Since we know next to nothing about the upcoming merge and custom lobby features, I decided to make this post in mess room.
Over time I saw many ppl (me included) mentioning they would like to have a “realistic” mode separate from the current “arcade” mode.
So I decided to make my list of features such “realistic” mode would have. Feel free to add your comments and thoughts, the more the better.
Deployment points
This one is imo a must have for a “realistic” gamemode.
Each player has x points that regenerate passively over time. Those points are used to spawn squads and vehicles to play with them. The better the equipment, the higher the cost.
It ensures that players don’t spam the best possible equipment and instead forces them to use also low end equipment. Unlike BR system, it allows more divercity on the battlefield while keeping it relatively ballanced.
Better AI
For more realistic setting, we need better AI. It shouldn’t be possible to enter a room with 5 enemies and mow them down without breaking a sweat.
AI should behave more tactically, taking cover, looking for danger and coordinating its effort.
Also players should have more ways to use AI to their advantage. This comes down to a better command system. More and better commands are needed but at the same time they should be relatively simple to make them easy to use in the heat of the battle.
Probably I’d suggest to split commands to two: basic, fast to use in battle and more advanced for a more tactical, planned approach.
So players would create plans and then try to execute them and adapt to the changing situation because as we all know: “no plan survives contact with the enemy”.
Larger playable area and objectives
Playable area should be increased to make place for more maneuver warfare and vehicles but at the same time we have to be careful to not turn the game into a walking simulator.
Such change would make players really depend on rally points and transport vehicles. Som additional means of spawn may be needed.
Slower soldier movement.
We could see several topics recently where authors proposed to make movement, animations etc. a bit slower.
While such idea suits the concept of “realistic” mode, it may backfire in combination with larger maps. We would have to make sure that slowing down run speed won’t cause the game to be sluggish running simulator.
Rework of tanks.
A bit controversial but imo tanks are not tanky enough. Instead they are glass cannons.
Imo tanks should be easy to disable but harder to destroy.
For example: explosive pack would damage/disable the tank but to kill it you would have to use TNT or specialised AT weapon.
To kind of counter it, tank crews shouldn’t behave like hiveminds. It takes time to execute orders etc.
Jams/malfunctions
We used to have weapon “jams” that caused reloads to be longer. It was a very counter-competitive feature but it also resulted in very emotional moments and was quite climatic.
I’d like to see the malfunctions back and improved. Players would have to make sure to always have cover nearby if things go wrong. Malfunctions would suit “realistic” gamemode quite well.
I would love this.
One of the reasons I started playing this game was because it was related to warthunder which is painfully accurate and I wanted a free mil-sim like game.
Later I realized how wrong I was but still love it.
An ability to choose what style of game would be great.
As how the game works right now it is impossible to make tanks more “tanky” enough without buffing their survivability to unreal levels like the stalingrad KV-1, the game gives you too much freedom in terms of how you can equip your soldiers and even if you nerf or delete the explosive pack, people can just spam mines, TNT and other AT weapons. It is impossible to make tanks as durable as Squad or HLL since one player here can get in his line up as much AT power as half a team of one of those games.
Aside from clear improvements like better AI, bigger maps, nerfing the movement i think the rest would be cool for custom games.
More than touching the recoils which for most part are ok (the problem is recoil reduction skills) i think the game need some kind of reworked stamina/weight system and of course better bipods.
It should be
No zoom
No killcam
No tracer bullet
No hitmarker, also no voiceline when hit a enemy
Slower reloading
Historical weaponry, vehicle
More basic AT guns in map
Higher damage for smg, carbines, pistols
Game is in identitiy crisis
They try to appeal to both polar opposite sides (hardcore realism players vs hardcore arcade players)
You cant dolphin jump but lean like rainbow six
Recoil and weight near to non exist but try to balance with unrealistic dispersion and comical damage rates
marketing ai squads as core selling point yet donwgrade them to appeal newbies etc … list goes on
Blending two different styles is a hard thing to do ,
doesnt end up good for most games .
Ends up with ugly frankenstein monster.
And they are doint it on dagor engine, didnt designed for infantry gameplay.
The combat distance is already quite short, any shorter distance will be more unrealistic. Without optics, people in game have worse eye sight compare to in real life because limitation of screen resolution and screen size, but it is also not realistic to gice optics to WWII soldiers except snipers.
Solution: Increase recoil when zoom, which discourage use of full auto when engage target at long distance except for machine guns with bipods or stationary ones. Fire selector must be used more frequently on automatic rifles.
Also, bad sight can not only enforce user to forward to objective but also a great benefit to mg user.
Then their mid-long range continuous firing
abitilty will do its own job, not like present heavy-assult rifle position.
I disagree with this one. Weapon jamming would be annoying if the game does not have a feature to reduce the chance of weapon jamming. If by upgrading your weapon the chance of jamming is reduced, it still decrease the player control as jamming is still random. This will lead to “Oh, bullshit!” situations where a player killed you not because they’re better but because your gun jammed.
Also to piggyback off of your suggestion, the “Realistic Mode” should disable the aim lead indicator and armor penetration indicator.
Except point number 5, I agree with the rest. I think there is a substantial amount of players wanting a match with slower pace and bigger battle area.
Tanks getting destroyed easily is not immersion breaking.
If you use tanks and armored vehicles like mpunted cavalry this is the natural result.
Tanks engaging combat at 50 meter or closer is immersion breaking.
Average engagement distance of ww2 was between 500 meter and 1 kilometer for tank - tank combat.
During polish campaign, germans lost more than 600 armored vehicles eventougg they had air, manpower and fire power superiority on every level
With EPacks nerfed, to destroy a tank you woud have to:
use dedicated AT weaponery that is limited to certain squads/clases
use TNT that requires you to basically hug a tank and makes it easy to get killed by enemy infantry supporting the tank
My problem with EPs is that they are powerfull, spamable, have decent range. They basically have no weakness.
The closest thing to EP is panzerfaust. But if your guy with PzF dies, you probably don’t have next one. If a dude with EP dies, it’s not a problem, just sent 5 dudes more.
Side note:
The goal of such mode is not to make the game less action packed but to make the action slower.
So you will still fight a lot but those fights will be slower.