Myrm and Gastanos Battle of the Month Event: (Concept)

A Brief Preamble (Opinion)

Before we get on to the main idea, We would like to preface this suggestion with that a more “Permanent” way of earning old event rewards and Research XP/Event tasks by playing “Customs Games” is Preferable.

As this has not shown signs of becoming a reality, this idea is like a Stop gap or a compromise that could easily fit into the game as it is now, as proven By April Fool events, Buying time to improve the core game that appears to be stagnating

IMO A Breath of Fresh Air is is needed over the current setup of “Squads”


“While we still want permanency for custom games, they are a Secondary feature of this suggestion, Its mainly based around a mechanism to earn old event squads and Battlepass Items no longer obtainable via mechanics and features already presented ingame”



TL:DR - Earn Event and Battlepass Squads/weapons and vehicle that are no Longer obtainable. Earn XP and Event/Battlepass Progress while doing event. Re-ocurring event schedule


Following the Appreciation for the April Fools Zombie event, I believe it is a good indicator to introduce a more permanent addition to the game in the form of “Battle of the Month”.

The Idea is to offer an “Official” Monthly “Scenario/Battle” which will run between 1-2 weeks, complete with leaderboards and recycled rewards such as past events/Profile Portraits/Posters, Twitch Drops and Battlepass items.

When I say “Official” That means that “All XP, Silver, Tech Tree Research, Event and Battlepass tasks” will be received as normal while participating in the “Battle of the Month”


Note: “New” Item/Squads events will remain unchanged, but this will replace the “minature” events that recycles past items.


As a Custom game mode, it will not be bound by the rules set in the “Squads” game mode and instead will have its own unique rule sets that will differ from month to month.


“This is a nice way to bring back just a little bit of everything that players miss dearly or long for, and appeal to the Community as a whole.”


This could include mechanics, features and modes that already exist, such as:

  • Re-enact Battles aligned with significant dates, with Historic weapon and vehicle Matchup (that Is unachievable in Squads mode) The much elusive “Historical Accuaracy”
  • Hardcore, No HUD
  • Using new mechanics such as squad Spawn cost from Titan Rise event for more powerful equipment.
  • PVE Events (in the same spirit as the zombie event), Perhaps a Wave defence against a Bonzai Charge?
  • Custom Missions that fit the theme, made by the Modding community.
  • Test mechanics like Greyzones, Airfields, More players Per game, More Vehicle slots etc etc

These scenarios can be re-used over time, and even better! Voted For by the community.


Concept Battle of the Month:

The Battle of Kursk (obviously there is no map for Kurst, just example)

  • 15 players a side
  • 5 tank slots, 2 plane slots per team
  • Squad Spawn cost mechanic for more Powerful Squads/Vehicles
  • Specific Equipment and Vehicles.


*This is just an example with placehold rewards and values etc


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Each Month, the Battle will be dedicated to a different Front , and different “Pair of Nations”. They will also be on a 3 month rotation between “ONE Major Battle ” and “TWO Minor Battles ”.

Major Battles will Occur “ONCE” every 3 months for the best rewards.

All” Battles will have a duration of 1-2 weeks

This will be a platform to earn past unique items


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Major Battle = Rare Event Squads/Vehilces OR Past Battlepass Weapons Such as;


Minor Battles = Event Weapons/skins, Alternating with Old Battlepass Vehicle Skins Such as;
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To account for players that may have already recieved the Major event rewards (That cant recieve Duplicates), they will instead receive some Golden Eagles/Cards instead.


There will be rewards for reaching a certain “Mile Stone” on an “individual” and on a “Community” level.

Individual Contribution rewards will "mostly be superficial", in the form of Profile Portraits and name tags. There will be some Appearcance card and Silver up for grabs aswell

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Community Contribution reward will be the main prize in the form of a returning squad/item/old Battlepass item for everyone that has contributed.


The Community reward will be tailored to what is within reach of the Community, but still a challenge (Possible to Fail). It will be Tallied up at the end the Event.



Concept Battle of the Month Summaries:

The Battle of Kursk Might have a Community Milestone of 20,000 Tanks destroyed


The Battle of Omaha Might have a Community Milestone of 150,000,000 Kills


The Battle of Alligator Creek Might have Community Milestone of 150,000,000 PVE Kills


There will also be a leader Board, showing Individual Contributions and Overall Community Contribution.

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Whats more, we have talented Modders and Mission Creators in the Community, So why not use that to the games advantage? I propose the oppurtunity to have their work featured as one of these “Battle of the Month” events.

