Personally I don’t like how the downed state works right now. It’s very battleroyale-esk and imo doesn’t suit the ww2 theme of the game at all. So I suggest to rework it to be something of a last stand fantasy.
Change the name from downed to critically wounded. Makes more sense imo.
Rework the animation, or rather delete it and make a completely new one. Currently it feels like soldier simpy walks on his fours. You can’t feel he is struggling on anything like that.
New animation should show that the soldier is in a near death state, that he uses his last breath to crawl to cover. Something like lying on the ground, holding the wound (already present), shouting for help and crawling (ideally with a trail of blod) instead of walkig on fours.
Additionally to point 2, I’d also make soldier move slower. Or at least make perks not apply when critically wounded. Now it simply looks silly when wounded soldiers zoom around.
Allow to use personal weapons (pistols) but with a few caviats:
you can’t shoot and move, only shoot or only move, with some delay to transition between the two
recoil is doubbled
make using weapon consume stamina, like it was tested in the stalingrad beta (but maybe remove all perk moddifiers)
Yes, it’s heavily nerfed. But it’s supposed to be a last stand scenario where you try to take one or two of those bastards with you, not rambo around whiping the whole squad.
Continuation of point 4: add a perk that allows use of main weapons. But on top of everyting in point 4, you can’t ADS and the gun has a fixed minimum dispersion, I guess on the SMG level (no sniping when downed, sorry).
Make all soldiers go to the critical state, even if they don’t have medical kit. Simply makes sense (and it’s a soft buff to medics).
Also allow player to give up by holding a button (like jump). Then every soldier in his squad will die. This way player can simply skip the critical state without potentially suiciding all his soldiers one by one.
Controversial one: nerf the healing speed perk.
This whole mechanic doesn’t make any sense if a critically wounded soldier can heal himself in 0.5s and be ready to fight again.
Kind of.
In my scenario downed/ceitical state should be like a last chance to not get killed and potentially heal to continue the fight.
And if you get “killed” you can be back in fight if medic revives you.
So overall, greater survivability of infantry while still keeping the fast ttk and total number of kills.
Well Cuisine Royal is our parent game and we are the unplanned kid who kind of turned out ok
It’s most likely the same reason why the 1st person view is janky and weird – the game was built on a 3rd person view basis and then the camera angle was added somewhere around your shoulders
And the reason why we have gear slots and drag and drop mechanics and equipment weight numbers – all rudiments of a Battle Royale DNA