Reward players who do not lose so many soldiers

why would I assume that? that is what you assume I assume, I don’t assume that at all

talk about delusions

first thing is first, you have to run to the point

now if between you and the point is an entire team of killers, and all that is on your mind is to run to the point, guess what the result is going to be every time your first thought is run to point? Instead of clear anyone around the point first?

You will die against good teams if that is how you play, just how it is.

If that works for you and that is all you do, then you are likely very lucky to be carried by other players and are likely getting a lot of matches against bots, noobs and quitters, well done for you

sorry but you have no idea what you are talking about saying stuff like killing is secondary

you seem to forget that if you don’t kill, you don’t get no obective, unless you play against noob team, and i have seen that happen, but to say that is the way to play and how you normally play, that makes me wonder what kind of matches you are playing, because the matches I am in, that is a rare thing to see, usually the team that does the most effective killing as a team does the winning and if they do it around the objective, then the objective naturally falls under their control, they aren’t getting that objective if they do not win the fire fights first. That I can promise you, sounds like your experience is different to mine, or maybe you have this in theory and don’t know what is actually happening in the game, i don’t know what you are thinking, but it’s not like that.

It’s a suggestion, and it would help some players who have clearly the wrong advice from people like you, and so they just run at objectives dying and not doing anything other than being meat for the grinder and meat shields for the good players that use them as bait lol

nothing that i have suggested requires a massive overhaul. Nothing beyond the capabilities of what has already been demonstrated as possible, so it’s not out of the realm of possibility if a game company wanted to improve its game.

The argument isn’t complete overhaul, again with your dumb assumptions

an incentive for players to be more mindful of their soldiers lives isn’t a massive overhaul lol

there is already a touch of it in the game, just there is more pressure from the culture and xp bait to play dumb

and your only argument is that playing dumb is good for the game, because arcade game. Great argument, and that’s your best argument, the rest I have exposed as total nonsense

And no my argument isn’t that, you are such a deceptive person.

My argument is that this would help players who don’t seem to have a desire to try to improve, this would help them want to improve as an extra incentive, and players who already play well, they also benefit from it and are rewarded for playing the game in way that better fits the skin of the game, this isn’t team fortress after all, despite having too many silly things gameplay wise, but the skin is still a ww2 skin & atmosphere

I don’t care what you think either, but here we are, I say what I think you say what you think and neither of us care what the other think. But you keep making up deceptive lies about me right out in the open, so of course that looks bad for you.

Also talk about throwing the baby out with the bathwater, so because I make a suggestion to improve the game in my opinion you think that is cause to play a different game

maybe I like the foundation of this game, however maybe I think it could be better in several areas, and maybe I will share them in the suggestions topic, since that is what it’s there for. For suggestions.

That is called freedom of expression

if you never had a suggestion to make for a game based on your opinion, good for you. So I can understand why it is so difficult for you to accept that others might do that. That’s called living in a free society where people can still have free speech, and we can have different opinions and views. Or you are not familiar with that concept?

No, if the first thing on your mind is to get to the point, you shoot the enemies in your way, but always move forwards. This is how the best players of this game play. By saying killing is secondary, I am not saying you set it aside for later like you are assuming, I am saying that your primary goal should be to get on the point, and that you should not go out of you way to farm kills. None of us have said run into the meat grinder, we have all just said get on the point. If you cannot do the fast twitch muscle gameplay that is expected of CQC, then you can throw grenades and build rallies. We don’t care how, we just want you on the point.

Yes what you propose is not overhauling the entire game, but it is overhauling the core gameplay loop which is just as bad. The squad mechanic incentives people to play more aggressively as you have more lives to burn, and the fact defenders have no tickets means that attackers can only win if they overwhelm the defenders with speed. What you want would completely destroy even this one part of the game that makes the whole attacker defender dichotomy balanced, and incentivize incredibly scummy tactics like the aforementioned tank in the grey zone. If anything, we need more encouragement to play the objective, not less.

The entire argument about players improving stems from you wanting other players to play more like you, which is just you wanting to change the game to suit your image more. You think that players should be rewarded for aligning their gameplay with what you think is correct. You think players should be punished for wasting lives. This is what you want, it is not an argument on the merits of your proposal. You deflect the actual criticism of your proposal by either saying “this way is better” or “you people are dumb”. Yes, this game wears the skin of WW2, but that doesn’t mean the game has to also be played like it is WW2. There are other games for that, and some people just want the skin of WW2 with none of the baggage.

