(Sent Back For Revision) Almost ready: Silver economy improvements

maybe not vote people in, but had this been before a group of players before hand it would not be this bad

me with japan and lot of research points, it’s an insult
Captura de pantalla 2024-07-20 001331

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it pretty much a one time thing for people with huge amount of free exp, if it is not optional. How about having 2 conversion rates, the permanent and official one that could be whatever the devs want and temporal one for the initial conversion with a higher rate.

I believe some people are more mad about the spare change they will get with their banked exp rather than the actual “bonus” itself. Honestly this silver economy is still going to be bad as long as stuff like randoms stats on soldiers is a thing, i lost 50k yesterday trying to get a perfect machinegunner 3 that i didn’t get.

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you are screwed then :>

Exp conversion will not apply to new players, especially with join any team

Most battle hero awards will be hogged by greyzone tank campers getting at least 6 rewards for just spamming HE.

Join any team looks nice, but You are trading 90% winrate on dominating factions into instant loss.

So instead of previous 936 going into 1361, it’s gonna be a lost game for 756 so 200 silvers loss.

Amazing deal

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lord yes, get rid of rng stats … then make it so I can add perks to soldier presets.

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It seems like my previous comment was deleted, leave a review on the steam reviews. They care much more about that then the few hundred at most that will see the forums.

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Comrades, soon we will bring some info about all.

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vet boxes?

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Internal discussion, yes… We wait for said result.

Depending on how vet boxes are implemented, i def wouldn’t mind being able to pick them up with RP.

90% chance of getting red tt pistol for 100k silver

zombie medkit flashbacks will occur

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I’m looking forward to it.:+1: You’re doing great. I really appreciate DF taking the feeback from the community so seriously.

And I hope we’ll some news about customization for APCs soon as well hehe :PP I am already waiting over six months.

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consider adding recurring awards like every 500 kills with a weapon you get 1000 silver, every 100 kills with a grenade 1000 silver, 500 kills with a vehicle 1000 silver and so on, maybe every 3 sets of 500 kills you get an extra 1000 silver or booster or upgrade orders, incentivises players to keep playing and thye can use their favourite squads and slowly rack up silver.

also as I said before, a big reward for something like the first 1000 kills with a particular weapon one time, like 10000 silver or gold order or set of upgrades or … something spicy, to incentivise players to get and play all weapons and vehicles and not just beeline to the meta weapons

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Commanders! We heard you: we collected a lot of opinions and feedback on these upcoming changes. We have a lot to think about. This dev blog is undergoing revision and will be re-released along with a description of the extra changes for casual players and newcomers.

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I’ve never done the math myself, but I just made a new USSR BR2 lineup last month and it costs 400k silver to be fully kitted out 2 infantry, 1 APC, 1 tank and 2 plane squads, and that’s me not rerolling every single soldier. The costs also grow exponentially for higher tiers. My top tier squads for USSR, Germany, and US must have cost me a million each.

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on top of that, recurring personal rewards would keep me and likely many more playing more to work towards rewards even when fomo big events are not ongoing ( i appreciate the big and small events, great sources of bonus everything from squads to decals, but i’d tweak them to have the phases divided with wider windows and not having to click for rewards when finishing a stage)

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Yeah, BR3’s research and purcahse costs are way closer to BR5 than it is to BR1.
It should be linear, not whatever this is.

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Good but…

What about veterans?

That 25k maximum xp surplus and forced conversion, is a proposition that is UNANIMOUSLY hated by your community…

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