No, I don’t. Because as far as I can tell, that’s simply not the case. and even if it was: Why give in to the demands of casuals who’ll leave the game soon enough for the next CoD anyways, instead of building it with the dedicated player base that’ll keep it alive ?
A larger playerbase would keep the game alive better than a small group of sweats that drive anyone new who tries to play away.
They shouldn’t cater to the micro-niche that is milsim and it’s idiotic to think they would do that since it’d be an absolute waste of money for them to develop a F2P game for such a small group. Enlisted as it is is a great middle ground that could bring even more people into that niche group and broaden the overall playerbase. IF we don’t drive them away.
Since most F2P games are financed by so called ‘whales’, I.e. a ‘small group of sweats’ that spends excessive amounts of money on the games in question, it’d be actually their safest bet to cater to that very micro niche in an effort to attract whales from it. Most of the successful F2P games do it like this after all. Did you honestly not know this ?
›Let’s not appeal to casuals it’ll ruin the game
›Let’s appeal to casual trogs who spend shitloads on the game and are also awful at it
Yeah that fits, contradicting yourself seemingly every other post. Stop while you’re ahead my dude.
Do you not know micro-transactions started for the sole reason of casual idiots who had no time to spend on the game?
No, I didn’t know that. Because that’s not how micro transactions started. The first instance of Micro transactions being sold by a major publisher is actually the horse armor in Elder Scrolls: Oblivion. And as that is a single player game, and the item in question didn’t offer any advantages whatsoever, and it also was purely cosmetic, I really doubt that casual idiots had anything to do with it. And almost all instances of micro transactions predating that -which were really few and far between- were overwhelmingly only cosmetic as well. I’d suggest that you research the things you’re saying before you say them, unless you have a compulsive need of making yourself look stupid by constantly being wrong about easily researchable topics.
Have you not played any call of duty with supply drops cause those games were p2w.
›Talking about a F2P mmofps
›Starts going on about singleplayer RPGs from a decade ago
Take your meds
DLC isn’t exactly a microtransaction lmfao
And even then horse armor was received horribly
The first microtransaction sold by a major publisher was in 2006 when Bethesda sold horse armor in The Elder Scrolls IV: Oblivion for $2.50. It was made as an experiment to test the market's reaction to DLC. Most players reacted negatively, claiming that $2.50 for an in-game cosmetic item was too much.
You were talking about micro transactions in general. And yeah, it was very badly received, but nowadays they’re just part of our reality, and we’re not going to get rid of them. But yeah, I’ll take a few meds due to the excessive amount of headache you’re giving me. This has to be the worst bait I’ve seen all day, and I don’t think you’re interested in genuinely discussing this topic anymore.
Supply drops in CoD didn’t start until the 2010’s, I believe. So this post-dates the first micro transactions.
Thanks for the concession.
I stopped taking it seriously when you admitted it was a shit mechanic and that you only wanted it to make SMGs overpowered because “”“realism”"".
I didn’t admit that it was a shit mechanic. I specifically said I liked it due to the atmosphere it provides and the realism it adds. So, you’re conceding that your entire purpose here was senselessly trolling me ?
You’re right you said it’s fun because it makes SMGs overpowered, my bad. Reading through nearly 100 posts of your hot takes is tiring. I’m condensing them at this point to save time.
That isn’t really what I said either. Condensing it doesn’t seem to be too much of a good idea.
Neither does adding mechanics that will turn away large swathes of possible players, but here we are. Should just tone it back or relegate it to hits from rifles that don’t kill you because it’s easy to tank 9mm IRL no issue.
Modern militaries have Squad Automatic Weapons that weigh half that of the WW2 guns + barrels. Furthermore, they fire a more lightweight bullet, decreasing weight for the bullets.
And you don’t see them run nearly as much as a normal soldier, which is what I was referring to.
Machine Gun, by definition, refers to LMGs.
Submachine is one word, so leaving the Sub out of Submachine Gun turns your reference into LMG
Also known as a “walking fire” machine gun.
As far as I am aware, none of the MGs ingame, except for the BAR, were made to be walking fire MGs. Walking fire MGs generally do not come with quick-exchange barrels, and have much smaller box magazines to make it possible for them to be carried and fired from the hip.
While you make a fair point, Newton’s laws are still the major cause of flinching and experience and adrenaline would not reduce that by as much as it does now.
I agree with point 1
Then you didn’t get the perk that decreases it. They don’t have all perks
Agreed
Agreed
Agreed
Not that it was very realistic to begin with with basically zombies with rifles walking after everyone~
Yes
Not gonna lie, that is exactly what happened here lmao
And we all keep wondering why this game keeps dying
Well, looking at this thread, it seems the majority agrees
There is a diffrence between realistic and simultor. The former goes for all fun realistic mechanics, while the latter overdoes it and adds all realistic stuff, including the unfun stuff.
11/10
Well if you get hit by SMGs, the only thing where flinch matters on, you are dead anyways
Like? Tinnitus and shell shock? As there is no other
You wanna claim they were not perfectly able to do so before flinch got added? As that would be false.
Agreed
They were borderline overpowered. Now they are simply overpowered
But the bolt action rifle was still the main weapon in WW2, so they weren’t used as much ingame as they are now. So your logic is backwards
Which doesn’t happen with all of the people pushing for more realism while PS and HLL etc clearly show that THAT DOESNT WORK when you want a game with a really large playerbase.
Hmm lets count.
1 against
1 in favor
2 against
3 against
4 against
2 in favor
1 neutral?
Does not specify favor/against
Does not specify favor/against
3 in favor
4 in favor
Does not specify
Does not specify
5 in favor but questionable
So total count is 4vs5 with a bunch of off-topic non-specified. And that 5th is somewhat questionable as they say that they aren’t totally convinced (leaning)
So saying the majority is in favor is wrong. It is roughly even.
Even this guy is somewhat convinced back into neutral side
You yourself tried to do so when arguing in favor of the anti-flinch perk
You did miscount
What dedicated playerbase? There is less than 100 people here with easily a few thousand people that initially entered the test, the majority of which already left the game because of the horrible state of progression and balance rn.
How would you expect to beat the existing Milsims anyways?
And how would bots work in Milsim? And Lone Soldier is already proven less popular than squads
Which was purely cosmetic, aka casual
We “casuals” like shiny things
You guys talk too fast. I can’t respond to everything lmao
And I’d prefer it if you didn’t respond at this point. Because, again, you didn’t inform yourself even though I specifically told you to do so. You too, for example, forgot to include a significant portion of other people who are in favor of flinching, such as Shang.
And I did not try to argue that ‘no one would ever flinch when hit with a bullet’, but that people who already have experienced severe amounts of pain and have learned to handle it better, while also undergoing an adrenaline rush, would flinch less or not even a little, depending on the caliber they’re hit with. That may sound similar, but it’s decidedly not the same. And you should be able to decipher that, considering the amount of time you put into your responses.
You clearly have no interest in accurately or fairly representing my argument, or that of anyone else for that matter. I think it would seriously help if you stopped putting almost all of those statements out of context.
“such as Shang”
Shanghai Shrek’s only post in here was a blatant funpost btw
Just thought you might like to know.
Did you specifically ask him to confirm that ? Because as far as I can tell, this is a recommendation that if you don’t like that feature, you should spend more time in cover.
“Just don’t get hit”
Is an age old War Thunder meme, dude.
It’s not really war thunder specific, but can be found anywhere, really. And it is usually meant to ridicule people for a lack of skill.