Need more stamina and able to run slowly even after stamina ended

After this update, the weapons’ mass impacts running time. So, even with just some basic weapon, soldiers’ stamina or the running time is so short, that even draining stamina speed is faster than its recover speed. If you carry 2 weapons and other accessories, the soldier may just able to run like 3~5s, so unreal, even less persistent than me. I once carry a huge PC (more than 10kg) and chasing after the bus for 50m, and myself is the one who failed the PE test.
So, make the stamina or the running time longer, or, like RO2/RS2, soldiers still able to run slowly but faster than walk after stamina is out.

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да да, я что то подобное написал. я предложил вобщем увеличитть выносливость раза в тьри

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I see your point, however, this change brought back increased run speed / decreased stamina usage when you are using the hammer or knife, allowing you to run longer distances at the cost of instant response when fired at. Furthermore, the double stamina perk exists, so I don’t think they should increase it further than maybe 10-20%.

Note that these guys are not running around with one PC of 10kg, they are running around with 2 rifles of 5-10kg each, a bunch of medkits and grenades of 1kg each, as well as armor, giving the soldier a total of some 30kg to wear. In addition to that, the uniforms can be somewhat restrictive as well.

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the only report that i encountered about bad uniform and restrictive, was by the british standard uniform.
germans never weared armor too.

so… for my regards, i do agree that something happened with the movement speed. because included my self i noticed how slower soldier have becomed.

i guess this has been modified due to the lack of bigger maps.

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In terms of “armor” i was referring to the uniform (5-10kg), helmet (2kg+), boots (1kg+ each).

Also we shouldn’t forget about the ammo these guys are carrying, which also can be up to 15kg or so in the case of the mortar guys.

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mh, i didn’t considered that

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I’m having trouble following your logic here… The first part, you’re all for the crazy game concept that slinging your weapon and running with a melee weapon makes you faster. Then, your second paragraph talks about how much the soldiers total kit weighs?

The game needs to focus on realism when it is fun and fits the gameplay. Running faster with a knife is not realistic, nor fitting of the gameplay. I’m playing enlisted because its more realistic than counter strike, but has more fun game mechanics than post scriptum. I don’t want to drink canteens of water on my way up to the line and I don’t want to run with a knife out…

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Well 1: Reward gameplay decisions:
Taking out your knife for more mobility makes you choose responsiveness for speed, which is a mechanic I like overall. It is a risk/reward thing. If you don’t want to run with your knife out / do not want to take such risk, you do not get rewarded. Simple as that.

and 2: running around with nothing in your hands sure is more easy than running with a heavy weapon that you can not drop and have to make sure does not discharge on accident.

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It sounds like you’ve never ran with a weapon before. It is without a doubt easier to run with your weapon in your hands than slung anywhere on your body. Having your field knife in your hand while the enemy is within 500m instead of your rifle sounds like a dumb idea. If you have to run that fast, I guess you might as well be naked with just boots and socks on. Maybe the enemy would laugh at you instead of shooting.

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I have run with plenty of weapons, and in Enlisted the soldiers strap their guns to their back, which makes it not too bad to run with.

This game is not a milsim, rather a realistic game with both arcade and sim features.

Increased gameplay microing leads to a higher skill ceiling as well as giving the player more options as to how they want to play, which both are healthy things for the game.

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I’m all for raising the skill ceiling, but adding nonsensical features that only metagamers know exist and that nobody would reasonably think could be a feature is the wrong way to do it if you ask me. It’s hailing back to players in other games saying that the glitches they’re exploiting are features.

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Then make it known to people. Better tutorial, hints that pop up in the loading screens, you name it.
I would be fine with making you sprint faster when not carrying anything instead of carrying the knife, but I would still love for these kind of micromanaging things to exist.

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Don’t riflemen already run faster than other classes?
Thought that was their thing, and it would make sense to balance them that way.
Same with assaulters being slower.

That’s a good way to describe it - nonsensical. Quick everyone go to this guys youtube channel so you can find out how to run faster!

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Actually all classes have some stat bonusses in addition to the default perks, leading to the engineer to be the fastest class in practice.

You can see the stats in the campaign progression nodes. The game does not tell you about either yet it is an official thing. It too is “nonsensical” but it is in the game regardless.

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It’s all shown when you mouse over a class icon-

  • Trooper (rifleman because trooper sounds stupid)- Runs faster, +1 vitality and speed
  • Engineer- extra inventory slot, +1 vitality and speed
  • Sniper- faster crawling and crouching, +2 speed, +1 weapon handling, -1 vitality
  • Assaulter- “take more items into battle” (whatever that means as opposed to the inventory slot), +2 vitality, +1 weapon handling, -1 speed
  • Radio Operator- switch between weapons faster, +2 speed

Not a very high level yet so I can’t see specifics on anything more.

The campaign screen you mentioned is misleading, it shows the new perk you unlock alongside of the class, not what makes the class special.


Actually they do show the stats when you click on the cards.

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Try running around with 10 kg dumbbells in each hand vs in a backpack and please inform me which one is easier. In all reality there is some difference in how fast you can run. Enlisted may exaggerate this but thats purely to add mechanics to gameplay that allow people to run a bit faster at a higher risk. You yourself say that you don’t want a game thats a milsim, so I don’t understand why having things slightly different from real life is such a major thing for you.

I’ve run with a rifle before as well, and I say with confidence that it’s easier keeping it in your hands than trying to sling it and have loose weight everywhere.

Out of curiosity, are you running with it in both hands so it can be immediately fired like in game? Or one hand so you can actually run properly? I was specifically referring to running the same way the characters do in game.