Changed the BR of the Solothurn S18-100 from II to I.
Changed the BR of the Bren Mk I 100 from V to IV.
Changed the BR of the Lanciafiamme Mod.41 d’assalto from III to II.
Increased the number of Panzerfaust 100 (USSR) carried from 5 to 6.
Increased the base rate of fire of the AVS 36 from 600 to 800 rounds per minute.
Added an additional spare magazine to the P08 Luger Platinum and the Nickel-Plated Colt M1911A1.
Increased the base damage of the Krieghoff FG to 12.7.
Fixed the incorrect poses of the PPSh-2 and U-2 (Collectible) squads’ soldiers in the hangar when using pistols.
You can now keep aiming between shots with a number of weapons and their variants: Nagant 1895, Winchester M1895, Lee-Enfield No.4 MkI, Ross Mk. III rifle, Ithaca 37, Winchester Model 1912, Winchester 1887, Mannlicher M1895, SMLE Mk III.
Added ability to change the nationality of soldiers (for Germany and the USA).
Reduced the Gold price of customization pieces:
Head: 60 → 30
Torso (with pants): 360 → 180
Torso (with attachments): 240 → 120
Torso (basic): 180 → 90
Hands: 60 → 30
Legs: 60 → 30
Headgear: 60 → 30, 90 → 45, 120 → 60
Vehicles
Added new vehicles:
M36 GMC (USA BR V, Research)
Bfw. Jagdpanther G1 (Germany BR V, Research)
N1K2-J (Japan BR V, Research)
Ki-100 (Japan BR III, Research)
M72 DS-39 (USSR BR I, Premium)
Replaced the T-28’s Shrapnel shells with APHEBC.
Replaced the Pz.IV F1 and Pz.IV E’s HE shells with HEAT.
Improved the turning speed of the Sd.Kfz.251/1 and the Sd.Kfz.251/9.
Replaced the J2M3’s 60 kg bombs with Type 5 No.6. Mod.9 rockets.
Replaced the Hurricane Mk IIB’s (USSR) ROS-82 rockets with RBS-82 rockets.
Corrected the position of Me 410 A-1/U2’s pilot, so the legs no longer clip through the texture.
It is now possible to switch to any of the gunners in the following aircraft: A-20 Boston MK.3, A-20G-25, A-20G-25-M8, Ju 188 A2, Sb-2m, Su-2 (M-82), AP-1.
Added unique names to aircraft obtained from the Battle Pass.
Fixed a physics related issue with the Type-94 Isuzu that caused it to flip over from minor collisions.
Added the ability to change the scale, rotation and condition of camouflages.
Increased the damage area of drop tanks and reduced the time it takes to burn from full health: from 7-8 seconds to 4.5 seconds (without using medkit or extinguishing the fire).
UI
Added the ability to keep the unique decals when changing camouflage on certain BP and premium vehicles.
Added an “Incognito” option to the Contacts menu. Now you can hide your online status from your friends and avoid receiving pop-up notifications.
Added a “Group is recruiting” option above the START button. This feature allows random players to join your group.
Added icons for the different artillery strike types to the call window.
Added a notification when the controlled vehicle is being repaired.
Added a filter when changing weapons or equipment.
Added a mission rating system.
Fixed a bug where the autofill squad function could add an extra soldier to an already full squad.
Graphics
Improved the visual representation of bullet holes on glass.
Changed the muzzle flash effect of anti-tank guns.
Improved the visualization of ricochets from large-caliber guns.
Reworked the explosion effects of drop tanks.
Improved the physics of fire spreading from explosions.
Improved the details of smoke effects of shots.
Added visual effects for weapon overheating during intensive firing.
Separated the effects of armor-piercing and high-explosive shells.
Added unique visual effects to aircraft cannons.
Increased the damage radius and improved the fragmentation effects of high-explosive shells.
More realistic visual effects for wounds.
Reworked the effects of hits.
Added special firing effects for cannons with muzzle brakes.
Reworked effects of destruction of tanks and aircraft.
Reworked the visual effects for aircraft bombs.
Reworked the explosion effects of artillery and mortar shells.
More realistic effects for large-caliber shell hits.
Reworked the explosion effects of grenades, explosion packs, mines and TNT charges.
Reworked the explosion effects of Molotov cocktails, Ampulomets and Northover Projectors.
Reworked the volumetric lighting for light sources, lamps, lanterns, chandeliers and other objects.
Added support for latency reduction technologies:
AMD Radeon™ Anti-Lag 2
Intel® Xe Low Latency
Reworked the Dynamic Resolution setting to improve its stability
Sound
Updated the sound effects of ricochets from large-caliber guns and small arms.
Added new hit effects on tires.
AI
AI now stays further away from the player while building, aiming and firing.
AI now reacts more actively to firing positions and will attempt to leave dangerous zones.
AI now turns more smoothly while running.
AI now positions better in areas with little cover.
Locations and missions
Fixed the AI’s vision through bushes. Also improved this system for trees that are large enough to hide in their leaves.
Added new missions: Wald (Destruction), Wald (Invasion) and Wald (Confrontation).
Fixed issues related to effects in the “Pokrovskoe City” mission.
Improved the placement of vehicle spawn points placement in the “Mountain Pass” mission.
Adjusted the rate of reinforcement point depletion when one team captured all points in the “Myansera (Conquest) Large” mission.
