Paratroopers exploit the game

Yeah, I mean they can definitely make some adjustments.

By implementing paratroopers into the game, with only 10 vs 10 (in small maps)… all it does is add chaos and bypasses a large component of the strategy required by any given team.

Consider these variables:
-Explosive spamming (from infantry, tanks, artillery, and aircraft)
-Unbalanced matchmaking (new players vs stacked teams)
-Bad player composition/ratios (8 human players vs 4 human players, and the rest are A.I. controlled)
-Small Maps (which forces all the explosives into one general area)
-Very limited team communication (only few options available in the command wheel, and no proximity-microphones, or team speak for console players)
-Due to lack of human players, an even lower ratio of players are available to build AA and focus on paratroopers (and attacking aircraft)
-The fast pace of the matches, often leave ZERO time for camping, and playing as a support unit (who is managing AA support)
-Campers are hated upon, here the forum. So what’s different about camping and trying to shoot paratroopers who are attempting to flank from behind?
-Paratroopers that can spawn directly ontop of objectives
-New players who are still trying to learn the mechanics of the game, being matched up against veteran players who have over 2,000 matches to their account, and now have the ability to deploy anywhere on the map.

Do you see any adjustments that need to be made, when considering these items I have listed?

For starters…
The only way to make paratroopers, make any sense… is to increase the map size, the number of players in a match, and remove their ability to deploy directly on the objective area/rooftops (that are inaccessible to the defending team). They should also NOT be able to capture from the roof.

Here we go again. We’ve explained this to you enough.

Still not any more than a paratrooper. Because just like an engineer, a paratrooper has to stay hidden.

Get the event squads or wait until they come out with the tech tree. We’ve already explained this.

No, that’s not what you said. Because if your only issue was that they could cap on the roof, which should not happen, I would wholeheartedly agree with you. But that’s not that case. You’ve gone off the rails intermittently calling paratroopers an exploit, P2W, and unrealistic. You’ve also been debunked multiple times.

Again, if you cannot be aware of your surroundings, you will not be able to fight paratroopers. You will also not be able to fight anything at all in Enlisted. Good luck.

Ah yes, you have hacked Darkflows analytics and now have access to player counts. Dear god dude.

Nope it’s not an exploit. Because I haven’t been winning any more games than usual with paratroopers, not losing because of them. Same for most players. Thats what you’re not understanding, they don’t give any advantage that isn’t already in the game. They just provide more options for attacking teams.

You know what’s far more effective than parachute drops? Dropping a bunch of 250kg bombs on a point. Instantly kills the entire team and destroys any nearby fortifications, rallies, and tanks if you’re extra lucky. Your team walks in uncontested.

Yes. At least you understand something.

They are unbalanced right now. If you’re a high level player, you should have been matched with players who can look up. But that’s being fixed soon anyway, so that’s not a point.

No. It is a strategy in itself. Just because you lost one game because of it doesn’t change that. You need to actually use paratroopers and see how easy you think it is.

You’re right about this. If your post was about this, people would have actually agreed with you, myself included. Nobody ever said paratroopers are perfect, we just said they’re not gamebreaking.

Yes. Please do, and stop wasting your time here.

And good using your hacked analytics again. Guess I’ll stop playing because one singular dude on the internet has declared Enlisted obsolete. You can take your subjective opinions on the way out with you.

I’ll end this with what I said before, because you clearly did not read it.

Well, saying they’re unfair is like saying that the guy overwatching Omaha beach with a MG-34 is unfair. It is, if it is used properly. Mostly everything in the game can be OP in the hands of a competent player. If a noob or an idiot used the paratroopers and was shot down mid air by you with your MG they could say you are OP. Paratroopers are supposed to launch attacks from unsuspecting locations and take and points from behind the backs of the enemy.

2 Likes

Correct. Thank you

Wrong. In their current state, they are entirely an exploit. And how have I gone off the rails? I’m simply debating/rebuttling my position with those who have entered the discussion with me. Just because I reply, does not mean “I’ve gone off the rails”

TF?

