Removal of grenade pouches

Examining responses from this thread Time to nerf phosphorous grenades:

it seems that there’s some support in the community for removing grenade pouches. Instead of neutering grenades to the point that they become underpowered, just remove their spam potential, refund the silver cost of every player’s pouches and give an option to sell grenades for 5-10 bronze or something. Now grenades can be a good, lethal tool that can’t be spammed to a ridiculous amount (eg 27 WP on a full trooper squad, or the insanity of 27 detpacks in the old meta which we all remember).

For so long the meta has just been to spam throwables or flamethrowers, and I think the infantry combat in a combined arms should primarily be about using twitch aim and movement instead of skill-less throwable spam. Tanks and snipers sitting in the back of the map are bad enough but inherent to any game like this I suppose, but they pale in comparison to a guy with 2 or 3 infantry squads doing nothing but spamming WP. It makes people leave games when they see high ranked players, or simply uninstall the game entirely.

15 Likes

if this isn’t possible then simply add a 1 second animation that actually primes the grenade before it’s thrown as currently all grenades still have their pins in when they are thrown

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Yeah the no animation nade throw is stupid

To think that we have crouch and prone animation but, we don’t have nade prime animation.

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AT soldiers should still be able to to use large grenade bags with no limits.

Everyone else should be able to use small grenade pouches with the limit to have only 1 lethal and 1 tactical nade when using the small bag.

My opinion though

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For me personally, I don’t think removing grenade pouches is the solution. Don’t get me wrong, the grenade spam is absolutely annoying without a doubt. However, the solution is not to remove something that can be worked into being useful for other purposes too (I use triple smoke grenades on some of my guys).

For me the issue isn’t the grenade spam itself, but rather the lack of a counter/defense against it. I know that many people’s response is going to be “shoot the thrower”, but that isn’t really a counter per se. White Phosphorus spam is definitely the most irritating as of right now, but there is also the issue of frags and explosive packs too.

  • White Phosphorus goes through walls
  • Frags more often than not seem to take down sandbag walls, barbwire, and anyone within the room as them.
  • Explosive packs are just way too powerful against tanks for how easy they are spammed.

The first part of my suggested solution would instead be to make fortifications and positioning more viable against them.

  • Remove WP ability to penetrate through walls.
  • Remove grenades ability to break fortifications (TNT mines would be a suitable replacement, as putting up fortifications requires the engineer to be pretty much touching it to put it up, TNT mines would require attackers to be close enough to place the charge… I’ve also seen good suggestions for Bangalore Torpedos, but I’m getting off topic).
  • Remove explosive packs from everyone except AT soldiers.

Now, that’s the nerf side of things, which may or may not happen.
The other side of it, is to put forth other viable options in the backpack slot.
Something of equal value needs to be added as an option in that slot. The two biggest suggestions I propose there are:

  • Gasmask, everyone has been talking about introducing it as a counter to WP grenades. However, if it fit in the slot with binoculars for example, it still gives the ability to spam grenades. If it took over the backpack slot though, players would need to choose between using the extra grenades or using the counter to the grenades.

  • Mine pouch backpack slot. Grenades are powerful. That is something we can all agree on obviously. However, they are only powerful so long as they can be thrown into the area they need to be. The counter argument I mentioned earlier of “killing before the throw” is really only feasible if mine fields can be created to help stem that tide. If players can have grenades that have the average potential to kill 2-5 enemies/ grenade, I see no reason that mines that average 1-2 enemies/mine should be restricted to one.
    This also would make an impact if TNT mines were introduced as the main counter to fortifications.

I know this is a long read, however I deemed it necessary to get my whole thought process in. If you don’t like it, too bad.

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According to your logic, without thinking about why players always abuse everything, this game will no longer have new features to add, and the content of the game will be deleted one by one

BAD ENOUGH? BAD?

Does your next plan suggest that the devs remove the Engineer and Construction Hammer, as well as the Radio Squads and Radio? And Tanks and Planes?

Do you know what you’re talking about means for a Infantry Premium Squad with 9 members? Meaning we have yet another piece of crap in our purchasable content.

And removing the grenade package doesn’t make the game any more fun, do you think pewpewpew is fun now? You just feel that grenade affects you pewpewpew, play for 1 year and then evaluate your own suggestion, if this game survives for 1 year


The Spawn Score / Soul Balance Mechanic is a million times better than what you said.

Stop asking developer team removing everything.


I agree to improve the throwing animation, the soldier should pull out the insurance before using the grenade


What do you think is SKILL in game?

You may don’t think it’s a tank or an airplane or anything else, but

Not fun

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Again (I believe), this would really require a refund of all silver orders spent on explosive packs. Worse yet, since AT is a choice in the squad progression, you can’t really change the rules unless people have the chance to change their choices. It’s a death spiral.

I could honestly see that happening.

There are cards that exist that let players change the squad progression choices. It shouldn’t be an issue.

There are at least 5 other ways (or more) to deal with tanks. Simply giving all infantry that ability in the form of grenades is extremely OP.

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Let the player have a resaon to choose to use it or not use it, and he can weigh it in a specific spending scenario.

