game suggestion(Without affecting the balance of the game)
1.flare gun,You can mark nearby vehicles and enemy buildings, and when you launch signal flares to summon air support, the game will become more realistic
2.heavy artillery,Similar to the B4 203mm cannon, with a mortar like aiming mode, and providing artillery barrage support to friendly forces after marking the enemy’s position,and rocket launchers can actually adopt a similar targeting method
3.In the history of World War II, the Soviet Union’s Spitfire Heavy Engineer had significant military achievements. If possible, I hope to provide the Soviet Union with a senior engineering team with the main weapon ROKS-3 without disrupting the balance
4.When the soldier controlled by the player dies, it immediately switches to another soldier closest to it(This function can be turned on or off in the settings). Instead of needing to manually switch, and it is unknown whether it will switch to a stuck soldier
5.Add execution animations for melee and bayonets, and change melee to inevitable kill
6.Smoke and flames that match the explosion range of shells/aircraft shells/grenades are required
7.You can play battleground speech before the game countdown to boost morale and make up for boring waiting time (three per map)
8.Enhance the damage caused by flames and reduce their ability to restrain soldiers,Play special death animations when soldiers are burned to death
9.The shock wave of the explosion should have blown the soldiers up into the sky
10.When players charge with bayonets, all members of the team also charge with bayonets (if they have bayonets), and collective charging can bring damage reduction