Perhaps also a Community Voting to map out the year for What Battles will be each month. This will give eager mission creators a chance to make a scenario. It may just promote more content creators and breathe fresh air into Enlisted!!

There would be a General guideline (to be determined) on the paramaters required to make a scenario eligable for “Battle of the Month”.

An Example could be following a Historical Narrative:


  • Must be based on a Chosen Battle
  • Must have the Nations/equipment Present in that Battle

From there, creative freedom is encouraged.

Questions, Suggestions and comments are Welcome!

If you got this far, thanks for reading.

Props to @gastanofrizzi for the idea/collaberation.

25 Likes

“destroy 20.000 tanks in 2 weeks” :sweat_smile:

JK good job guys

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get it done soldier! (also thats community Tally…potentially not enough lol)

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The kursk would be nice. The battlefield would end up looking like this





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Thats a great looking spot. Honestly If I had a reason to…Id be keen to make custom Battles myself

would love to make an Alligator creek PVE wave Custom match

Everything is better than current events.
More unity!

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c o l l a b e r a t i o n

jokes aside.

that would be sort of cool. both for creators and players to obtain squads that they couldnt.

but… as i said to gastano in dms, the chances of this ever happening are fairly low.
that is, in a forseable future and in a reasonable ammount of time.

the fact that we have to come up with end game content says alot.
and even worse, the fact that our tool are barebones and clunky at best.

mining the overhaul proceedure.

but maybe i’m just pessimistic around this period in time.

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Perhaps I am little niave to how much time they spent in putting up the zombie/titan rise event.

But really…
The framework/rewards/layout has been done and used already…should be simple…its all recycled…or I would have thought (the running event part) :thinking:

I understand you modders need more tools/option though :frowning:

I would say you arent alone

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that’s not the case sadly.

if you are talented enough, you may just make a mission ( of quality ) in a week.
if not, you’ll need more than that because of objectives, battle areas and what not.
it’s not just a straight up copy and paste from a map over another map and move them around and be done with it.
even less if you are planning to use custom profiles. which needs a lot of trial and error to fix various issues and what not.
not to mention, stability issues with servers not being able to handle mods.

the editor it self is renown for being time consuming and generally slow.

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Oh i wasnt talking about the map/custom mission itself

Just the ability to run events (working leaderboards, UI, recycled rewards etc)…the ability to accomodate this

If you mean creating missions, scenarios to fearure in it then sure

I guess you would need 12 custom missions on recycle to start

Even more reason to equip and unleash the modders…to do it for them

also,

with all the missions that there are on the portal… you’d run out of events fairly quickly based on a monthly.

… because the editor is not user friendly, it takes alot of time, and there aren’t many of us making mods.

literally around 100 people make mods.

and the majority… well… not to be harsh, but are barely playable, balanced or… functional.
not to hate on them of course. after all, modding takes it’s time and toll.
( i guess that’s ironic coming from me since half of my mods don’t work either. but… i was trying to make them full pve. but i have the issue of repetitivity, and stability issue that i cannot fix. )

so it’s like building a house with bad foundations.
not really sustainable if you ask me.

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I’m totally against any such thing. It doesn’t encourage players to do anything at all.
Plus the reward will mean absolutely nothing as literally everyone will get it. It won’t make a difference if a player destroys 1 tank or 300 tanks for the period of the event.

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You could have minimum contribution to regulate freeloading

(I did have that in drafting, but forgot it in editing)

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I don’t know, I personally don’t like that sort of thing at all. Tasks and rewards should be focused on individual players.

Everyone is given the exactly same task. And either the players can complete it or not.
Those who manage to complete it are rewarded in the form of something exclusive.

These community things go completely against that logic.

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:slightly_frowning_face:

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Perhaps thats what wrong with enlisted and the core of many of its problems. “Every man for himself.”

But anyway, thanks for your feedback

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Sorry that I don’t have any socialistic tendencies.

I have no clue why others should benefit from my effort. Especially since I will not get anything else from it.

Same reason why I hate victory bonus. Everyone should be rewarded fairly and correspondingly to theirs accomplishments.

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This looks like a job to me

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Actually no…

If you leave modes and function trial part aside the rest is simply:

  • take a campaign (or war theatre as they are called now)
  • restrict the equipment player can use in their squad for the event to almost historical level
  • add a reduced HUD
  • Add friendly fire
  • Add thematic reward for the war theatre used (example Moscow let players get the old sniper rifle with bandage around them)

And you have a semi historical event for just two factions and who don’t impact on normal squad mod queue for others factions, who can keep XP and silver income because is just a slightly modified squad mode

2 Likes