Weapons and soldiers
- Increased the rate of fire of the Japanese Type 97 sniper rifle from 42 to 49 and the Type 99 sniper rifle from 48 to 52 shots per minute.
- Fixed a bug that made it impossible to place a squad in the premium squad slot when there were empty normal slots available.
- Added the unique medic markings to the Orita M1941 (Germany, Premium) squad’s uniform outside of the Battle of Stalingrad / Rzhev maps.
- Marks placed using binoculars remain on the screen for a longer time. For destroying vehicles marked this way, the player placing the mark will receive 50 score for tanks and 30 for APCs.
Increased the damage of the SKS-31 (USSR, Premium) to 15.3.
- Changed the firing sound of the Berdan II (USSR, Battle Pass).
- Adjusted the recoil of the M1A1 Carbine (USA, Event). Added the ability to mount a bayonet on it.
- Reduced the damage of rifle grenade shrapnels and increased the reload time of rifle grenade launchers.
- Fixed the display of soldiers’ characteristics when receiving them.
- Improved the crouching animation.
Vehicles
- Added the ability to destroy the wrecks of destroyed tanks (except pre-placed ones) using TNT charges.
- Adjusted the armor of the Sd.Kfz.234/3 (Germany, Event).
- Added 37mm HE shells to the Ha-Go, Chi-Ri II (secondary cannon), Ke-Ni, Ka-Mi.
- Fixed a bug that allowed extinguishing vehicles from the inside.
- Allied rally points are now be visible on the minimap when driving an APC with an APC Driver class soldier.
- Ammunition resupply point marker is now colored according to team color.
- Added a mechanic that prevents the Ho-Ri Prototype (Japan, Premium) and Ho-Ri Production’s crew from being set on fire when the tank’s hatch is closed.
- Fixed a bug that prevented zooming when inspecting certain vehicles in the hangar.
Graphics
- Added DLSS 4 support.
- Improved image quality with DLSS for NVIDIA RTX graphics card users.
- Added Multi Frame Generation (available only for NVIDIA RTX 50 series cards).
- Added optional cinematic effects: film grain, lens flare from the sun, chromatic aberration and motion blur.
- Improved weather effects: “Raindrops On Screen” option has been replaced with “Screen Space Weather Effects”.
- Improved bullet hit marks on various surfaces.
- Added bullet hit marks on glass surfaces.
AI
- Improved AI soldiers: they now choose positions better and try to avoid getting in player’s crosshairs.
- Fixed a bug that sometimes made it impossible to send AI soldiers to defend/attack strategic points in Burma and Rzhev.
- Multiple improvements to map and object geometry to improve AI navigation:
- Improved the AI’s pathfinding through water in the “Omer,” “River crossing,” “Monastery” and “The Maisky Forestry” missions.
- Fixed AI soldiers getting stuck in various destroyed buildings and debris in the “Wilhelmstrasse”, “The Reich Chancellery”, “Univermag”, “Gogol street”, “Rzhev: Left Bank”, “Tractor Plant”, and “D-Day” missions.
- Fixed the AI’s behavior on the stairs of the train station in the “Dominant height” mission.
- Fixed the AI’s behavior near the pillboxes in the “Hürtgen Forest” mission.
- Fixed AI soldiers getting stuck in wooden sheds found in Berlin, Normandy and Rzhev.
- Fixed AI soldiers getting stuck on the upper floors of buildings in Normandy.
- Fixed AI soldiers getting stuck in open train cars in Moscow and Berlin.
- AI soldiers can now correctly follow the player on the rooftops and in the corner buildings in the “Myansera” mission, in the underground settlements in the “Kahif cave village” mission, in the destroyed fortifications on the beach in the “D-Day” mission, through the destroyed walls of the old chancellery building in “The Reich Chancellery” mission and on the destroyed platforms in the “Steel Mill” mission.
Locations and missions
- Added new missions: River crossing (Conquest), River crossing (Conquest) Large, Mountain pass West (Invasion) and Myansera North (Invasion).