Not abuse. Nor remove.

Not USELESS. Nor OVERPOWER.

Assuming that’s true I’ve totally missed it. Please explain…

The gun game mode is almost completely prepared for shooting players. You can even make a small task of installing bombs based on the gun game mode. There are no tanks or planes, just a laser gun in your hand.

and yeah, it is annoying, which is why in the past i’ve suggested reducing the area of the grey zone so it’s easier to deal with. it’s the grey zone that’s the issue here. not tankers and snipers. if you had a single ounce of reading comprehension you’d have realised, because i did not advocate for their removal.

do you miss the point this hard by accident or did you reeeeaaaally practice at it?

they really aren’t, btw

Your suggestion will not bring more new content to the game.

Obviously you haven’t gotten to the point where you don’t need any copper orders and silver orders anymore.

When you reach a threshold, no longer want to click to start the game

One day you will looking forward to new content being added to the game

And now here you are asking the dev team to delete things actually working in game.

This reminds me of wood wall penetration and a few other things.

Asking to delete, rather than imporove exist contents, is a truly surprising and self-destructive direction.

Of course, there are some reasons and reasons for your suggestion, and I can understand it in this respect.

So you can stick to your point of view, I just remind you another angle to think about the problem.

Also if the development team actually takes your advice and removes this stuff, I honestly think it’d be pretty interesting. It’s like a farce.

why is ‘content’ all that matters? shouldn’t we also focus on improving the gameplay experience, which will bring more players and increase player retention?

I did, a while back before stalingrad was added. i stopped playing a while back so i’ve fallen behind now, but i’m trying to think of other players as well. right now, you are ONLY thinking about yourself and veterans which is how f2p games died. look at planetside. an amazing game which neglected it’s new players , then its vets, focussing on adding more ‘content’ instead of addressing base problems which the game had. and now it’s dead.

it does not work. it ruins the game. you are in a very small minority of people who are okay with grenade spam (probably because you can’t aim, which is why you also cry about players leaning)

i agree here. removing penetration was a bullshit bandage fix, they could’ve just reduced the damage or penetration of the HMGs. assuming that’s what you mean.

rich, because it’s apparent from your posts that you’re only thinking about yourself, and your ideas. is it a bad idea? no, i don’t think so, it’s actually a pretty good one. but it would require a lot of effort regarding reworks and rebalance when the devs likely have their hands full, so i’m trying to be realistic.

So I’m not really mad because it’s been years as you said.

And you are just a suggestion here, and removing the penetration of wooden walls is something that actually happened in the game, and the damage performance of the aircraft’s large-caliber cannon has not been fixed. These things all happened before.

So what you suggest here is just a trivial thing to do.

You said it yourself, considering the workload of the developers, and then you came up with a solution that you think is very simple to implement. I don’t know what risks this solution will bring, but it seems to be more serious than removing machine gun penetration. hundred times.

From a business point of view. Perhaps their operations staff would be more than happy to see what happens with this change. The game is already boring anyway, making an update like this destroying the game might be more fun than the game itself. As an audience, I really have something to look forward to seeing if this happens.

You claim that community players support the removal of large ammo packs, and I don’t know if such a large change has been investigated among the broad player base.


In fact, from my point of view, I have always wanted to add something like a respawn point mechanism to my mod, so that I can have a mechanism that allows players to choose to do different things, and things that cost less are more common , and things that cost more are more powerful.

Currently something like this is still missing.

I also made a mod where I plan to solve this problem a little bit like this, I just drastically increase the weight of the large grenade packs, players with more stuffs on body will move slower and jump harder.

And you’re claiming to delete him here, which I see is absolutely astonishing. . .

Of course, I also think that you can be more pragmatic and stand on your side, if you think a proposal is really feasible and will be welcomed.

If it were me, I’d suggest that they make a unique mod gamemode for this that prohibits players from carrying large grenade packages.

I don’t know if such a game mode will be popular or not.

I’m not going to join such game mode anyway. .If nothing else additional changes appeal to me.

I have said it before time and time again and resulted as all sweatlords to attack me but i will say it again.
Maps are too narrow and condensend,
Bigger spaces=less damage
This also true for other kind of spams;
Tank, plane, smg
When you put So many powerful weapons and killing machines into a map about a soccer field size, those are the inevitable results.
Another issue is gunplay. Reload and grenade throwing is ridicilously fast. All need huge rework.
Funny thing is, these and some other annoying aspects of the game are the same complaints even sweatlords have.
But when ypu suggest any logical solution they just outright decline it without an alternate on their own
And repeat the " Thİs I s NoUt mİLsİM" bla bla same craps everytime

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that’s the problem, it is just you - most of us hate this grenade spam bullshit.

i have linked some evidence in this post. i know you’re active here, if you’ve been paying attention you’ll have seen many such threads recently. even i kept an eye on it while i wasn’t playing. at this point, if you can’t see that it’s something most people have an issue with, it’s willfull ignorance. yes, it’s a dangerous road to go down, but i’m not advocating for removing everything, just something that makes an issue for everyone. it’s no different from removing all that bullshit concussion shit that was patched in with stalingrad.