New currency

I had considered that i read the comments of the new perk system and “gold” soldiers getting max stats…and got crosswired.

But I will look a little more first because i remember a comment context I havent found yet (to do with being a pain to repeatedly have to buy soldiers until good stats)

there is loss cause of RNG, but i dont have RNG values so idk how much exact loss would be. but considering that even lvl 3 assaulter 3 is more expensive to fully upgrade in old economy compared to buying new fully unlocked soldier in new economy, price shouldnt be that much different.

anyways here is post

Yes, the rolling cost wil be insane

And you will still need to buy 10 to get a high roll, this is just insane

1 Like

kinda a shit way to go about it, jacking up the numbers to the 1,000’s
just remove the last two zeros and BAM
500 - 5
100 - 1
1000 - 10
25000 - 250
83250 - 832
it would make for a much more customer friendly feature
having such high numbers is a very anti consumer practice and only serves to convolute the currency

problem is with earning xp/silver per match. before you would earn orders by xp
image
so in with 50k xp you would get:
1 silver soldier order, 2 silver weapon orders, 8.333 bronze weapon orders, 16,667 bronze soldier orders
translated to silver that is 5333 silvers for 50k xp. considering that you will be earning silver per match, that will be around 200-300 silvers per match for 2k-3k xp match. if you want decimal points in your silver you can remove those zeroes…

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I think the changes for the soldiers are pretty amazing. The removal of the RNG when buying soliders is pretty nice. I hope the randomised stats are also gone, cause it was always pretty annoying to have to reroll soldiers till you finally got a good one.
The prices seem fine to me. They are lower than previously, but you also don’t have a chance on getting higher ranked soldiers when buying them. Is there any math on if they are on average about the same price as now, when considering in the chances for a soldier being higher rank when buying them?

Weapons I like the price being more well distributed and not focussed on the final upgrades of weapons. This will greatly enhance the enjoyment of finally getting a new weapon, since you don’t have to wait as long to fully upgrade it now, where it might have actually been worse than your old fully upgraded weapons till then.
I weapons seem a lot cheaper now, while II and III weapons are probably more expensive due to loosing the chance of being at a higher rank when bought, but still being at the same price.
One thing I really hoped to see go is the 40% discount upgrade, as this basically always just ment you can’t upgrade your weapons till you get it. It is just terrible design imo. I’d say you should find something else to replace it with or remove it entirely. (Maybe extra silver for kills with that weapon or something similar?)

Now vehicles look a bit like a pain. I think that they have buy prices is probably ok, but the upgrade costs were already incredible high before and now got even worse. I would say the upgrade costs should be below that of the old prices. I know you probably compare those prices to those of weapons, but keep in mind, that ideally you also want to equip your tank squads with weapons aswell, which can be considered part of the upgrade cost for the tanker squads.
Having mps and tnt on my tankers won me quite a few engagements already, as people don’t often expect tankers to get out if they manage to get behind the tank and if you have a tank that can’t pen another tank it’s also sometimes the best option to get out and blow up the enemy tank.

All in all the changes seem pretty good to me. With the few exceptions I mentioned. (Assuming that earning silver happens at the same rate as current orders.)

I could see new players playing just fine and having fun with tier 1 weapons and soldiers and then leave the game when they encounter massive grind to get tier 2 of weapons and soldiers, for next tiers and especially vehicles they will assume it’s as bad as war thunder that is unplayable without premium acc/vehicles.

Maybe i should be worried if there will be enough players of Tier 3 with playable and upgraded vehicles to fight against since they gonna get so damn expensive to buy and upgrade.

Soldier prices are ok but ONLY if the max perk point RNG is removed. Otherwise it’s just insane how expensive getting good rolls would be. One solution to this would be to just let players “train” low roll soldiers one additional time for silver coins to get those stats maxed out eventually. The best and easiest way would be to just make all soldiers high rolls and remove RNG

1 Like

experience_ silver
15____________1
150__________10
1500_________100
3000_________200
15000________1000
112500_______7500
135000_______9000
172500_______11500

if you use the current value.
1 weapons bronze -3000 experience

I think it is inappropriate to use that term in this way. Any statement can be ruined if it contains nuances that defame or demean someone.