If you have such an issue with a core part of the game, then I don’t think this is the game for you. I like Yu-Gi-Oh, but the fusion system confuses me to this day, and this it is not the game for me. Yes, you can suggest things and that is your right, but it is also our right to say that we don’t think your ideas are any good. Also freedom of expression. None of us want to silence you, we just want to tell you your idea is bad.

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you are free to present your stats

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So I heard that there’s some stats here to be reviewed.

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Nobody cares what you want

People quit the matches to skip over to the easy farming maps and situations of players on both sides

and the same people that advocate that, then have the audacity to tell other players how to play the game, what a joke this community is

Did I at any point state that players should ignore the objective? Of course not, but you all have assumed that of me, which is ridiculous, when I have stated on this forum several times that fact.

Also If you are ok with quitters, then you need to realize that some players will camp and not play the objectives, however, they are still doing those things you mention, they are helping cover the players or bots that do capture the points.

I have seen and been in matches where the players clearly are doing all the killing, and one single bot would easily cap the point

So this idea that only the entire team on the point is a valid strategy is false

first you need to win the fighting and dominate the fighting, and then you can have the objective, if you fail to win the fighting, then you will not have any objective, that is just a fact, so all the other spinning you do for the sake of trying to push your own limited ideas on people is just that, just bullshit

I don’t mind if you tell me the idea is bad

But If people want to argue why it is bad, then you will need a valid reason, other than, just because it would stop the game being arcade and stop people from playing the objective, since none of that is true

I think the problem with the community that has reacted negatively to me is that they have taken everything I say personally and to heart and came after me personally and then don’t like the reaction, but also because I have managed to easily thwart through the bullshit stupid lack of reasoning on the counter arguments, which are so weak that they have zero merit

and so your only arguments are, this isn’t the game for you, as if that has any relevance to the topic, or as if I would need a random moron on the internet to decide for me what game I will and won’t play, and as if I need their stupid opinion on a suggestion when they cannot even grasp the implementation and the effects of the implementation

you might be used to deal with other morons so your interactions are based on that, and it shows

very low quality of comprehension and communication, and total lack of respect, which is then mirrored back to you and you don’t like it, but should have thought of that before typing your rubbish

you focus on me, yet you are doing the exact same thing, you want people to play like you, run into the point like lemmings, I never said I need everyone to play like me, you just assume that, so now I assume that you want everyone to play like you, see how stupid you are and how this works?

I also didn’t say the game has to play like ww2 in real life, you people really do reach into the bullshit pile and throw it as much as possible

I am saying that if you are so concerned about objectives as the core of the game, which it is, then you should also be concerned with the tickets/ limited lives in the game, because if players squander that, then they cannot complete the objectives and simply lose

So you see, you don’t realize that both are tied into together, so a suggestion to further encourage more intelligent gameplay should be welcomed and not met with such hostility, but whatever, I don’t care that much, except the personal stuff and stupid stuff is just pathetic and low

Some people want this, some people want that, so when it is convenient you are ok to use that as an argument, but when someone else uses that, then it’s not ok. You are nothing but hypocrites and full of shit, and I have exposed that for all to see.

Those obsessed with my stats can refer to here:

and here:

that summarizes my full answer to the stats demands

I aim to please

Are you really so dumb that you do not realise that by rewarding people who “preserve lives”, you incentivize them to not take risk, thus leading them to avoid the point because then they would get punished? Furthermore, how in the everliving hell would rewarding people for staying alive affect the number of quitters in the games? People quit for a million reasons, and what you propose addresses absolutely none of them. Finally, your entire premise of killing players killing first and then capturing the point second if at all is flawed and is the exact reason people resort to the scummy strategies like the tank in the grey zone, and things like artillery and mortar spam. This is exactly what you are rewarding, and this is exactly what the community is opposed to. The nerfing of artillery and mortar was seen as a universally good thing, and thus there is no reason to incentive their use. Furthermore, I have also seem the games where players hang back and farm kills while the bots push forwards and the entire strategy is flawed on so many levels, which is demonstrated by how much longer it takes win games that way. The strategy also relies on bots even being present in the first place, which sometimes there are not and all you get os a team full of people playing passively, which results in a loss, unless some of those people leave and get replaced with bots who actually push the point. Sure “intelligent” gameplay has a place, however this game is more about fast twitch muscles than tactical forethought due to the nature of the bots, hence why your proposal will completely overhaul the character of the game. Yes, we do want more people to play the way we do, because this method has proven the be the most effective through 2 years of trial and error, as there has been no other way to beat D-Day in under 10 minutes. If you are good enough at the game, you can capture all of the points by rushing them before the ticket bleed becomes a problem. Would you not want your teammates to also play the game in such a way that you know wins the game faster?