This post has nothing to do with situational awareness. You keep repeating this, as if my entire team should have known and seen the paratroopers who landed ontop of the roof of the final objective, IMMEDIATELY as it appeared. And they slaughtered ever single person who entered doorways to begin defending against the allies as they pushed across open terrain, from the 4th objective to the 5th. (with only 100 tickets remaining).

Even though we held them off for 30 minutes, and would have no issue bleeding them 100 tickets before they capped the final point… ONE PLAYER, exploited the paratroopers, and literally timed his deployment in synchronization with the objective as it moved to the 5th point.

THE MOMENT the player could deploy on the roof, his entire squad safely landed before 95% of my team had even reached the last point of defense.

“Oh but, you don’t have situation awareness!” “You should automatically see these units fall from the sky!” “WHo care if your team is unable to communicate with each other!” "Who cares that you’re unable to say ‘hey there’s paratroopers on the roof’… it’s the defenders fault for NOT KILLING THEM ON 3rd level of the building?

How do you propose we should have killed them? Like I said, 95% were not even at the object. Most were either fighting to the death, at the 4th objective, or they were spawning back at base, and sprinting to the 5th…

It’s our fault that we couldn’t reach the 3rd floor in 60 seconds?

Dude you’re just defending your $60 investment. You LIKE being able to exploit the game, so you’re attempting to bash everything I say, about how veteran paratroopers exploit the game.

Well, take this recent screenshot which proves what I’m talking about. EMPTY LOBBIES, full of A.I.


The most boring 166-0 score I ever played. In which I immediately quit playing the game, after this match.

Oh, so my person experience in which this OP was created, is invalid? You’re saying that even though I literally witnessed the paratroopers exploit their ability to land on the roof, and capture the objective uncontested… is invalid, and entirely the defenders fault for not being “spatially aware” that a veteran player syncronozized his deployment with movement of the objective?

Stop joking around dude. Those with eyes, can see this is a problem. Those who spent the money, are obviously going to defend this exploit to the death (debating until moderators intervene).

Same goes with American planes. Please tell me how many HVAR rockets the P-47 gets? and the 500Lb bombs?
Both sides have aircraft that pack-a-punch.
But that’s not what this OP is discussing.
Do you really want to start making comparisons of weaponry and vehicles, across the entire game?

Most matches consist of A.I. Squads, and new players who are still learning the mechanics of the game, map layouts, and general strategies on how to manage their squad and keep them alive.
THESE PLAYERS, are not going to be paying attention to the veteran paratroopers who spawning behind them. Where majority of the time, the veteran players can easily wipe out these squads.
Which is a marvelous achievement!

If you sincerely believe that I created this post, after one-single-experience… then you’re just assuming wrong.
Because ever since the paratroopers have been implemented, it’s been nothing bullshit.
The matches are so fast, that it’s become a sprinting-and-gunning simulator.

Rally points that would otherwise be difficult for the enemy to find, are now easily destroyed by veteran players, who know exactly where the enemy likes to build their rallies. Once a person plays 2,000 matches, it’s VERY EASY to outmaneuver players who do not have the same experience. And paratroopers are only amplifying this issue by 10x.

Why are matches less than 10 minutes?
How many meters in distance, is it from the first objective to the 5th?
And divide that distance by the time it took for the match to end.
How many meters per minute, is each person running?

Paratroopers are only speeding up the process, and making the game into nothing more than hybrid of Call of Duty and Battlefield.

Except this actually happened in real life… So what are you even saying?
Are you gonna go back to 1944, and tell the germans they can’t use their MG-34’s on the Allies as they invaded the beach (because it’s NOT FAIR)

That completely different that this situation (in the video game). Where an elite squad of soldiers is deployed onto the roof of a building, from a C-47 that flew directly into the middle of a battlefield (in broad daylight). Which is unheard of, in the 1940’s.

