depending from the minded players. sometimes, even good teamplay it’s not enough.

truee.

again, it’s debatable.

it is truee that soviet are loosing, but it’s not because of the weaponary, but more, the user.

well, it’s a beta. ( i wouldn’t call it like that ) but it’s because the other stuff apparently it’s not ready. not to mention, those stages are our time to shine in order to help, and made Constructive Threads about it

i personally don’t mind it, even if i don’t have much time to play this game, but i disagree. i rather see this, than simplest pay to win squads in order to killer faster my game experience.

it’s skill based, so it really depends how you perform in the battle. but i don’t deny that soviet should get boosters when half of their team is made by bots.

What?

i have no clue what are you talking about, but again, if you care about win/loss rate, it’s because there are low people.

like it’s a closed beta.

we will be around 10’000 players if not less.

i don’t know what do you expect from it.
it’s not an open beta.

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Already?
What are even try to say with this post? The soviets loose more? Weve seen these post too many times already
The difference in a player bases skill and amount of players should never warrant a change for the weapons or soldiers of the opposing nation.
Also your enlisted group chat with 27 people with biases? Basing a claim on something that isnt objective is not helpful to your post
The mod took down you post because it was in suggestions and it clearly was a rant discouraging others or in short being a bit toxic
The game is also in closed beta why are you suprised theres no new content, bug fixing takes days
And what is the ending about? You get less xp because you lost, what is wrong with that why would you get more for losing?
There is no reason to lie about player count or else gaijin would shut down darkflow’s game
Also the last bit you play during what gmt time peirod gmt 0-2? Thats literally in the middle of Europe which mains germany why are you suprised there are bots on the russian team
The game is in imbalence in cbt which is expected yelling about it with some loosely related group chat and your misfortune in games is not objective and is based on your personal experiences which is not reflective of the whole game

This post as i said before has no merit for the game’s advancement and is clearly conflicted on its argument and its purpose. This is becomming spam at this point. Giving the devs flak for not showing you every statistic they have is irrefutable why would they openly give that out? and spamming in all caps does not help get your already convoluted message across.

This post is borderline reportable

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I don’t think there’s any point in looking too deep into this. Poor faction balance is only a symptom of bigger problems. The game is overall quite broken with several major issues that affect almost everything.

This is a very bad argument and I’ve heard it too many times in too many games. They are already accepting money from players and the game is desperately broken. It’s in their best interest to be pushing out as many updates as quickly as possible. What makes you think they’ll be working faster when there is no such need anymore?

I strongly believe the biggest issue is the Soviet team gets more bot “players”.
I always queue both nations, but I get maybe one in tengames as Germany, so presumably most players queue only Germany.

The Soviet side could have infinitely better equipment and it wouldn’t matter at all if it’s four human Soviet players versus eight human Germany players.

That was just one point of course there are other issues with this game if i really wanted to argue all the reasons i would have listed them there and they clearly are still putting in substantial parts of the game in. what makes you think those will have no bugs and go perfectly? Regardless the point about the bugs is the least of darkflow’s worries right now

Im not saying bugs are holding back the game im just saying they take time away from them implementing
Those frequent updates they should be that you mentioned before

This guy sounds like that weird orange twitter guy

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Once Germany has to defend in an invasion mode we can talk W/L rates; right now it just seems like the majority of the community can’t stop an advance to save their lives.

The majority of the Russian team winds up way behind the objective, and once it shifts they run back behind the new point when they should be holding their ground to slow down the Germans at any cost.

Every squad the enemy team has to send in to clear out a house between them and the objective is a squad that doesn’t reach the “stay on the point guise” group to begin with.
You still have to have someone watching the point, of course, but defense in invasion is about disrupting the attackers and creating a bodycount rather than having 3 squads in 1 room waiting for a grenade to come in.

As a defender you don’t have that many options if you die in the last wave of attack that capped the point. You respawn and get to the next one barely in time to not get cut off from it. If the other team is using tanks for that job you won’t even get to the objective. One gets a lot less zealous in defense after experiencing that several times. And don’t forget that many of those Soviet “players” aren’t even actual players.

Also we’ve already seen how Germany does in defense during open weekends. It went roughly the same way back then - defenders were humiliated most of the time.

Re-opening a post that is the same as the one that was closed will only get this one closed as well and if you continue this you might get punished for it.

A lot of players would argue that a soviet player has the advantage in a random 1vs1 fight. Germany has the advantage in team vs team fights because nobody plays the Soviets. It is a vicious circle where less people playing Russia leads to more bots for them which leads to more losses which leads to even less people playing Russia.

proves my point.

Agreed. I made a post on another thread related to how much stuff they have mostly or entirely ready for us to test but they don’t.