You haven’t taken the time to address any of the concerns we have, and all you have done is say “trust me it will be better this way”. You literally stated that “the skin is still a WW2 skin & atmosphere” implying you want more immersive gameplay but when confronted about these ideas, you back off and say we are grasping at straws or pulling shit out of our asses. You have done the exact same thing for every other hole we have poked in your idea. Then you claim the counterpoints have zero merit and that we hare dishonest. So either you are the one with severe comprehension issues, or you are being extremely dishonest for some reason. The community is not taking anything personally, you just revealed you had a massive ego that needed to be shattered when you said the game would literally die without implementing your changes and when you took the mockery personally, you doubled down on your ludicrous claim.

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Quite sure you are onlyone trying to force your absolutely idiotic idea to others.

These camppers are indeed one reason to quit.

no they aint

Sure, planes and tanks dont have to go to cap so in that sense you are right

Quite sure you are the onlyone who has taken this personally aka everyone who disagrees with your absolutely idiotic idea is stupid and what ever.

:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------DDDDDDDDDDDDDDDDDDDDDDd

“YoU gUYS arE fKinG idIOTS noT apPRovING mY stuPID idEA”
"Why you guys dont respect me :frowning: "

well so far you are onlyony actually intrested of this idiotic idea of yours.

“Respect”
“Take personally”

also

Stats.

Behold the cathartic moment in which, after 300+ posts, the OP inadvertently realizes that the answer has been inside him all the time.

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sorry I don’t read posts from the same idiots anymore, waste of my time

already made the points, they still stand unchallenged by anyone making any valid points, you are all a bunch of whiners, haters and angry babies on the internet

grow up

but still no stats :person_shrugging:

stats, but you trolls bury the threads in your rubbish

again those weren’t your stats for the millionth time. those were your battle results from your recent match.

Ah yes, obviously you are the smartest person here, and you do not have an ego issue whatsoever.

would you prefer that I pretend I am dumb and pretend that you are all geniuses despite proving repeatedly otherwise?

Ok guys

You are all geniuses, and I am an idiot

there, does that help your ego now?

Because I don’t care that much about the ego side of it

however if we are going to argue a point, then you have to demonstrate valid points to help a case for your arguments, otherwise it doesn’t matter how intelligent you are in other things, if you cannot handle one disagreement where you are unfortunately mistaken in this case, then you are the one with the ego issue.

I am happy to be proven wrong if there is a valid point that hasn’t been made yet, but I haven’t seen any, only seen really bad ones made, really poorly too

Also I am not the smartest, but I know that if someone does contribute something new and useful, I will acknowledge it. But it just hasn’t happened

so really we are just dealing with personal subjective opinions, and nobody has contributed anything that would objectively change my opinion and view on the matter

If someone made a valid argument objectively, I would recognize it

and repeatedly asking for stats as troll is just beyond ridiculous in addition to being irrelevant and pointless to the discussion and topic

but sure, let’s keep trolling each other, which I remind everyone was started by you people as a collective attempting to apply social pressure, abusing a single person with peer pressure, real mature and grown up

None of us have said we are geniuses, you are the one who brought intelligence into this in the first place. We just want our game to stay as fun as it currently is.

Also, clearly you do care about the ego side of things, because you lashed out when we mocked your idea that the only way to save the game was by implementing your proposal. Seeing as the game is still alive and getting better despite moving away from everything you have asked for, I’d say that mockery was well deserved.

You still haven’t addressed any of the core criticism of your argument other than saying “but it would be better this way”. Lets pick up where we left off, shall we?

