Do you know the anger if you know there’s only 2 human on your side, but other have 5?
And this occurs at least “sometimes”, make those in fewer human side players very frustrating.
Also, I dont think current human players, especially top ones, are help making this game fun, They just keep spaming mg13/panzer 2/mortar/AT gun/planes/etc, I hardly see anyone typing anything for a talk/conversation/teaching. And those new players, especially in 2nd wave of invitation, know nothing, even dont know how to AT/AA, and get even fewer point than bots. they know those are OP weapons, especially mortar, and they will keep spaming it.
BTW, I will try to say something in the further matches.
1pm GMT+8 is 4-6AM european time. Makes sense you barely see anyone playing.
For us european players, we play at 2-10pm GMT+0 for the most part. I have seen a handful of players playing the mortars a lot, but it has died down as they noticed how OP it was and they’re not as toxic to always use it.
But in 5pm, the playerbase is still very low. Meanwhile in RO2 servers, EU and EEU servers already getting busy. Especially some russians are living east than moscow, more closer to where I live.
PS: this time window, 4am~10am GMT+0, is really awkward to most people around the world. For US, it’s too late, even west US is 10pm later, for europe is too early, and for us? when we get back to home, it just end (12am~6pm). Only perfect for New Zealander(4pm~10pm)?
Well RO2 is not in a limited access closed alpha test. Even for bigger games, that timeslot is the time where the least ammount of players are online.
What makes you think those are bots? Clearly you’re underestimating how bad humans can be. Also some of those you’ve marked as bots even have swear words in their names.
Probably if you just on a game and see a fullsquad moving exacly the same And shooting like a bot,…it’s probably a full bot squad…
a full game where no teammates or enemy uses vehicles
also, names of players that only apear once, and you find yourself fighting other human ones over and over again.
…
didn’t get any balance issues.
duno mb coz me…
moment, I heard we got here an level/skill based match making…
any way seams to be an “alpha stage issue”, low player base, should vanish after public release as player base grow.
makes me remember, playing an “squad based MMO FPS” early in the morning with few humans on 64 server which was configured to spawn bots under certain conditions.
That game had tactical gameplay role able to issue orders to squads and bot leaded squads follow given orders .
Was fun, even 1v1 with 62 bots=)
I was in a 1 vs 4(maybe more) in the last game. I got more than 100 kills still lost the game(obviously). It’s not fun but that’s what you get when you play the game when Europe is still waking up. With the limited player base for the alpha, it’s expected. And most people choose German side and that makes things even more difficult.
I wish the devs would just open up the whole campaign for the alpha test minus the mortars. And then make faction random. That would bring balance to the game atleast in terms of human and bots participation.
To win, you don’t need frags; to win, you need to capture and hold points.
You may not make a frag but win.
And yes, AI bots need to be improved.
+1 to open the campaign, this will make it possible to test the real balance of weapons at the higher levels of the game. There is no point in testing the development / upgrading of units now.
A single human led squad cannot defend every control points. And the AI is no help at all. They do defend but they don’t move around and try to kill any advancing enemies. And I had to go around doing that to make sure no one threw a grenade and wiped them out.
But I mostly gave up on that game after the first point. Better get as many kills as I didn’t want to quit it either.
AI will work differently later, it has to be redone, right?
How can you talk about balance now if the AI is unfinished?
When did I ask for change in balance. I asked for change in campaign system and randomise choice of faction for the alpha test which is a work around to bringing the said balance for the alpha test(ONLY) so that people may not be discouraged from the game as people mentioned a couple of comments above. And so that testing of various elements in the game may work as smooth as expected.
And I clearly mentioned why the balance is as it is rn and why I encountered it.
As for AI behaving the way it is, it will be mostly gone once the game releases and people start filling their position. Coding AI behaviour to mimic actual humans playing the game will probably take ages.
I’ve tested softwares before that have much more frustrating issues and are not as enjoyable as this one in the process. I seriously don’t have a reason to complain about this one.
All you’ve got is a bunch of arbitrary and questionable explanations.
Do you Know it’s the entire squad going somewhere? Do you Know the player didn’t just send them somewhere as a diversion (for example) while doing something else? Do you Know he isn’t just blending in (it’s the most annoying thing about games with bots)?
Do you Know they aren’t just choosing not to use vehicles?
Do you Know they aren’t new players that played only once, were very bad at it and left without posting anything on the forum? It would make much more sense for bots to appear with the same names over and over again than the other way around.
Either way, this all sounds a bit paranoid and is a very strange thing to worry about during alpha testing.
on what servers you meet DisconnecT_1983?
bots squad have max 4 man in squad and one of them - man witsh radio
Alpha need balance too! It may cause some map/level/weapon/vehicle design not exposing their unbalanced parts. If like soviet always have less player to play, so they may always lose, so dev change/tweak all kinds of design to make game balance again according to the match win/loss records. But it’s a fake records because of basic part of the game is not balanced at all.
Well, I got a txt of bots’ name lists. I will compare the names after I ended a match. Mostly, wherever side has more humans, they are tend to win.
Exactly
Therefore, now only mechanics can be tested for bugs. Not balance and not campaign / unit progress.
Well, for human players to explore bugs, I recommend to use PVE only. More efficient. Tutorial is too simple, but a PVP match is so disturbing to recreate any bugs.