They didn’t even have parachutes for precision landing. Which is why the paratroopers were deployed over LARGE open areas (free of trees and obstacles that would pose a risk in injuring each soldier)

It’s a two way street, brother.

I simply look at you as somebody who is defending his own investment of $60, and is unable to see any of the issues that I presented within the thread.

You’re blindness is a personal issue, and if you scroll to the top of this post, you can see that there are other people who agree. There’s also 159 “likes” so far.
Which is an indicator that I am not the only person who feels this way about the paratroopers exploiting the game. (Which is dominantly being exploited by the veteran players)

You’re killing your own arguments.

You have not shown more than one example of paratroopers being OP or doing something a free player cannot. And paratroopers will be free for everyone soon. A machine gun squad with BARs or M1919A6s could have done this exact same thing. I refuse to believe that not a single player in your team managed to spot an entire squad landing on top of them.

Means nothing to me though. You can continue to get riled up about one lost game. I will continue to enjoy the game and accept when I have lost. As will others. This will all be irrelevant when matchmaking is released.

Paratroopers are not going anywhere. You can continue to complain about them all you want, but that’s a very tortured existence.

OH NO! You’re bothered by this post, so automatically EVERYBODY ELSE is on board with you, and feels the exact same way.

Are you the group leader? Nice to meet you.

Time will tell, whether this game lives or dies.
I’m simply observing the quality of the matches as I play the game.
And what’s the current trend? Broken matches that are empty of human players, AND paratroopers that can spawn anywhere. COOL DUDE.
It’s quite simple to see the direction Enlisted is going, when the majority of the time the matches are entirely one-sided, and/or 50% empty of human players.

I don’t need analytics when I can simply play the game and assess the direction it’s going.

One business strategy that I’m aware of… when a business is dying, they will NEVER tell their customers, and will publicly pretend that everything is okay… up until the final moment, when they cash out and leave their customers hanging

Do you think this has ever happened before, in the video game industry?

Has a game ever flopped, after bad decisions we made by the devlopers and/or the people who employ the developers?

All it takes if for one mistake, and EVERYTHING crumbles before your eyes.

One day… there will be an “update”, that breaks the game.
And the developers will have been given orders to DO NOTHING.

Why?

Because it’s time to introduce a NEW GAME!

BIGGER AND BETTER than the PREVIOUS!

If you are so mad, take a break. Getting madder won’t fix the problem and this will just keep happening.

1 Like

Who’s mad?

I’m simply replying. Is that a crime?

Just because I’m not conforming to the band-wagon, is not an indicator of being mad.

I see the people who made their $60 purchases, as each is trying to have the last say in the matter, while attempting to get me to submit to their nonsense.

Not happening.
Nor am I angry.
Just laying out the truth as I see it, and enjoying the discussions that have followed.

1 Like

Uhm… Ok.

Bothered? Oh, you’re funny. And, no, I am not the group leader. Never said I was. I’m going off what I’ve seen people say about them. The loudest voices rarely represent the majority.

I like how you’re accusing me of confirmation bias when you’re doing that exact same thing.

You’re right, paratroopers are cool :joy:.

Empty matches are a problem, one that you actually should have devoted this much energy in a forum post to. It’s because of the split queue system, not overall player count, which if it wasn’t going to be fixed, would kill the game. But it will. So… still not a point.

You do, though. That’s a subjective assessment.

All I’m getting from this is that you just hate this game. So I don’t know why you’re still on said game’s forum.

Let’s just stop giving him attention. We’ve tried to be reasonable and explain this with him. We’ll just go back to playing and enjoying the game.

they just work.

exploit ? not as much…
fun ? ALOT

4 Likes

Very cinematic, I might add

2 Likes

This recall me when people spam edited fg42 clip at wastedwoodsman

you might like this one then :

:slight_smile: MUH REALISM xDDD

3 Likes

this forum needs wasted, and ghostofishmael… people that are important to keep convos going,

or stuff gets boring fast :&

3 Likes

Looks fun I won’t lie.

Tho clueless AI is very apparent.

2 Likes