Make vital organs instant death

No one asked for a simulator; we asked for a game that isn’t halfway done and isn’t a pay-to-win game like War Thunder. People are adamant about this stuff because they love this game and don’t want to see it go down the crapper, like War Thunder.
Also, let’s look at something: if you are getting shot with a normal 9 mm pistol, two bullets to the upper torso, are you surviving? Better yet, let’s look at .45 ACP. Will you die from getting shot twice in the upper torso with 45 ACP?


With the location of each vital organ that can’t afford to be shot, impaled, crushed, or anything that hinders its job completely, this undoubtedly is a certain death from maybe one, but most definitely two if you aim at the upper torso.

Here is a critically acclaimed scientist confirming my claims.

Here is the Tokarev 7.62 x 25, which is used by PPD-40 PPSH 41, TT-33, PPS 42, PPS 43, and even the LAD. I am pretty sure two shots to the heart will kill someone instantly with the select round as well as with the 9 mm and .45 ACP.

But since you brought up pistol calibers being so weak, explain to me why the M1 carbine is closer to a pistol than it is a rifle, even though it was designed to be closer to a rifle (which was one of the first ideas leading to the Assualt rifle in America).
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Does the .30 carbine look anything close to .45 ACP in this picture?

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I will present you with all the vital organs and their places. Do you see the issue with the multipliers?

I dont see an issue with the current multipliers. I think they simulate your chances of survival by location pretty well. Thats all it really needs to do in a game. just my opinion.

You wont survive a rifle calibre hit to the head or chest in enlisted.

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Enlisted is a more realistic game than CoD or other games, but it does not recreate everything that happens in reality.
The fact that it is a game means that it is a “game-like” reconstruction of a real war event, deformed to a certain extent.
In my opinion, it doesn’t make much sense to point out the “unrealistic” parts that you find one day, just for the motivation to make it closer to reality. In fact there are 1000’s of unrealistic parts that we don’t care about or find. So fixing one thing doesn’t make this game a trace of reality, and if this game became a complete simulator, it would be a different game than the original Enlisted.
But there are things that can be made fun by leaning on realism. As long as it doesn’t destroy the other fun the game already has.
If we want realism, we need to propose how it would be fun to incorporate it, not just because “that’s just the way reality is,” and we also need to discuss how it can be successfully combined with existing game elements. If we want realism in games, we should not just stick to realism.
So, I would love to see a soldier shot in the BAR and cut in half, let’s beef up the Gore so the torso gets torn off and the guts fly out or the head bursts off. It’s more fun that way.


Do you want to stand by that opinion still?

No one is asking the devs to make this a simulation; what people are asking for is for the devs to have respect for the guns they put in the game and then ruin them (M1 Carbine, almost every semi-auto weapon, too) in the name of “balance.” You can have respect for the guns and the ammunition, and the game will still be fun (R02, RS2, Sandstorm Insurgency, Battlebit to an extent). We are not talking about reload times, changing MG barrels, or the unrealistic recoil for certain guns; this is plain common sense and ballistics. Is it really going to hurt the game to have respect for the guns they put in?

The performance of the game m1 carbine is really crap. It feels like you are shooting a pistol. I think that thing needs to be reworked a bit.
But the damage model seems to work well as it stands. I don’t see the need to make it more complicated than it is.

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With this suggestion, that is literally what you are asking for.

Otherwise pretty much every single weapon, from the info you are trying to push through, would be a one shot drop, to ALMOST anywhere on the body. First of all, that would make the game very boring. Secondly, but most importantly, they have it this way because unlike real life, there is not self-preservation within this game.

Actual WW2, there were a lot more instances of people actually using cover, flanking, or even being suppressed by MG fire and such, because THEY DIDN’T WANT TO DIE.

Because that same fear does not exist within the game, there has to be a way to balance that out. One of the ways is through making them able to survive a hit from lower caliber weapons. The m1 carbine and such is equivalent to a 5.56mm. Which actually DOES take a couple hits to kill when adrenaline is included. VERY RARELY does a single hit just instantly kill someone, unless its central lobe of the brain. It does “lethal damage” but that doesn’t mean “instantly lethal”.