Fixed respawn related issues in the “Ministry Garden (Destruction)” and “Ministry Garden (Assault)” missions.
Fixed errors related to object placement at capture points in the “Pokrovskoe Village” mission.
Improved the placement of infantry spawn points and ammunition resupply points in the “Birch Grove” mission.
Improved the position of the respawn camera in the “Quarry” mission.
Adjusted the placement of the ammunition resupply points in Stalingrad.
Adjusted the placement of the ammunition resupply points in Normandy.
Adjusted the placement of infantry respawn points when the third capture point is active in “The Reich Chancellery (Confrontation)” mission.
Adjusted the placement of vehicle respawn points when the first capture point is active in the “D-Day (Invasion)” mission.
Adjusted the placement of respawn points in the “Birch Grove (Invasion)” and “Birch Grove (Confrontation)” missions.
Various fixes for spawn points, battle areas and capture points on the Seelow Heights location.
Updated the volumetric fog effect on the Seelow Heights location.
Adjusted the placement of starting respawn points Confrontation missions in Moscow.
Fixed the AI’s navigation on beams between buildings in Tunisia
Modified the furniture of barracks in the Pacific and Moscow to make it easier to traverse - the space under the windows has been cleared of objects.
Added destructibility to round windows in Flemish style houses.
Fixed a hole in the terrain in the “Munda Trail” mission.
Fixed incorrect textures on lumber stacks.
Fixed the AI’s navigation on the fort’s stairs in Tunisia.
Fixed a lamppost that couldn’t be destroyed properly in Berlin and in practice mode.
Fixed a floating sand pile in Moscow.
Fixed the incorrect occlusion culling in the cathedral in Rzhev .
Fixed a gap in the trenches in the “New Georgia (Conquest)” mission.
Improved the AI’s navigation in Rzhev, so they can climb through the windows of the monastery and the church more frequently.
Removed rocks from vehicle spawn points in the winter sections of the Ardennes.
Reassigned the effects of window destruction to match the window size.
Fixed the collision of the chimney caps on Flemish style houses.
Fixed the position of a window arch of the monastery in Rzhev.
Fixed the positioning of masonry ovens in wooden houses in Moscow.
Fixed the texture flickering of shops in Berlin.
Fixed the texture flickering of window sills.
Fixed the destructibility of certain trees.
Fixed the physical material of the concrete blocks at railway crossings.
Corrected the destruction of newsstands in Normandy and Berlin.
Fixed the AI’s navigation through windows in department store windows in Stalingrad.
Fixed the earth mound around bunkers on the winter Volokolamsk Countryside location.
Added destructibility to wooden shelves inside bunkers.
Fixed the incorrect texture repetition on factory workshop doors.
Added destructibility to windows of the mansions in Normandy and Berlin.
Fixed the textures of destroyed Mercedes trucks’ wheels.
Fixed the physical material of the floor in the boiler room on the Steel Mill location.
Added destructibility to bunks in barracks in Moscow.
Added destructibility to stone pillars and fences on the Seelow Heights location.
Fixed the incorrect physical material of the dirt under the canopies on the Steel Mill location.
Fixed the AI’s incorrect navigation at the train station on the Ardennes location.
Fixed an issue where the AI got stuck on the stairs to the second floor in certain shops in Normandy.
Fixed the collision of certain parts of the caves in Tunisia.
Fixed the AI’s navigation on train station’s stairs in Stalingrad.
Fixed the duplicated crates on cranes in the Steel Mill location.
Fixed the broken door in the hotel in Burma.
Fixed the destructibility of the dining room’s door in Moscow.
Fixed the incorrect LOD of brick fences on the Steel Mill location location.
Fixed the incorrect texture of the stairs of the mansion on the Seelow Heights location and in Normandy.
Fixed the AI’s incorrect navigation in the hangars on the Gavutu location.
Changed how AI chooses cover around various objects at the crossing and the railway station on the Seelow Heights location.
Fixed the incorrect physical material of the railway crossing on the Steel Mill location.
Fixed the incorrect material of the monastery’s bridge in Burma.
Fixed the collision of the walls of the mansion on the winter Volokolamsk Countryside location.
Fixed a hole in the rocks in Tunisia.
Fixed the incorrect LOD of stove pipes in wooder houses in Moscow.
Added destructibility to tree stumps by tanks.
Fixed the collision of the destroyed wall of the monastery in Moscow.
Fixed a section of the map where the ground was incorrectly sticking out of the water on the Normandy Fortified Beach location.
Corrected the collision of ships on the Normandy Fortified Beach location.
Fixed the destructibility of wooden doors of the department store in Stalingrad.
Fixed the model of the King Tiger and Panther tank’s destroyed tracks.
Corrected the collision of destroyed barbed wire.
Corrected height of the metal railing of balconies on the upper floors of houses in Normandy.
Added destructibility to the metal railings of the bridge on the Berlin Opera location.
Added visible reinforcements to indestructible log fences.
Corrected the collision of destroyed cars.
Fixed a hole in the rock near the railway bridge on the Steel Mill location.
Fixed a hole in the rock of the canyon in Tunisia.
Other improvements
Added a penalty for deserting from a battle.
Added rotational aim assist for consoles.
Added a new item to the shop: 100 appearance change orders for the price of 30 (for 450 Gold).