Field commander role

Since we have bot squads anyway, why not use them for RTS?

On each spawn there will be a place (a desk with radio and maps, a command vehicle or sth) where players can take the field commander role. Each side would have 4-6 (made up numbers) of AI squads that would be controled by this commander.

Commander would have some basic control like: go there, atack/deffend this point, formations, follow the player etc. More can be added in the future.
I’d also add an option to spawn more/better AI squads but tbh I don’t really know how to bite this.
Additionally commander could deploy radio calls (like radio squad) but with some penalties (like longer waiting time between order and effect).

If there is no commander, AI squads execute given orders and then behave like currently (AI takes control).

Player would get small ammount of points his AI squads earn.

12 Likes

Have been thinking something along these lines, with bots my self.
As like in a game with 1-5 real players, the rest bots,
if somehow, the real players could some how, have/take control of a bot squad, each, to move about, etc

And yes, i like the idea of a commander.
Was it BF2, they had a commander role, he would drop arty/ammo, spot enemy’s etc?

1 Like

That’s very good idea, I like it a lot.

Interesting idea…
Control the squads like in COH or MOW?
But what kind of AI squad should it spawn? Same as players’ or separate? May be researchable?
That’s gonna change the game mechanic though.

I was split between:

  • some default AI squads we already have (kind of boring)
  • let player choose to spawn/upgrade like in a regular RTS (imo the best option)
    Problem is:
    • those squads will die in 10s so there is no point in upgrades unless they are pernament
    • this would require some kind of economy/points to buy squads&upgrades
  • use squads from the ineup of the player. May be kind of broken though.

Question is: how much resources are devs (theoretically) willing to spend on this.

2 Likes

This cant work, an ipotetical rts system require M&K and the same game version is released on console currently, this system can become a breaking point between console and pc version

That’s why Age of Empires are already on consoles, lol.

And age of empire dont force you use a controller on the game you can use M&K :man_facepalming:

But you can still use controllers, still playable. So this really isn’t proper reason.

Oh well go play it if you can manage the whole shit in multiplayer and high level singleplayer with the controller

I wouldn’t play fps game with controller in the first place, lol.

1 Like

We cant do anything with that stupid dum bots
They dont focus where the enemy are, where to focus a fire, even dont reload at proper moment.
One more. The pathfinding system is literally garbage.

If anyone remembers the Titan event and how we got kill players to get a certain amount of points so you can use the Titan Maybe you can use that for the field commander to get special squads

That’s because you are not markings their positions. :man_shrugging:

As you know bot’s focusing problem is regardless of users marking;;

Bot dont focus anymore wen they are under fire and works properly only if you set them defending a random spot

Thanks for more info. :purple_heart:

I like this idea, and I have also envisioned a similar gameplay
We urgently need the field commander profession. Players apply to become commanders - English speaking section / Suggestions - Enlisted

2 Likes

Commander could also call in other abilities.

Like maybe AA guns behind the lines to put some pressure on enemy planes

AI fighter planes

Strafing runs

Bombing runs

Rocket/Artillery strikes

Precision strikes

Airdrops (Medical/ammo/supply)

And probably a lot more.

3 Likes

so you want to introduce even more bugs into the game…

2 Likes