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No, it is not. I am not asking for a HUD map, no marks, no objective point, etc. I am asking for a semi-realistic where you can run and gun but also have a feeling of real life concerning firearms and their caliber’s ballistics. If I were asking for a simulation, I would not have fun because people have no idea what they are supposed to be doing because they have no idea what warfare is. Do you comprehend what I am saying?

Incorrect; if I aimed to shoot you in the stomach, you would survive if you bandaged quickly enough. If I were to hit you in the arm, you would stay alive.

See Rauftis show a man who has survived being shot many times. He survived because he was not hit in the vital organs. Here is a critically acclaimed scientist showing what a musket shot does to you when being shot by it.

Now, obviously, a gaping wound at 5:28 would render you combat ineffective, but since this is NOT A SIMULATION, homie can just fall to the floor and bandage up and keep fighting until you either run out of bandages or get shot in a place that kills you. Besides, you can switch to another soldier in your squad if you die. To give you a visible example to prove you won’t get dropped in one shot if shot in the correct spot.


Everything colored in red is death. Basically, everything mid to upper torso is certain to death, and maybe nutshot (nutshot is a joke). Here is a full-body diagram with all the certain death places.
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This roughly drawn red line takes up about 35% of the human body, leaving 65% none-lethal if bandaged.

So why make killing so hard even though there isn’t supposed to be self-preservation in the game? It’s not very fun when someone can brrr your entire team with a PPSH-41 on point with his squad in the back and then call them up after he cleared it by himself because no one could kill him because of “balance”.

Games like RS2, RO2, and even Battle-bit have done this. But unlike this game, when you hit a vital organ, you are dead and not walking around shooting after taking three heart shots, returning fire, and killing the soldier. What makes more sense is surviving three 9 mm to an arm or a leg, returning fire, killing the guy, and then bandaging up. Or taking two or three 9mm to the heart or lungs but still being able to return fire and kill the guy?

This is false. One or two shots aimed at the center of the upper chest (heart, lungs) will immediately kill him. See in this video how the .30 06 goes through all 16 wooden boards, and the .30 carbine goes through 12 wood boards.

Why are you adamant about hindering the guns in this game from performing how they would’ve typically performed in WW2? If there was a way for them to act how they usually perform, and people still have fun, would you let them perform, or would you let them continue being disgraced as they are now?

Call me crazy, but making the mid to upper torso 2.5x doesn’t seem that complicated. See my rough sketch here.


Maybe if the damage was upped, along with all other semi-autos along with the damage multiplier for the mid to upper torso, and if the M1 carbine (throw in all the other semi-autos as well)could shoot however fast it wanted at the price of recoil (M1 carbine and M1A1 with significantly lower recoil then the rest since it is shooting a carbine caliber, not a rifle caliber), NOT DISPERSION BUT ACTUAL RECOIL, maybe all Semi-autos (but mostly the M1 and M1A1 Carbine) wouldn’t be as bad as they are currently and give the player base more of a reason to use them after they unlock them after grueling grind sessions unless you provide into Gaijin’s grueling price gauging. It has gotten so bad that the only way I can get the M1/M1A1 carbine experience is to switch my M2 carbines to semi-auto :cry:

Is changing a few logs for semi-auto recoil and adding a multiplier to the soldier’s model mid to upper chest really that hard? They seem to be able to make an entirely new progression system; why not do this as well?

WHY?
Because there are several other elements to the game that have been simplified beyond belief (such as Radio Operators being able to call in endless bombardments that magically don’t kill teammates),
While at the same time there are parts that are not accurately represented such as engineer structures (where they are nowhere near as efficient as they should be, and we aren’t even allowed to stack them anymore) that would be able to make more efficient defenses, fortifications, etc. However, without those, characters are far too exposed.

My point is that there are so many elements to strategic gameplay that are missing that the run-and-gun gameplay is ALREADY extremely overpowered, and what you are asking for is to make it even STRONGER, without any kind of counterpoint to help balance it at all.

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bruh, look at it closer xd

You literally ignore the existence of field surgeons and their written down memories starting with the Civil War (then they started somewhat of knowlage standardization).

And here you contradict yourself :point_up_2:

agian, affects every part of the body.

