Overpowered Russian on Battle of Berlin

I cant help but feel the Germans are constantly on a back foot in Berlin. I know, I know, before we start talking about historical accuracy hear me out…

The starting weapons significantly favor the Russians. The T-34 85mm cannon significantly overpowers the German PZ IV. German tanks are constantly one shot, player skill level and usage is not the issue. I would like to see statistics on the amount of one shot German PZ IVs versus the Russian T-34. I think this would show a very one sided victory for the Russians.

Also, the starting BF 109 G-6 cant hold a candle to the LA-5 FN. If it comes to a turn fight, which it inevitably does, then the BF 109 is outclassed in every way.

I know historically the Russians were really starting to ignite their war machine towards the end of the war whereas the German’s were burnt out but this doesn’t change the face that this is a video game and the game mechanics are poor. There should not be a one sided dominance towards the Russians. What do the statics show? I would not be surprised to see the Russians significantly outperform the German army in victories.

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here we go again :roll_eyes:

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Thanks for posting this. You are far from the only one complaining about this. It’s not just a weapon thing though, a lot of it has to do with the map designs like in Normandy, but worse.

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Yea man, its going to keep happening until they balance their game. It’s pretty obvious how messed up it is.

You dont have to read or comment if you dont want to. Just move along.

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no i’m sick of how both sides complains that the other side is overpowered when reality it’s certain weapons that are OP like idk, jumbo on normandy, ppds in moscow and berlin, and german CAS and mg34 across all 3 campaigns

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Issues are more based on map design, with that said, for the /most/ part things are reasonably balanced. The Panzer IVJ is one of the glaring issues that does exist, and should probably be replaced with an Panzer IVH on the low end, or Tiger 1 on the high end, but either way, the IVJ is the main point of contention for me.

The 109 G-6 I think is fine. It requires you to disengage to win vs the LA-5 FN, and BnZ fight instead of turnfight, but the G-6 is better against ground targets. I will say the LA-5 FN is more noob friendly, but the 109 G-6 is the better fighter. At the same time though, the opposite is true with the attackers, the Ju-87 is more noob friendly, but the IL-2 is a better attacker.

Honestly, Germans would win more fights if low level germans made use of Engineers more, otherwise, Germans get reasonable advantages once players reach higher ranks. Panther, FG-42, VG.1-5, MG34/42 are all clearly better than the Soviet counterparts. While the soviets mainly get an advantage with the PPSh-41 and PPD SMGs at the latter part of the tech tree right now. But it is a pain to grind to such a point.

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Agree about the engineers completely. Its like I’m the only one trying on a lot of maps. Some of the builds should already be in place though.

Agreed, especially for the first cap points on a number of maps, but like I said, that comes down to map design issues moreso than weapons or equipment imbalance issues.

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The Germans should not have to grind so long though. Its Berlin.

I mean, the grind to get to good weapons is an issue for most factions in most campaigns, though I think on berlin if you moved gunners down to a sufficiently low rank (3-5?) or so you’d solve most of the grind issue, as you’d make up for the rest of the soviet advantages early on.

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Nah MG-34 spam can absolutely fuck right off
I’d rather fight only PPS and PPSh squads than have to deal with even more shitters running around lasering people with MG-34s.

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but then you need to resolve the issues of no recoil mgs

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I mean, LMGs in general are powerful across the board, even if you nerfed MG-34/42’s to be on par with allied LMGs, they’d still be the strongest weapon available to German players until they started to get to high levels.

I have no issue putting any soviet squad in the ground with the starter German gear outside of the premium PPD which is OP as shit.
It’s not the gear at all that makes germany do so poorly.
I can understand the complaints about the PzIV J because it is an absolute glass cannon and really should have been the H in the first place.
Handing out more no recoil OHK hoses isn’t the solution by any means.
Their MGs are great and should stay that way when prone or otherwise mounted. The issue is you can run around like John Rambo laying waste to anything in your path because it’s a hose and partially because the enemy can’t shoot through eachother to get you which is starting to fuck me off more and more.

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how about a compromise between you 2? the the gunner squad gets unlocked earlier but they have high vertical recoil making them mostly useful shutting down areas when mounted and in addition the mg34 gets it’s semi auto mode
@9411513

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Honestly they should just remove the ability to ADS with belt-fed LMGs unless you’re prone or mounted. (and improve mounting sensitivity, especially on sandbags), as that’d be the most realistic way to handle things. But hip-firing the MG34 on the move is historically accurate.

But the early game grind on Berlin does end up being easier on soviets until campaign level 9, when Germans unlock the aforementioned MG34.

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That’s what I suggested recently.
And then you just hipfire it with a big cone like the flamethrower.

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I’m all for this. Increase the vertical recoil values of the german MGs to bring them on par with the Allied LMG’s overall recoil values, which when combined tend to be between 50-60 combined recoil overall, compared to 34 for the MG 34 and 31 for the MG42.

Just increase the vertical recoil of both guns by 20 points, to 35, and they’ll be well within the norms for LMGs.

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That’s not compromise lol. The topic was about Soviets being to OP against low level Axis but you suggest to nerf Axis more also in later levels.

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Soviets aren’t OP outside of the premium PPD, my dude