“Hello, new major update coming (We bet you didn’t know that), it’s going to contain new stuff (We bet you didn’t know that), and we’re not telling you what it is.”
Don’t worry, they’ll give us a single devblog that doesn’t actually show anything like they did with the last “major” update.
What I was afraid of was that there would be nothing fun in the update except for the mechanism changes. However, it seems like there are many enjoyable things, and I am very happy.
To be honest, I believe this server should always exist to allow players to experience the latest testable features and collect their thoughts on this, so that players will have more participation and confidence in the future of the game!
Considering the screenshot under “NEW METAGAME” features numerous sandbags walls and Czech Hedgehogs, an ammo box, and an AT field gun, I’m REALLY hoping you are bringing the much needed buffs for engineer fortifications and defensive gameplay!
At the same time, when can we make the aircraft’s gunners work properly? I remember Devs once said they would allow players to control them instead of AI.
Furthermore, why cannot the tank’s machine gunner be controlled by AI? The tail mg of the IS series tanks have never been used, and theoretically they should be very helpful in defending against rear sneak attacks.
(We can choose to disable or enable AI gunners at any time, as sometimes you need to approach the enemy quietly)
I heard the perk system is no longer going to be a random RNG roll, instead you get to actually pick which perk you want and can stack them to a degree. I believe with a point system with perks (like we have now) you can stack vitality, but will not have enough points for other perks. Basically pick your poison.
‘‘and introduce a new unified currency’’ just got me thinking, who asked for that? how was current system any at all intricate, complicated or hard to understand? As in buy new with the silver, upgrade with the bronze, all clear.
1 unified currency i feel is to simplified tbh. I don’t like this having a go at everything, simplified, streamlined.
Isn’t it easier the curreny as it is? when you have soldier separate from gear? I think you can leave shit as is.
Tbh I think you can leave all as is, just merge Tech Trees into a factionwide one, LEAVE THE CAMPAIGNs Alone!
I will keep saying this till you run this game into done.
I hate your intended way to go with WT style progression tree and Battle Rating system. Absolutely HATE IT!
You will ruin the whole concept and premise of game, ruin all immersion and historical context.
CAMPAIGNS
‘‘Every campaign in Enlisted is not only about a new battlefield, it also varies in content. Particular details in the environment, as well as weapons, ground vehicles, aircraft and even the uniforms of the soldiers will correspond to the historical reality of the famous battle that it is dedicated to.’’