I too play in off hours. Saying they abandon the players is a stretch, however: You can not force players to play your game. Nor can you force people to play Soviets. A lot of players are simply much less interested in playing the Soviets.

An end screenshot tell next to nothing about how a match went. Your entire human team could have gone to the middle point in conquest and let the enemy cap the other 2 points. Players could be newbies.

Which is why the game is dying. I have been talking about this for a while but now it is already too late.

If you want easier wins and progression, play Germany. Russia still has a slight statistical edge in 1 vs 1 PvP engagements. Sadly, because of a large skill gap between the average Russian player and German player, you do not notice this too much. This is further amplified by the better players on the German side giving tips to new German players.

However, we know they have the following stuff ready for us to test, unless they fucked things up:
Berlin campaign (was in open test before)
Semi-auto rifles (were in game before)
They should have all content/visual models, but possibly not all level design ready for this:
Tunesia campaign (plenty of pre-alpha teasers of gameplay available)
Normandy campaign (plenty of pre-alpha teasers of gameplay available)
Jeeps and other wheeled transports (datamined)

The Berlin campaign could offer a drastically diffrent play experience and could become the saving grace for the Soviets. Keep things as they are now and the game will die.

The bugs are mostly treating both sides equally. The faction picking bias (aka more people picking Germany) is the main issue and sadly unless they add lend-lease American/Brittish equipment to make people from those countries pick the Soviets just to play with their own gear, I don’t see any other way to increase playercount for them.

Another reason to introduce either a counter-push invasion for Moscow (like having all 5 points in a line and you have the middle one neutral, cap the one furthest away from your spawn to win? Like TF2 CP mode) or to give us Berlin to test with.

On the surface it looks like it would be for the best to have both sides participate in some attack and defense missions. In terms of gameplay it can lead to unhealthy results when factions are fully locked into defense and offense. In terms of realism and authenticity most campaigns had plenty of back and forth.

Problems are bound to start with implementation, though. The most obvious one: maps aren’t (and can’t be) symmetrical and with many of them you can’t just swap the starting positions.

In the end I’m not sure what’s the best solution here. I think they should fix the major issues with the core of this game first. Progression, bots, automatic weapon handling - until these are in good condition it’s difficult to discuss anything else.

Big brain bots, i repeat bots this is why the win rate is not balanced as for equipement the soviets have slightly better but i would say overall it is balanced when it comes to equipment also shit it’s an unfinished game with only one campaign that hasn’t received an update for 2 weeks and has a lot of filler, calling it boring is so original it’s not like we have all being saying the same

In reaction to SMGs, I believe that with bigger maps and some tweaks to the objectives we can at least lower their significance in the match, but still my previous statements about premium squad weaponry (they should be armed with fully or partially upgraded semi auto weapons as they worked quite well in first alpha test, not SMGs) stands. If devs decided to go and fall in WT direction, they should at least try to lower the impact as much as its possible when hitting the ground because of it.
(Quick note, not trying to spread hate on devs by this comment, I appreciate all their hard work and effort, this is just everyday life in WT that is cannot by denied by anyone who ever played it up to high/top tier and what I´m trying to point on by this comment is dangerous direction Enlisted is slowly taking)

Here is the link to my post I made while ago about the issue

Guys, we need to do it as a team. Find me, please. Pvt_decard

do what?

To play. I try to figure out why so many people got negative win/loss ratio for su

ah i see, so, you want to increase your win rate by playing as a team, and get more chances to play togheter with humans rather than bots.

More of a like the meme,

apex togheter, stronger.

i might like this idea
too bad we have to realy on it.

Also your enlisted group chat with 27 people with biases? Basing a claim on something that isnt objective is not helpful to your post

Not even this thread may have so many ppl LOL.
Do you ever collect so many ppl’s thoughts? 1v27? Can you represent more then this number of ppl?
You dont even have any proof of this game win ratio is balanced. Any screenshots plz? more than these? and with a constant xp to not to special selected?

Also the last bit you play during what gmt time peirod gmt 0-2?

Players playing off peak hours’ game experience should not be considered?

The game is also in closed beta why are you suprised theres no new content, bug fixing takes days

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Are they really fixing it?

Giving the devs flak for not showing you every statistic they have is irrefutable why would they openly give that out?

Because they are lying to players(bots’ names, to cover up the imbalanced player counts). Also, they extremely lacks communications.

There is no reason to lie about player count or else gaijin would shut down darkflow’s game.

Friends and I are now seriously worry about this game’s future. Also, you should known, Gaijin’s legal representative has changed recently, and it’s rumored that Enlisted developing team has also got a main change.
If this game can not earn quick money in a real short time, this game maybe left unfinished.

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:rofl:

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