Are you really so dumb that you do not realize that by rewarding people who “preserve lives”, you incentivize them to not take risk, thus leading them to avoid the point because then they would get punished? Furthermore, how in the everliving hell would rewarding people for staying alive affect the number of quitters in the games? People quit for a million reasons, and what you propose addresses absolutely none of them. Finally, your entire premise of killing players killing first and then capturing the point second if at all is flawed and is the exact reason people resort to the scummy strategies like the tank in the grey zone, and things like artillery and mortar spam. This is exactly what you are rewarding, and this is exactly what the community is opposed to. The nerfing of artillery and mortar was seen as a universally good thing, and thus there is no reason to incentive their use. Furthermore, I have also seem the games where players hang back and farm kills while the bots push forwards and the entire strategy is flawed on so many levels, which is demonstrated by how much longer it takes win games that way. The strategy also relies on bots even being present in the first place, which sometimes there are not and all you get os a team full of people playing passively, which results in a loss, unless some of those people leave and get replaced with bots who actually push the point. Sure “intelligent” gameplay has a place, however this game is more about fast twitch muscles than tactical forethought due to the nature of the bots, hence why your proposal will completely overhaul the character of the game. Yes, we do want more people to play the way we do, because this method has proven the be the most effective through 2 years of trial and error, as there has been no other way to beat D-Day in under 10 minutes. If you are good enough at the game, you can capture all of the points by rushing them before the ticket bleed becomes a problem. Would you not want your teammates to also play the game in such a way that you know wins the game faster?

you have a very limited understanding of matches

not all matches are won by a rush,a nd when they are, they are horrible experiences, because one team quits the other team rushes and kills everything and it’s just a snowball one way traffic affair, that is not good gaming

there are matches where the zerg rush is completely stomped, and in those cases it is due to one thing

one team has a superior team of killers, and the other team is a bunch of noobs that think constantly running in straight lines at objectives is the smartest strategy, because they listen to people like you

then they get hammered by actual experienced veteran players that know how to prevent such zerg rushes

and then reality sets in for your little fantasy

and you realize the truth of the problem in front of you

you have to clear the enemy out first, then you can capture the point, you cannot run at the point and just capture it without first dealing with everything that is preventing you from getting close to that objective first

as I have stated several times you little zerg rush strategy does work against bots and noobs

it doesn’t work against full teams of vet players, that just results in mass quits on the attacker team

and then they blame each other for their own decision to quit

because they were rushing the point, but forgot the most important thing, they need to deal with the enemies first

so until you can overcome this limited thinking, you are not going to understand that rewarding players for first clearing the opponents and then capturing is the way to go. And right now, players don’t care about that enough, because they are told to just get on the point, just get on the point :laughing:

then they keep dying, and keep doing it and losing and wonder what is wrong, and then quit the game because they are told that is the way to play the game, meanwhile that is not how the best players play the game

the best playes that are farming xp and levelling hard are abusing various mechanics and ruining the game culture and experience for everyone else, I won’t go into it here, but it’s not a good thing for the game as you say at all

Problem here is you think you have to condense an larger experience into a tiny amount of time, and I believe you can still achieve this without sacrificing smarter play by the player base

and this suggestion mixed with my other suggestions would do wonders for this game

the other is the increase in size for capture points, I have seen some new maps have this increased and more elaborate, and that has been a little improvement, but it still has to go bigger in my opinion

Quite a claim, bro! Let’s Call on that. Let’s Check yo winrate, bro, lets compare who has the highest WR from the stats so we can see who’s limited and who’s not.
Let’s see 'em!

Do you even read what you write? because it seems like you are the one with a very limited understanding of how the game works. OFC veteran players know how to stop zerg rushes, but when have we ever asked for players to zerg rush? We just want people to play the point. There are a million ways to play the point without simply running into the kill zone, which is something you don’t seem to understand. To win the game, you need to get on the point, clear the point, then cap the point, precisely in that order. If you don’t get on the point, then the defenders can simply drain the tickets away like you said, or the attackers will simply sneak onto the point and cap it without you being able to do anything. This still has nothing to do with people quitting matches, as veteran players employ the same tactics regardless of if they are attackers or defenders. The people quitting are not quitting because of this, they are quitting because they have no hope of winning the game against maxed out players with weapons significantly superior to what they have, or they hate the map/gamemode. Your suggestion fixes neither, the former can be fixed by a matchmaker and the latter can only be fixed if players are given some agency in what they want to play, such as a map ban.

And no, your suggestions will not “do wonders for this game” because you want a different game than what this game is, as I have explained earlier. The bots combined with the low TTK make for a game that is in direct opposition to what you propose.