Time to nerf phosphorous grenades

So I’ve been playing with a lot of “high ranked” players recently in my games and the way people play have changed drastically since the implementation of these grenades in most campaigns. I’ve joined the dark side by buying big grenade pouches and equipping a lot of my soldiers with it and the result is crystal clear. It’s insanely OP, I’ve never had so many kills with so little effort especially when you attack a point. there’s almost nothing the other team can do apart from throwing phosphorous grenades as well. Now whoever wins is usually the teams that throws the most of these nads. And I have to say I’m really tired of it, it requires zero skills, the gameplay is very poor and I prefer to play in less crowded game because I can enjoy using my guns instead of lobbing nades constantly.

I imagine I’m not alone by saying that this was a poor and rushed game design implementation. I’m not here to whine about it but suggest some ideas to improve it.

To nerf the grenades, I suggest limiting their use to only a few specialist classes, like flamethrowers or bombers.

What do you think ? and please share your ideas as well.

21 Likes

I like the idea of it being locked to a certain squad type, could be a late campaign flamethrower squad or sniper squad (because why not) plus it definitely needs a more limited range of effect. Just throwing one in a building is usually good enough to clear it and deny it to either side making some games slower than they need to be since phosphorus take up so much of an area and deals quite a bit of damage. That and older campaigns (pre-pacific) didn’t really have WP in mind when designing them so it hurts the already wobbly balance of enlisted in those campaigns.

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I would say their area is just a bit too big, technically they don’t deal “too much” damage, but their area denial is too strong when properly spammed.

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Soon™

It seems that phosphorus is spammed by people who spam just like people who spam grenades. Instead of getting rid of WP, just nerf grenade spam such as the pouch.

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dont really think the flamer squad needs any more of silly ass weapons.
Snipers ? Maybe why not.

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Eh, from my experience people that spam WP are not that great. I can think of two players specifically that I run into from time to time on enemy teams that literally do nothing but spam WP and they pretty much always loose the match anyway. Like literally just spamming WP on cap with every spawn they have and still are incapable of capping even one objective.

this was just another bad dev decision… WP was not needed neither were bombers… and HMG should have been introduced only on selective campaigns (everywhere except moscow and pacific)

I wouldn’t want the grenade itself nerfed, but you should only have one per soldier. I was playing a few days ago as Japan and this guy on the US team had every soldier equipped with large bags full of phosphorous. The result was he’d run to the point, throw all of the grenades with the first guy at different points and then when everyone’s dead, cycle through his squad throwing them all around the point. So we’re just sitting there losing without a way to flank or retake the point - especially when the point was in a building.

Dude ended the game with like 180ish kills and watching the feed, 90% of that (in my estimation, of course, given I couldn’t watch the feed the whole time) was phosphorous

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I think a better idea would be to limit each soldier to one type of every grenade, granting exemptions to smoke grenades and maybe det packs because they are what balance the tank/infantry dynamic. You still might get people who run WP, frags and impacts on every single trooper, but you could also address this by making it so that you can only run 1 “special grenade”, that being WP, impact grenades or any other grenade that the devs decide to to add later.

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Flamer squads are pretty silly at the moment especially with flames going through walls and everyone apparently taking a bath in gasoline before going into combat with how combustible people are in enlisted.

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I would definitely suggest NOT giving it to flametroopers. They are ridiculously strong as is. I’ve seen what WP and a flamethrower can do, I’m already not a fan.

Remove its ability to penetrate through walls is the first step.

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Thankfully haven’t seen that combo yet due to avoiding Normandy a decent bit due to it’s current issues but I could imagine it’s not a fun time due to both of them being area denial mostly to their own separate issues.

I think it’s more a problem about grenade pouch than phosphorous grenades.

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I agree, when I spend 5 minutes waiting outside point for the spicy air to clear it’s ridiculous. Regular base spam isn’t bad since u can take cover but phosphorus doesn’t care about cover.

  • People dying for no reason from smoke (almost no smoke on the screen).
  • Smoke getting through walls.
  • People burning from fire as if they were filled with oil.
  • Overpowered massive explosions killing you magically without any visible blast.
  • People not dying from their own flamethrower.
  • Planes bombing a single tank on the battlefield with the accuracy of a 21st century missile.
  • Spawnkill from tanks, bombers.

All of this result in the complete absence of actual gameplay and new players beeing “farmed” by the others, therefore leaving the game.

I suggest removing all phosphorus grenades from the game and making phosphorus grenades a special event item to limit the amount.

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yep. its just like back when the meta was to spam detpacks, 3 per soldier. i’ve said time and again that the only way to stop this is not buffs/nerfs, but to just limit the number of lethal grenades in each squad by either limiting lethals to the number of squad members or removing the grenade pouches. but nooooo, can’t ‘remove content’, even if it would improve the game a thousandfold.

well… that is how bombs work more or less. but everything else you said is on point more or less

this is really irritating, the desync on fire pools is really bad. can’t even go near them, sometimes you’ll be set on fire when you haven’t touched the fire.

i don’t think there’s any issue with this, tanks are powerful and need a powerful counter. it also takes a fair amount of experience to learn how to bomb with each plane, even though it might not seem it.

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All they gotta do is limit WP to one unit per soldier, like they do with landmines/AP mines.

They can either move the WP over to the mine-slot.

Or create a new slot (like they did binoculars and flasks), and have slot dedicated to a single WP grenade, or a choice of colored smoked grenades, and maybe some other options too.

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I’m also in for bigger cap zones. In all regards that is a good implementation and it will also nerf WP a bit besides other necessary measures that should be taken.

1 Like