I have some ideas for the engineers
Engineer squads with supply/construction vehicles that you would have to use in order to construct heavier buildables (which I will discuss.)
I will only be using American equipment as examples.
Heavy buildables would be larger emplacements such as…
Heavy mortars and heavy mortars ammunition storage: heavy mortars would be the M2 4.2-inch mortar which would take longer to fire (about twice as long.)
Heavy AA and its ammo storage: This would be the large 90mm M1A1 Heavy Anti-Aircraft Gun. This would be very useful against heavy bombers that will be too large and high up to be effectively destroyed by the current AA machine gun
The vehicle would most likely be the GMC CCKW-353 cargo transport. The way I imagine you would use this is it spawns at a resupply area at the back-end of the map full of building materials. The team would then drive the truck to the front lines, where the player would then build the “heavy material storage”, each heavy building would cost a different amount of these “heavy materials” along with needing them to refill the ammunition storage for the heavy buildings. This would mean that the engineering squad would either have to constantly transport materials to the front lines, or Enlist (heheh) the help of another player to keep these powerful tools up-and-running. Making sure that the gameplay remains relatively balanced.
9 Likes
Feedback on my idea is greatly appreciated, or if you have any other ideas to add.
Its one sided im against it.
I would like protected MG emplacements or buildable bunkers to protect against bombs
3 Likes
Well, a sandbag wall but covered, a fire shelter more or less, kind of like those ones on Berlin that are there by default
2 Likes
If its only for america but not for germany and soviet union im against it, if you want to make a proper suggestion you need to take the others into account as well.
GAZ ZIS-5 & 52K | Sd.Kfz9 & FlaK18 or FlaK36
Another question would be the usability, how often do you see large bomber besides the radio caller ? basically never, all others are far too nimble and the americans lack the HE-VT shells, it would be better if you start a bit smaller, and the sway on these large caliber artillery guns is crazy, for example you can check out the Flakwagen 88mm the premium one for germany i was never shot down by it even tho it has access to HE-VT because the sway is simply too crazy, it was built for something we dont have so the only other use is anti tank which is exactly where the Flak 18 succeeds, it would be better if you suggest a different aa site with more uses maybe the M45 Maxon quadmount you can easily build it and move around while being protected almost perfectly if you played the M13 you should know how effective it is however it comes with 4 50cals like the M16, now this is the doomcaller for any plane and infantry squad as well as light tanks.
1 Like
The mg emplacement with more sandbags for better defense, but lower visibility would be a worthwhile tradeoff. The bomb bunker on the other hand would not be necessary if we have better air defense systems.
No need to be rude, I did my best.
3 Likes
The base function to attach guns to trucks need to be introduced first, as of right now you basically build them on site and move around a bit which is already troublesome as you cannot traverse trough difficult terrain the gun gets stuck, cut away the truck idea and go straight with the gun solo, you can basically build them everywhere.
1 Like
The guns won’t be attached to trucks, the truck transports supplies which in turn are uses to build heavy equipment.
isnt this easier solved with a large artillery crate ?
Thats just like saying the radio operators needs a radio truck to be operatable, the germans had a special funkwagen for this purpose.
2 ppl in tank, 2 ppl in planes , 2 ppl doing truck driver simulator.
so 4 ppl actually playing the game.
1 Like
Why the heck would we need a 90mm AA gun?! This is way too much. Making us look bad
I only added the AA gun idea to make a heavy version of the current buildables. The only thing all I really want is a protected MG, sandbag blocks for making FOBs, and heavy mortars. To solve the problem of not enough people playing infantry like @TUSUPOLISI69 said, we could increase the player count for each match to 20. It could also be that you could make it so the resupply point moves up with the battlefield, but these heavy buildables like the mortar were really supposed to be for support while the sandbag FOB/bunker would be so you could make a small wall to protect you so you don’t get spawn sniped, you would most likely want someone to put an ammo box, and a medical box in there. This would work well on a bigger map with more people. Forcing more strategic battles, it could be a Seperate mode. Heavy engineering squads would be available in normal battles, but their stuff wouldn’t be as effective.
Something like this for the sandbag building
We have game files for big sand bag structures in game already. Not sure if they ever plan to release it, though. Would be cool
Cos like American "foot"ball where you mostly use your hands, The “AA” gun would mostly be shot at ground targets
1 Like