I’m not speaking about removing ADS with LMGs, I’m speaking of if we were to not only do that, but also nerf the recoil of the German LMGs, which is massively better than allied or soviet LMGs.
Much like the Soviet SMGs outperform their german counterparts by more than double, in recoil to damage efficiency, so too do the German LMGs to both their Soviet and Allied counterparts.
The Soviet SMGs should outperform the German ones that is a simple fact supported by reality, but they’re more or less on par with eachother when used in game even if microsoft excel says otherwise.You’re really not going to notice a quarter second to half second difference in TTK when you’re slamming guys with 7.62 Tokarev or 9mm Parabellum. He’s going to die and you’re going to move on. Honestly the only time you’re going to notice something like TTK or handling differences is when fighting the premium PPD-40. No other gun in the game behaves that way and it is practically cheating.
Machine guns made to be fired from a bipod/tripod having low recoil completely unsupported is asinine in its entirety. They should and would still outperform the Allied MGs in almost every way if ADS while standing with MGs was removed. I’m not going to argue half measures like giving them a retarded amount of recoil while standing.
I’m not suggesting to give them a “retarded” amount of recoil, I’m arguing for them to be brought within the norms of overall recoil for other LMGs, unless you consider all non-german LMGs to presently have a retarded amount of recoil.
Each party asking for heavy nerfs on the other side, and newcomers will end up grinding for ages to unlock stuff that used to be strong when facing it, but will have been nerfed to mediocrity in the meantime.
Not possible I think, due to the single reason if you nerf PPD(get it at level 11 in Moscow and levl 15/20/26 in Berlin) = Russians unhappy, nerf MG34 = germans in Moscow unplayable and germans in Berlin unplayable until they get STg44 in the future(take a look at tech tree they have nothing to fight back PPD except for MG34). Neither would happen due to the mix of balance and player experience
Me, the centrist in all things: Asking for the outliers on both sides to be nerfed to a moderate and reasonable extent, and asking for reasonable buffs to underperforming weapons on both sides.
same, but with the weapons that are present, it’s getting to a point where you could benefict more from having 2 additional trooper instead of machnegunners actually mmgs because of it.
just to be sure.
they aren’t, can be used for clear out, and to somewhat supress foward.
if it’s not a camping meta now, surely will be once this change will be made.
Maybe, but I would rather have that than MGs cleaning houses like SMGs.
That’s why I wrote “too some degree”. Even with forced bipoding MG is a nice weapon in attack.
Once this change will be made, usage of MGs will drop down. I highly doubt people will leave their run and gun gameplay and change it to camping because of one weapon.
No yes no. Theres reason why every nation developed lighter MG’s instead of using quadrubble10hundredstons weighting maksims.
Exactly and why ? Should the SMG’s effective range also be 10-15m ? So they literally can only be used indoors ?
Rifles ? Under ranges of 50m you could only use bayonet ?
Because MGs won’t be as good in CQC as now so people will focus more on SMGs instead of shifting into camping as it’s much more rewarding to bunnyhop and charge the enemy.
I don’t understand what you mean.
Every weapon can be used everywhere but it won’t be as effective as in its intended role. So SMG should dominate in CQC, not MG like we have now.
My point is that MG are too good at the role that they shouldn’t be so good at. Now they are big SMGs instead of being MGs. Every other weapon fits it’s role but not MGs. Tbh when I play CQC I more often die because of MG than SMGs.
So far havent had any issues against LMGs with smg. Boils down to who ever fires first which is pretty much as it should be.
This is arcade game thus the what the gun should be or should not in reality is fairly irrelevant.
The PPD 71 drum for me is by far more effective roombroom than Mg13 at german side. Mg34 / Dp27 are obviously a closer match to PPD 71 due to ammo capacity but both are end game LMG’s.
My point is that every weapon should have its fighting chance regardless where they are used. Especiatly when the disparity between weapon categories in different factions is relatively massive.
For some reason Im fairly sure there were relatively few brave souls that decided to try theyr luck against LMG at CQC. Just because they had SMG and LMG’s aint designed to CQC or if there was I doubt they lived thru the war to tell the story.
Thus what weapon X should be in reality doesnt exactly mirror to the game.
I play normandy and at least 1 out of 2 US in CQC has bren or bar so I can only imagine how they must feel with germans running with MG42.
So equip everybody with Stg.
I see no reason why bad decision making (like for example sniping with shotgun or CQC with sniper rifle) shouldn’t be punished. It’s part of the gameplay to take right tools to do the right job.
You take MG → you play mid range to be the most effective, the end. Sure, you can go CQC but don’t expect to be ass good as guy with SMG.
I agree that we shouldn’t make it 1:1 to real life but MGs are not even close to what they are in reality. They are just big SMGs, they are MGs only by name.
I dont exactly see how everyone running with Stg44 would be any better ? 2-3 hit kill, less recoil than LMG no running speed restrictions, ammo capacity probably alot better.
Technically your solution aint solving anything, its just switching the tool that does the same job.
Midrange is indeed where the LMG currently is the most effective.
And yet again, what comes to “IRL” point of LMG’s being support weapons and best suited for midrange / support is indeed true. But what the ingame LMG lacks what it had in reality is the suppressive effect.
I highly doubt that people would enjoy the game if theyr soldier instantly goes prone and shits theyr pants when they hear LMG being fired at them.
So yeah, I indeed do prefer the arcade LMG over IRL lmg.
They indeed should be far more effective if they are supposed to mirror theyr real counterparts. But as above explained I highly doubt that anyone would enjoy the game anymore.
They are effective midrange but they are also too effective at close range. What I mean is:
SMGs are good at CQC but bad at mig-long range.
LMGs are good at midrange, good at long range and good at close range.
Where is the tradeoff? Why shouldn’t I take LMG whenever possible? That’s why I want to make MGs not so good at close range, so they are not so versatile.
What it lacks is a penalty for using it like an SMG.
All I want is to make so that MGs aren’t SMGs with long range capabilities.
Ammo capacity, speed & recoil definitely are one why it isnt like SMG. Mp40 / PPD can both go full auto and still has fairly good accuracy. Mg13 for example wont hit broad side of barn full auto, unless you are at balls touching range.
They are fairly far away from it, regardless being also effective at CQC.
And the disparities between weapons in factions is another thing. if we just pretend that PPD and MP40 are exactly equal ( Completely disregard ROF / TTK etc ) the 71 drum alone is a massive pro over Mp40’s stick mag.
So it isnt exactly simple matter of nerfing equipment X. We would have to take all the weapons & equipment to consideration.