Cancel the random attribute of soldiers, because we bought soldiers at a higher price, so we should ensure that we will get the perfect soldiers.

6 Likes

Maybe we should be flexible, so that players can freely choose the attributes of the soldiers they buy.

All attribute +0: Cheaper price allows new players to fill their teams faster.
All attribute +1: Not the best, but the price is cost-effective.
All attribute +2: Perfect soldier, but more expensive.

4 Likes

That didn’t offend anyone, because they were just virtual soldiers in the game, but if you think they should be respected, I’m sorry.

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I didn’t think it was inappropriate that you were unhappy with the characters in the game.
I just thought it was inappropriate to cite handicapped people to describe something bad.

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Its already one of the worst playerbases I have ever seen with more subnormal players than a normal or average one. Not surprised with people that never played War Thunder knowing it’s also notorious on greeting new players with an insane grind plus seal clubbers. Reminds me of how I always pick squad leader as North Vietnamese in Rising Storm 2 so I could build tunnels which work like rally points in this game as its annoying to deal with squad leaders not building one.

Reason why I brought up rally points is that would decide the entire match not tanks but like you said too many don’t know how to build them or worse build them in stupid places like high floors or stuffed with barbed wire around.

This happens on other games too but new players and casuals that get crushed either learn about the game the hard way or uninstall the game entirely. The harsh reality of hazing such players. Not my job to make sure they don’t suffer and have a similar mindset on some other similar players too but I’m not against economy changes that make the grind easier just don’t introduce repair costs or ammunition that cost silver lions.

5 Likes

That’s if we can equip the same weapon to different presets.

Let’s say I want my hero Vasily Zaitsev to be in every squads preset (or whatever it’s called for different BRs)

In early war BR I will want him with a sniper Mosin, explosive pack and TT, in mid war with sniper Mosin, hand grenade and Luger, in late war with sniper AVS, explosive pack and Luger.

For this I’ll need 1 sniper Mosin, 1 explosive pack and 1 TT in my inventory as I’d expect?

Or as Keo once speculated weapons can’t be shared so you’ll need to have duplicates for all presets/BR squads?

3 Likes

Exactly my thought. Why I was surprised.

That’s a perfect example of how crude the current preset system is.

Today one soldier is locked to one specific squad. Also one squad is locked to its current soldiers. It’s a fixed match.
Same goes for equipment. One specific weapon in your inventory is locked to one specific soldier and that soldier is locked to that primary weapon (and any equipment attached to him).

Should be more flexible than that!


Alongside your example of your Hero soldier:

Let’s say I want a specific squad(s) in different presets with different load-outs. Today it’s not possible

For example: I want to use two assualter squads in a “Low-BR setup” for JPN, equipping them with S1-100 and Type 100 (early).

But I also would like to use these two assaulter squads in a “High-BR setup”. Today I would have to stick with S1-100 and Type 100(early) instead of preferably giving them SiG and Type 100 (late).

I would’ve to manually change this every time I switch between presets. Which is tedious and not very convenient.

2 Likes

Anyway i read a lot of post calling out the end of the world or picking out of the hat “perfect” solution for save the conversion yada,yada… Anyway wait the test server

for touch with our hand the silver-order conversion and silver XP ratio, before give solution/doom calling/feedback is overreted

@Myrm1don
They said something similiar in an old news, the soldier and equipment be selled always with the minium number of star (no more lootbox upgrade) and the new soldier recruited get standard stats based on their class

2 Likes

This system seems convoluted, but I guess I’ll just have to see when it arrives. At least things will be more streamlined.

Also, Germany going from 5 armies to 3 is pretty lame, especially if they can’t be suited to the environment they’re fighting in. It is what it is I guess