- Fixed a bug that caused squad respawns to cost more reinforcement points than intended.
- Improved the position of the respawn camera in the Wilhelmstrasse (Conquest) mission.
- Added cover along the railways in the Werbig station, Railway bridge and River crossing missions.
- Fixed the Construction Site capture point in the Ministry Garden and Moat missions - now it can be captured from bomb craters.
- Improved the battle area in the D-Day mission.
- Adjusted railway crossings to improve their passability for motorcycles and APCs (including half-tracks).
- Added additional fords to the River crossing mission to simplify river crossing.
- Fixed issues related to shooting through bushes on various locations.
- Fixed places where players could get stuck in burned down buildings in the Pacific.
- Fixed floor texture issues in the Tractor Plant mission.
- Fixed the missing destruction and debris generation effect of the staircase tower from afar in the Al Jabal Farm mission.
- Fixed the display of civilian vehicles in Myansera mission that made them look driveable.|
- Fixed the incorrect position of logs blocking the door of a house in the Railway bridge mission.
- Fixed the incorrect terrain and debris placement near the church in the Ruins of Vaux mission.
- Fixed the incorrect destruction of windows at the train station in the Dominant height mission.
- Fixed the collision issues of the ancient temple in the Myansera mission, the crashed plane’s cockpit in the New Georgia and Munda Point missions, the train station’s walls in the Gogol street mission and some of the church’s windows in the Rzhev: Left Bank mission.
- Fixed the model issues of the floor in the steel mill’s upper floors in the Steel Mill mission, the train station’s roof and balcony in the Lehrter Bahnhof mission, the church’s steps in the Kamenka River mission and the church’s walls in the Rzhev: Left Bank mission.
- Adjusted the models of pre-placed, destroyed Pz.IV and Panther tanks in Berlin and Normandy - now they are more usable as cover and firing positions.
- Fixed the possibility of bullet penetration through large log piles and train cars in various locations.
- Fixed the materials on certain metal objects (water tanks, locomotives and train cars) to correctly display hit effects.
- Fixed that street lights activated too early on various locations.
- Fixed the inability to climb on excavators in the Quarry mission.
- Fixed the incorrect stone pavement textures in the Al Har mission.
- Fixed the material properties of windows in Normandy and Burma and the portholes of ships in the Munda Point mission.
- Adjusted the textures of destroyed buildings in Berlin.
- Fixed incorrectly positioned rock groups in the Ardennes, Tunisia and the Pacific.
- Adjusted the machine gun’s position in the pillbox in the Fortress mission.
- Fixed various destruction chains where destroying the main object didn’t affect dependent objects, leaving them floating in missions like The Maisky Forestry, Dominant height, Moat and others.
- Fixed the incorrect placement of debris and vehicles wrackages in Stalingrad, Rzhev, Moscow, Berlin, Ardennes and Normandy.
- Corrected numerous incorrect decorative object placements in Moscow, Normandy, Tunisia, Berlin, Stalingrad, Rzhev and the Ardennes.
- Fixed the effect of dripping water when destroying barrels and water containers in the Pacific.
- Improved the texture details of rocks and cliffs in the Pacific.
- Adjusted the tessellation of the terrain in the Steel Mill and Power plant missions.
- Fixed the terrain in the Kahif cave village mission where armored vehicles could get stuck.
- Fixed the position of decorative elements and the destructibility of barbed wire posts in Practice mode.
UI
- Added text-based guides for the game’s various interfaces. To access the list of articles, click the question mark button available in most of the game’s menus.
- Added a “Unlock more slot” button to the soldier selection screen of squads.
- The squad class filter now resets after re-entering the squad selection screen.
- When hovering over vehicles and weapons in a squad’s upgrade screen, their descriptions are now displayed.
- Adjusted the tooltips in the vehicle upgrade window.
Other improvements
- Disabled hit sounds from allies hitting the player.
- Improved the sound effect of rolling rewards in the daily login window.
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