This is a considerable simplification. Do not forget about the arteries, e.g. the femoral one. It’s a f*cking leg, not a corps, and it is more deadly than many shots in the upper body. Simply bandage wont help you. Packing the wound and useing combat application tourniquet also arent so simple when for example you have fractured fremur. In the end, it’s the damage that counts, not the field of hit, even though some parts of the upper body need a much lower level of damage to cause death. And level of the damage is caused by combination of size, mass and speed. As I said. It should also be remembered that a large part of the damage is caused by the pressure (temporary cavity) caused by the projectile (several times larger than the caliber), not the bullet itself. This area is also affected by these factors.
There are planty of f#ckers who walked for years with f bullet in cheast. For example this suicidal maniac, Andrew Jackson who maneged to be president of USA somehow xd.
My point is, it is not that simple as red lines shows.

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eh, the game damage area thingy is fine enough. sure it’s a tad unrealistic, like, zoinks! they shot your right hand, up and at them boy, fire them guns again! or whoops! bullet to the shin, now run along champ!

and that’s… fine actually. if i want to stupidly realistic damage system i’ll play other game instead. getting shot to the head is already a severe enough damage, usually enough to kill anyone as long the damage isn’t too little (dying to one shot in the head via 100m SMG bullet is probably not a good design anyway)

i wish i don’t die to my on bombardment :frowning:
everytime i died to my own bombardment i just hope nobody else noticed that.

This is not a simulation; this is a game.

False, 9/10 you are assured of certain death because all the vital organs are in the upper torso.

Once again, this is not a simulation; why do you not understand this? You see, there is this cool thing called bandages, and when you get shot in a nonlethal area, you can bandage it in the game. Also, this is blatantly false; getting hit in the chest is more deadly than in the leg. Not to mention how small the artery is compared to the Human heart, lungs, spinal cord, etc., which are way easier to hit than the leg, considering it is center mass. Do you know why police officers and soldiers are told to aim for center mass? It is because it is the easiest to his and does the most damage.

This has nothing to do with why the guns perform at the disgraced level, and their ballistics perform at the disgraced level they do.

This is false; if anything, it will weaken run and gun in the face of a higher chance of death. Soldiers can’t get any shots off if they are already dead, can they? No, they will not because they are dead. It is both a balance and a buff in itself, but you have yet to bring up a reasonable argument for why guns and their ballistics should be nerfed the way they are.

I already see players that blaze through tons of enemies before they even react. Anywhere from 1-4 bullets to kill, and with an MG or large capacity weapon that is not hard to do. What you are asking for is even higher center mass/ upper torso damage. That will make players more likely to kill in 1 or 2 bullets, regardless of caliber. This allows them to gun down enemies the second they see them.

It may not seem like a big deal to you, but I guarantee that if it gets put in, you will heavily regret fighting for its implementation.

I don’t think op will regret it.
There are plenty of games like Risingstorm and others that will kill you in one hit and hard core players are used to it.

you know what should be done instead of some pansy ass “make all bullet one hit kill you from 100m so my smg is now the death reaper machine”?

make all explosions (okay, maybe not det charge) more deadly in bigger area. ESPECIALLY THE TANKS HE SHELLS.
make it hell again to camp in a 2nd story room with a window facing toward enemy. make them pay, make me pay too actually.

edit: i will definitely regret it if this is actually done (again), but that would be funny.

Yes, guess whose fault it is for putting them into that situation? It is the enemy’s fault. Perhaps they wouldn’t all be mowed down if he hadn’t left his squad alone. Should the player who successfully flanked an enemy be punished for a stupid enemy? Or should the enemy be more competent and put his troops somewhere defendable?

Why would I regret the guns my forefathers used to serve my country in WW2 not being disgraced? The only people who would complain about this are Cod and Battlefield players because they aren’t given enough excuses to win or can’t devise a strategy besides running around and shooting. This puts the power to achieve victory further in the hands of the player, unlike the current system you want. The more freedom there is in this game, the more players there will be. But when you lock them up by not letting their guns kill, punishing them for having semi-autos, and, most of all, disgracing the wonderful ballistics of these guns, you will have more bot matches than you will dream of.

I can only pray that the Russian developers have sat down and watched the success of Battlebit and the failure of War Thunder and understand the wrongs this game currently has. :pray:

Fun fact: the maximum range of a PPSH 41 is 250 M; this is well within distance with semi-auto mode and one shot, one kill if the bullet hits the right spot.

I hope so. The 37 mm HE is atrocious for no reason, it has to make a direct hit with the body for the HE to work. Also, replace the explosion pack with satchel charges.